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Aleksandra Motyka and Marcin Blacha, writers on the Cyberpunk 2077 video game, and artist Danijel Zezelj (Scalped, Days of Hate, Northlanders, Starve) take you on a fast-paced twisted ride through the darkest corners of Night City. A lonely maintenance worker gets tangled in an anti-corporation operation. During a routine shift, Todd, an employee at Night City Area Rapid Transit, encounters an altercation between a mysterious woman and the Maelstrom gang. As the woman attempts to escape, she hands him a chip. To find her and uncover the data, he sets off on a wild journey through the city's seedy mekka and dangerous wastelands where he meets a sly new client, crazy cyberpunks, and the infamous Johnny Silverhand. He'll finally discover what true love is and why it'll never be possible, not in a place like Night City.
In Neo-Tokyo, built on the former site of Tokyo after World War III, two teenagers are targeted by agencies after they develop paranormal abilities.
Sexuality, Maternity, and (Re)productive Futures explores how contemporary Japanese female speculative fiction writers have challenged historical inequalities of sex, gender difference, and family roles by imagining alternative worlds where sexes are fluid and childbearing crosses the boundaries of male/female, biological/bioengineered, and human/nonhuman.
ears ago, the last desperate hopes of Earth were crushed as corporate Orbital blocs ruling from on high devastated the planet's face. Today, the autocratic Orbitals indulge in decadent luxury far above the mudboys, dirtgirls, zonedancers, and buttonheads who live out violent lives of electronic distraction and dependence amid the flooded, ruined cities and teeming slums of a balkanized America. But there are heroes; those who would stand against the Orbital powers and keep freedom's cause alive. Two such heroes are the metal-eyed ex-fighter pilot turned panzer-driver Cowboy, and Sarah, the cybernetic assassin desperate to find a better life for her drug-addicted brother. Together, Cowboy and Sarah embark on a high-octane odyssey across the shattered face of the American west. From Walter Jon Williams comes Hardwired, the hard-hitting, seminal classic that feels as prescient today as when it was first published. Like a steel-guitar fueled Damnation Alley, as directed by Sam Peckinpah, Hardwired demonstrates how Williams's singular vision helped defined the cyberpunk genre. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.
A guide to programs currently available on video in the areas of movies/entertainment, general interest/education, sports/recreation, fine arts, health/science, business/industry, children/juvenile, how-to/instruction.
Hardbound. A total of 1,642 individuals from industry, academia, research institutes, and governmental agencies from 41 countries submitted their work for presentation to HCI '93. Only those submittals which were judged to be of high scientific quality were included in the program. These papers address the latest research and application in the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction including the cognitive, social, ergonomic, and health aspects of work with computers. Major advances in knowledge and effective use of computers in a variety of diversified application areas including offices, financial institutions, manufacturing, electronic publishing, construction, and health care are addressed.
The phenomenally popular "Power Rangers", the most mainstream offshoot of "anime", or Japanese animation, is just the tip of the iceberg. There are hundreds of these virtually astonishing films, appealing to people of all ages and tastes. This guide features detailed listings of feature films and direct-to-video features, arranged by title, year of release, and subject, that have been released since 1983. Illustrations throughout.