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Motivated by potentially turning Flushing Meadows, literally a land of refuse, into his greatest public park, Robert Moses—New York's "Master Builder"—brought the World's Fair to the Big Apple for 1964 and '65. Though considered a financial failure, the 1964-65 World' s Fair was a Sixties flashpoint in areas from politics to pop culture, technology to urban planning, and civil rights to violent crime. In an epic narrative, the New York Times bestseller Tomorrow-Land shows the astonishing pivots taken by New York City, America, and the world during the Fair. It fetched Disney's empire from California and Michelangelo's La Pieta from Europe; and displayed flickers of innovation from Ford, GM, and NASA—from undersea and outerspace colonies to personal computers. It housed the controversial work of Warhol (until Governor Rockefeller had it removed); and lured Ken Kesey and the Merry Pranksters. Meanwhile, the Fair—and its house band, Guy Lombardo and his Royal Canadians—sat in the musical shadows of the Beatles and Bob Dylan, who changed rock-and-roll right there in Queens. And as Southern civil rights efforts turned deadly, and violent protests also occurred in and around the Fair, Harlem-based Malcolm X predicted a frightening future of inner-city racial conflict. World's Fairs have always been collisions of eras, cultures, nations, technologies, ideas, and art. But the trippy, turbulent, Technicolor, Disney, corporate, and often misguided 1964-65 Fair was truly exceptional.
From the opening scene of a shameless Irish charmer posing as a wealthy Scottish lord, this rollicking tale of love, blackmail and betrayal in 1930s New York takes you captive. Only ten days before Sir Angus McFarquar, aka Irish scamp Francis Xavier Dempsey, had been released from a Dublin prison for his father’s funeral when he and his brother were whisked to a getaway car bound for an IRA ‘safe’ house. When the house explodes and cash rains from the sky, the boys take the money and run … When Tom Cronin, a former hitman forced into one last job, tracks the Dempsey brothers down in New York, their lives collide spectacularly. From the smoky jazz joints of Harlem to the mobster warehouses in Hell's Kitchen, The World of Tomorrow delivers superb storytelling, unforgettable characters, and a thoroughly good time. It's easy to see why it was picked as of the top six debuts novels for 2017 at Book Expo’s ‘Buzz Panel’.
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
Whatever Happened to the World of Tomorrow?, the long-awaited follow-up to Mom's Cancer, is a unique graphic novel that tells the story of a young boy and his relationship with his father. Spanning the period from the 1939 New York World's Fair to the last Apollo space mission in 1975, it is told through the eyes of a boy as he grows up in an era that was optimistic and ambitious, fueled by industry, engines, electricity, rockets, and the atom bomb. An insightful look at relationships and the promise of the future, award-winning author Brian Fies presents his story in a way that only comics and graphic novels can. Interspersed with the comic book adventures of Commander Cap Crater (created by Fies to mirror the styles of the comics and the time periods he is depicting), and mixing art and historical photographs, this groundbreaking graphic novel is a lively trip through a half century of technological evolution. It is also a perceptive look at the changing moods of our nation-and the enduring promise of the future. Praise for Whatever Happened to the World of Tomorrow? “A graphic novel that looks like TV’s “Futurama” bred with The Golden Age of Comic Books, Whatever Happened to the World of Tomorrow? is at times charming, at times sad and foreboding, and always thought provoking.” —Air & Space Smithsonian "A hopelessly optimistic moon-age daydream"—The Village Voice “An exceptional and highly engaging experience.” —The Miami Herald "Whatever Happened To The World Of Tomorrow is a very special book that will speak to you on so many levels. And at the end of it, when you sit there and think on what you’ve just read, it may even make you, like it did me, realise that Fies’ vision of our past and his hope for the future is something we can all share in. Quite brilliant."—Richard Bruton, forbiddenplanet.co.uk F&P level: Y
A narrative history of the 1939 World's Fair places its activities against a backdrop of World War II and a fatal bombing in New York, citing the contributions of such individuals as Albert Einstein, FDR and Mayor Fiorello LaGuardia.
A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundred's of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rulebook includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline.
The post-Christian era offers a mixed blessing, as people find greater personal freedom while facing a future without the certainty of traditional beliefs and practices. In Tomorrow’s God, renowned writer and commentator Lloyd Geering argues that the world we live in is largely a product of our own making. Thus ‘God’, a central symbol of meaning, is entirely a human creation. Geering urges us to consciously create new meaning for our lives in a work that is a distillation of a lifetime’s reading and reflection on religious and social questions.
You don't have to believe it! It will happen, regardless. It is sure—the world's only sure hope. This advance good news of tomorrow is as certain as the rising of tomorrow's sun. Humanity won't bring it about-it is going to be done to us. Humanity is going to be forced to be happy—to enjoy world peace-to see universal abundance and joy fill the Earth. In this booklet: • Three World Views—Only One Is Going to Happen • One Last “Obituary” Look at Today’s World • The Cause of All World Troubles • The New World Government • Education and Religion Tomorrow • Now Picture Tomorrow’s World! • ... And All Speaking the Same Language This ebook is offered completely free of charge by the Philadelphia Church of God. However, please not that Google Play will need a verified Google Wallet account which requires your credit card information. In a small number of countries, a temporary authorization of $1 will be charged to your account but will be refunded. This refund can take up to 1 month to process.