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A ruthless and influential cult leader known only as Theodotian begins a campaign of murders to unveil a powerful revelation threatening to destroy the organized Church and to change the world. When the first murder victim is revealed, numerologist Lucas Morrow is summoned to help Detective Bruce Wickman at the scene. They soon learn the killer is leaving numerical breadcrumbs to preach his message. The investigation uncovers the existence of a long-lost manuscript that supports the cult’s cause, setting off a deadly race to recover it. But Theodotian’s influence is everywhere, and with the police and media infiltrated, Wickman’s team find their own lives in danger as they try to solve Theodotian’s puzzle and uncover the shocking claims of the cult’s revelation.
In Blakesburg, Mississippi, three brothers will find themselves dragged into a nightmare, where they will find that The Devil is very real. After their parents' deaths, they will find they are part of a prophecy and a cursed bloodline. It's 1999, and the world domination of Satan begins with The City of Blakesburg being overrun by zombies. The three brothers must fight their way, even, going through Hell, itself, to stop The Devil. But first they must accept their destiny and become Heaven's Knights.
Are you a genius who has been tormented by beauty since young? Please, no matter if it's the Ice Snow Huang Rong, or Li Mosou who has been emotionless since ancient times, with Ruo Ling's card, they are all my character cards. Do you have any masterwork weapons made by the ancient dwarves? F * * k, I don't need these things, because whether it's the golden saint robe or the Bio Boosting armour, they're just my items card; how can a Saint realm expert's battle qi mantra defeat my Dao-heart type demon, the War God's Atlas, the Lone Nine Swords, or the Six Passages Divine Sword? What! You still have magic? Sigh, I don't even dare to release the skill card that I came from the Immortal World. I'm afraid that you all will say that I am anti-human ...
Our hope lies in Draco's awakening! He and his wife, Princess Phoenix, are the only ones who, can and want to save us all! Draco's Awakening is an epic vampire fantasy tale. The first novel of the nine book Draco and Phoenix saga. A story filled with all manner of mystical, magical, and mythical beings, and that isn't even the outlandish part! Vampires are real! They are not the fictional creatures society would have you believe! But, you don't believe me! You think you know Count Dracula? But, you don't! You may even be familiar with his bloodthirsty wife, the bloody Countess Camilla, and their three brides. The Brides of Dracula. But did you know? They are tiny, absolutely insignificant in comparison with the others within this most noble and ancient of all the royal families. The vampire house of Sovereignty! Let the games begin!
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
The Earth on the brink of destruction. A New World of Magic and Danger! Can Phil stay alive long enough to enjoy his escape from destruction?The world is ending.Yet in the midst of its destruction, there's Haven, an escape from the pending doom. Unfortunately, this doesn't include Phil. After losing his sister, he's miserable and just looking to survive. When he illegally finds a way into Haven, he discovers it's a world that's unlike anything he's seen before. Haven is alluring and constantly changing. But it's also dangerous, and Phil soon realizes there's someone who wants him dead.In exchange for his safety, Phil makes a bargain to retrieve a magical item located somewhere in a deep forgotten forest. But time is running out, and if he doesn't find it in time, his death is guaranteed.
Merlin's enchanted Magic Wand is stolen by an evil magician who desires to be the greatest sorcerer in the universe. Merlin goes on a quest through time and space in his search for his wonderful Magic Wand. This quest involves many exciting adventures in all types of fabulous situations. Houdini gets into the action, the Magic Castle is included, and there is even an episode involving Thayer's, one of the world's great magic shops. It's a humorous fantasy on magic.