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This book constitutes the refereed proceedings of the 12th International Conference on Software Reuse, ICSR 2011, held in Pohang, South Korea, in June 2011. The 16 revised full papers were carefully reviewed and selected from 43 submissions. They are presented together with one keynote, three workshop papers, a doctoral symposium report and two tutorials. Topics of interest are domain analysis and modeling; asset search and retrieval; architecture-centric approaches to reuse; component-based reuse; COTS-based development; generator-based techniques; domain-specific languages; testing in the context of software reuse; aspect-oriented techniques; model-driven development; reuse of non-code artifacts; reengineering for reuse; software product line techniques; quality-aspects of reuse; economic models of reuse; benefit and risk analysis, scoping; legal and managerial aspects of reuse; transition to software reuse; industrial experience with reuse; light-weight approaches; software evolution and reuse.
Borders in the style of medieval manuscripts, patterns based on Greek and Persian pottery, designs adapted from Venetian lace—this unique sourcebook abounds in splendid original ornaments. Its gorgeous black-and-white drawings include such diverse influences as German Gothic, Japanese, Arabic, Indian, Celtic, and ancient Roman art. A pioneer of modern design, Christopher Dresser (1834–1904) was one of the Victorian era's most important and influential stylists, whose works are eagerly sought by artists and craftspeople. A botanist by training, Dresser was particularly skilled in the execution of floral motifs. This versatile collection of his designs can be easily adapted to art and craft projects, textiles, interior decoration, wall hangings, lacework, carvings, and much more.
Introducing the reuse-driven software engineering business; Architectural style; Processes; Organizing a reuse business.
The innovative process of open source software is led in greater part by the end-users; therefore this aspect of open source software remains significant beyond the realm of traditional software development. Open Source Software Dynamics, Processes, and Applications is a multidisciplinary collection of research and approaches on the applications and processes of open source software. Highlighting the development processes performed by software programmers, the motivations of its participants, and the legal and economic issues that have been raised; this book is essential for scholars, students, and practitioners in the fields of software engineering and management as well as sociology.
This book constitutes the refereed proceedings of the 17th International Conference on Software Reuse, ICSR 2018, held in Madrid, Spain, in May 2018. The 9 revised full papers and 2 short papers presented were carefully reviewed and selected from 29 submissions. The papers are organized in the following topical sections: variability management; hierarchies and reuse measures; dependencies and traceability; and software product lines, features and reuse of code rewriters.
Observers in the present usually have an advantage when it comes to interpreting events of the past. In the case of software reuse, how ever, it is unclear why an idea that has gained such universal accep tance was the source of swirling controversy when it began to be taken seriously by the software engineering community in the mid-1980's. From a purely conceptual point of view, the reuse of software de signs and components promises nearly risk-free benefits to the devel oper. Virtually every model of software cost and development effort predicts first-order dependencies on either products size or the num ber of steps carried out in development. Reduce the amount of new product to be developed and the cost of producing the product de creases. Remove development steps, and total effort is reduced. By reusing previously developed engineering products the amount of new product and the number of development steps can be reduced. In this way, reuse clearly has a major influence on reducing total development cost and effort. This, of course, raises the issue of from whence the reused products arise. There has to be a prior investment in creating "libraries of reuse products before reuse can be successfuL . . " How can organizations with a "bottom line" orientation be enticed into contributing to a reuse venture? Fortunately, the economics of reuse l resembles many other financial investment situations .
This handbook distils the wealth of expertise and knowledge from a large community of researchers and industrial practitioners in Software Product Lines (SPLs) gained through extensive and rigorous theoretical, empirical, and applied research. It is a timely compilation of well-established and cutting-edge approaches that can be leveraged by those facing the prevailing and daunting challenge of re-engineering their systems into SPLs. The selection of chapters provides readers with a wide and diverse perspective that reflects the complementary and varied expertise of the chapter authors. This perspective covers the re-engineering processes, from planning to execution. SPLs are families of systems that share common assets, allowing a disciplined software reuse. The adoption of SPL practices has shown to enable significant technical and economic benefits for the companies that employ them. However, successful SPLs rarely start from scratch, but instead, they usually start from a set of existing systems that must undergo well-defined re-engineering processes to unleash new levels of productivity and competitiveness. Practitioners will benefit from the lessons learned by the community, captured in the array of methodological and technological alternatives presented in the chapters of the handbook, and will gain the confidence for undertaking their own re-engineering challenges. Researchers and educators will find a valuable single-entry point to quickly become familiar with the state-of-the-art on the topic and the open research opportunities; including undergraduate, graduate students, and R&D engineers who want to have a comprehensive understanding of techniques in reverse engineering and re-engineering of variability-rich software systems.
This is volume 77 of Advances in Computers. Since 1960, annual volumes are produced containing chapters by some of the leading experts in the field of computers today. For 50 years these volumes offer ideas and developments that are changing our society. This volume presents eight different topics covering many different aspects of computer science. A wide range of subjects are covered from insights into the different ways individuals can interact with electronic devices to how common law is adapting to and impacting on the Internet.
As the 21st century begins, we are faced with opportunities and challenges of available technology as well as pressured to create strategic and tactical plans for future technology. Worldwide, IT professionals are sharing and trading concepts and ideas for effective IT management, and this co-operation is what leads to solid IT management practices. This volume is a collection of papers that present IT management perspectives from professionals around the world. The papers seek to offer new ideas, refine old ones, and pose interesting scenarios to help the reader develop company-sensitive management strategies.
Software is one of the most important products in human history and is widely used by all industries and all countries. It is also one of the most expensive and labor-intensive products in human history. Software also has very poor quality that has caused many major disasters and wasted many millions of dollars. Software is also the target of frequent and increasingly serious cyber-attacks. Among the reasons for these software problems is a chronic lack of reliable quantified data. This reference provides quantified data from many countries and many industries based on about 26,000 projects developed using a variety of methodologies and team experience levels. The data has been gathered between 1970 and 2017, so interesting historical trends are available. Since current average software productivity and quality results are suboptimal, this book focuses on "best in class" results and shows not only quantified quality and productivity data from best-in-class organizations, but also the technology stacks used to achieve best-in-class results. The overall goal of this book is to encourage the adoption of best-in-class software metrics and best-in-class technology stacks. It does so by providing current data on average software schedules, effort, costs, and quality for several industries and countries. Because productivity and quality vary by technology and size, the book presents quantitative results for applications between 100 function points and 100,000 function points. It shows quality results using defect potential and DRE metrics because the number one cost driver for software is finding and fixing bugs. The book presents data on cost of quality for software projects and discusses technical debt, but that metric is not standardized. Finally, the book includes some data on three years of software maintenance and enhancements as well as some data on total cost of ownership.