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The planet Kerim must have been Utopia - once. All its inhabitants had to do when they wanted something was to pray out loud for it - and what they wanted would materialise before their eyes. But by the time Jack Waley crashed on it, its best days had long been gone - and its future was strictly limited. Which was typical Jack Waley luck. He had bungled and blundered his way across the space lanes, messing up everything he tried and being castaway on Kerim looked like the end of the line. For Kerim's people were now bands of confused savages and its cities crumbling ruins. And this time Waley knew that he'd have to change a whole world's luck if he wanted to save his own neck one more time.
INTO THIN AIR "A porteur? Never heard of it." Robert Prestin was just an ordinary aviation journalist who had never heard of such things as porteurs, nor of other dimensions that supplied jewels to the Earth, nor of the metamorphic Borgia-like countess who ran the show with the aid of her scarlet-scaled Thrugs. And certainly he had never heard of a Lombok vine that could grow faster than a man could run. No, Robert Prestin was just an ordinary man who sometimes lost things. That is until he sat next to a beautiful girl on a plane headed for Rome - and lost her somewhere in mid-air! At that point he knew he had a lot to learn, because somehow he had - or was - the key to Irunium.
It is an age of omnipotent machines; of a vast, megalopolis with hover-cars tied into an electronic traffic control, pedways and monorails... It is an age, too, of ultimate detectives. Robin Carver was one of the best on Ridforce. Connecting with the dying brains of murder victims, reliving their last moments, fingering the killers for the police was his job, and he did it well. But the sudden wave of murders had shaken him to the core. A man could work with death for just so long - then something had to give...
White Flag for Earthmen Man had discovered a means of colonising the galaxy. Through a system of instantaneous matter transmission, men, machines, anything, could be sent light years away in seconds! Only, men were not the only beings in the galaxy who were expanding, and at 200 light years from Earth the alien Gershmi people made their claims clear, with guns! It would have been a fair fight between equally matched races, had not the very matter transmitter boxes which had made mankind's expansion possible, suddenly began to put men back together, 200 light years from Earth, with their will to fight removes, so that Earthmen were marching with white flags of truce straight into Gershmi fire!
The Prophets of Earth slept crated in their thousands. They filled the ship's bomb-bays, lying quietly waiting in their machine-gleaming metal sheaths. Each one was destined to cover a world. Each individual one lay there, quiescent in its capsule, awaiting the master command that would send it, after the one before and preceding the next in line in strict mathematical order, out over a new and unknown world to plunge down to its destined consummation.
Terran Corps scattered their ships outward into the glittering galaxies. Solterra's prime objective: orbital reconstruction of the far-flung planets. They had tightened up Solterra's galaxy and had made mankind secure against alien threats - or so Terrans believed. As Chief Commander, Stephen Strang aggressively explored the cosmos for the glory of his beloved Earth. He could boast that he had moved more planets into orbit around Sol than any other. Strang felt smugly safe against alien "sharks" - until he discovered the vast time-bomb that was planet Vesta's core. . .
Rodro's men were pushing past, were blundering with reeking weapons into the room to kill and take the princess away. Lai half stretched up from the princess's restraining arms. The room was empty of other life apart from Sir Fezius and the two knights now lifting their swords, ready to cut down Lai. A popping noise sounded like a drum bursting. A man appeared in the middle of the room. One moment he was not there; the next he stood there, holding a bulky stick in his arm, peering about with a white face. He said something that sounded like "Skeet." The next instant the room resounded with an avalanche roar and a hellfire blast of scorching flame.
The United States, the only country to have dropped the bomb, and Japan, the only one to have suffered its devastation, understandably portray the nuclear threat differently on film. American science fiction movies of the 1950s and 1960s generally proclaim that it is possible to put the nuclear genie back in the bottle. Japanese films of the same period assert that once freed the nuclear genie can never again be imprisoned. This book examines genre films from the two countries released between 1951 and 1967--including Godzilla (1954), The Mysterians (1957), The Incredible Shrinking Man (1957), On the Beach (1959), The Last War (1961) and Dr. Strangelove (1964)--to show the view from both sides of the Pacific.
Seven thousand years ago one of Earth's earliest civilisations was confronted by a menace from the stars - and died in a world-shaking effort to destroy that cosmic monster. But the death of that forgotten empire was not in vain, for they did succeed in entombing that dimension-shaking thing out of sight and harm to humanity. But even their efforts could not make that burial permanent - and after seven millennia the monster stirred again, cracking through the new world of today.
A noblewoman and an airship pilot fight zombies, mad scientists, and more in this steampunk adventure series debut by the author of Iron Axe. A bizarre strain of zombies roam the streets of Victorian London, infecting all they touch with the Clockwork Plague. While most victims die painful deaths, a few become Clockworkers, geniuses who create the greatest inventions of the age—right before going insane. The plague has also taken its toll on the life of twenty-two-year-old Alice Michaels. After her mother and brother die from the disease because of her, she feels obligated to ensure her father’s happiness. Unfortunately, that means ignoring her passion for automatons and instead, pursuing the wealthiest man possible. But when zombies attack Alice’s cab, being tied down in a loveless marriage is the least of her worries. She is quickly swept up into a secret organization chasing down Clockworkers—and into the arms of Gavin Ennock, a former airship cabin boy and talented fiddle player. Together they will navigate a political conspiracy that threatens to consume their country and the world . . . “If you love your Victorian adventures filled with zombies, amazing automatons, steampunk flare, and an impeccable eye for detail, you’ll love the fascinating (and fantastical) Doomsday Vault!” —My Bookish Ways “Harper creates a fascinating world of devices, conspiracies, and personalities. . . . Alice and Gavin fight to survive and to find love in this steampunk coming-of-age story. Harper’s world building is well developed and offers an interesting combination of science and steam.” —SFRevu “A goofy excursion in a style reminiscent of Foglios’s Girl Genius graphic series. . . . A highly entertaining romp.” —Locus