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Indy is ready and able to do what it takes to preserve artifacts of history's most significant happenings.
The Tomb of the Artisan God provides a radical rereading of Timaeus, Plato’s metaphysical text on time, eternity, and the relationship between soul and body. First published in French in 1995, the original edition of Serge Margel’s book included an extensive introductory essay by Jacques Derrida, who drew on Margel’s insights in developing his own concepts of time, the promise, the world, and khōra. Now available in English with a new preface by Margel, this engagement with Platonic thought proceeds from two questions that span the history of philosophy: What is time? What is the body?
It's not easy being Apollo, especially when you've been turned into a human and banished from Olympus. On his path to restoring five ancient oracles and reclaiming his godly powers, Apollo (aka Lester Papadopoulos) has faced both triumphs and tragedies. Now his journey takes him to Camp Jupiter in the San Francisco Bay Area, where the Roman demigods are preparing for a desperate last stand against the evil Triumvirate of Roman emperors. Hazel, Reyna, Frank, Tyson, Ella, and many other old friends will need Apollo's aid to survive the onslaught. Unfortunately, the answer to their salvation lies in the forgotten tomb of a Roman ruler . . . someone even worse than the emperors Apollo has already faced.
We’ve completely misunderstood the purpose of the pyramids. They weren’t built primarily as tombs, instead they were intended to be used by Pharaoh while he was still alive. In very ancient times, the king was only allowed to rule for 30 years––then he’d be ritually killed! They didn’t want an old man in charge. One day, a Pharaoh was nearing his 30th year and decided he didn’t want to die, so came up with a set of rituals that would enable him to live on. It was called ‘Heb Sed’. This sacred ceremony was more than just a life-saver though, it also enabled the king to merge with the Sun-god. After death, Egyptian kings were believed to board the Sun-boat where they would shine down on their subjects for all eternity. However, many things could go awry in this process, particularly under the eyes of a successor. What if they bungled the funeral? What if they were a rival? Heb Sed enabled all this to occur while the king was still alive so that he could preside over proceedings, ensuring its success. And the bonus of being able to do this while alive is that some part of the Pharaoh would board the Sun-boat and in doing so, the king would become a divinity––the Pharaoh became a living God-king! But all this could only happen if they built a strange, pyramid-shaped structure to enable this potent magic to take place. So they built pyramids. And they got bigger and more magnificent with the passing of each King. This madness came to a head with Pharaoh Snefru who built two massive pyramids; the two biggest man-made structures in the World! How do you outdo this? While his son ‘Khufu’ only managed to build one pyramid, it was the most impressive structure ever built by humans. Still is, in my book. And yes, it might have functioned as his tomb, although Strabo and Diodorus swear black and blue that it wasn’t, however, it was entirely geared to the Sun-god, as you will find out... it was entirely geared for the King's Heb Sed. This book is the sequel to Architecture of Ra, but can be read independently of it. It also delves into the myths of Egypt as well as those of other cultures (Jason & the Argonauts, Icarus, Jonah, Thor, Hercules…). I don’t like calling these stories 'myths' because they actually belonged to living religions and to make that grade, the stories had to include information seminal to that culture. And if the texts contain this knowledge, then so did their religious buildings. The knowledge encoded in Egyptian legends is also encoded in their pyramids!
Nefertari, the favorite queen of Rameses II, was buried about 3,200 years ago in the most exquisitely decorated tomb in Egypt's Valley of the Queens. Discovered in 1904 by Italian explorer Ernesto Schiaparelli, the tomb had deteriorated to a disastrous extent when emergency consolidation began in 1986. The six-year conservation project of the GCI and the Egyptian Antiquities Organization was completed in 1992. In this fascinating exploration of the tomb, John McDonald takes the reader through each chamber, describing the hieroglyphic messages depicted in the brilliant wall paintings and discussing the images within the context of Egyptian beliefs. He also offers insights into the life of Nefertari, the development and symbolism of royal tombs, and the construction and decoration of the tombs. House of Eternity is illustrated with historic black-and-white images and more recent color photographs that reveal the vibrant beauty of the wall paintings. In November 1995 the tomb was reopened to the public. Because of the potential for damage and deterioration to the fragile wall paintings caused by increased humidity, carbon dioxide, and microbiological activity introduced by visitors to the tomb, the number permitted to enter daily is strictly controlled by the Egyptian authorities. This book results from a desire of the GCI to enrich visitors' experience by providing a detailed descriptive walk-through of the tomb while conveying a strong message regarding the need for conservation and continuous monitoring to ensure the long-term survival of the tomb's paintings. Visitors to the tomb and the armchair traveler alike will find House of Eternity to be an excellent resource for understanding Nefertari's journey to the afterlife and for appreciating the extraordinary depictions of that journey on the walls of Nefertari's tomb.
Readers of Peter Lerangis’s Seven Wonders and Brandon Mull’s Five Kingdoms will love the mesmerizing Egyptian setting in the fourth installment of this epic survival story series Hylas and Pirra finally arrive in Egypt, only to find that the dagger Userref guarded is missing. Even worse, Telamon and the Crows are also in Egypt to hunt for the dagger, and they'll stop at nothing until they get what they've come for. But when Hylas realizes where the dagger is hidden—in Egypt’s ancient tombs, buried with the restless souls of the dead—it's going to take all of his courage to slip inside. And as his otherworldly visions grow stronger, Hylas isn't confident that he'll have the strength to make it out alive. With Havoc the lioness and Echo the falcon at their sides, Hylas and Pirra must rescue the dagger and make a daring escape...before the gods of Egypt consume them all.
Back cover: In this work, John Granger Cook argues that there is no fundamental difference between Paul's conception of the resurrection body and that of the Gospels; and, the resurresction and translation stories of antiquity help explain the willingness of Mediterranean people to accept the Gospel of a risen savior.
Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.
"With a new afterword from the author"--Jkt.
Over 1 million sold in series! “The Egyptians believe that whoever opens a tomb will be cursed!” The hot sun and sand of ancient Egypt await Patrick and Beth in their next Imagination Station adventure. The cousins are caught between a terrible ruler and a nation bound for slavery. To help their new friend Tabitha, the cousins must seek out a great secret—one that will give hope to her family and future generations. Their search takes them to an ancient burial vault and . . . a mummy! But the vault is a confusing maze, filled with traps and mysterious symbols. Will the cousins ever get out again to share a life-changing hope?