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Independence comes at a high cost. When Malcolm Graves finds himself in the clutches of the Titanborn, his plan to take Kale Trass down hits a wall. With the only family he has left threatened, he's forced back into the service of another employer, only this time it's not a corporation giving the orders. The future of the solar system hangs in the balance as Malcolm becomes the personal Collector for the Children of Titan. The loss of a close friend has Kale rattled as the second stage in his plan to completely sever from Earth begins. Impossible missions, ruthless enemies, traitors in his midst--it will take everything in Kale's power to keep the fight going. Maybe enough to break him... if he doesn't break Sol first. Will Titan finally gain its independence? Or has all the death and destruction been for nothing?
For as long as Kaven can remember, Lantrelia has been at war. Yet its foe is not flesh and blood, but the eternal rage of the god Na’lek. Incarnate in a mighty storm called the Fury, Na’lek’s rage has butchered mankind by sending forth armies of supernatural monsters. Soon, the Fury’s attacks will sweep humanity away. Determined to become a war hero like his father, Kaven sets out on a treacherous quest to stop Na’lek. With only three companions to aid him, he plans to enter the heart of the Fury and face the god himself to plead for mankind’s deliverance. Yet nothing can prepare Kaven for the truth he will encounter, for far greater forces are at work, and his quest, if successful, will come at great cost. Will he put an end to Na’lek’s storm of Fury and prove his worth to his father? Or is his duty to his fellow man more important, even if it means he is a failure as a son?
The first Battle of Atlantis has ended. The Sixth Realm and Minotaur have been defeated and the city state has integrated back into the world after millennia of exile. But Carathrides and Atalanta of the Sixth Realm have not accepted the city's new position in the world and will do anything to see themselves where they believe Atlantis should be. Feeling that the Gods have abandoned them they seek another means to regain ascendancy. They will release the Titans and lead the Sixth Realm of Atlantis to glory. The Second Battle of Atlantis is about to begin.
Neville is just an ordinary guy until an evil force known as Lord Dagos enlists him to help rule the world. In return for his cooperation, Dagos promises him immortality. Participation is not an option, and success doesn’t necessarily guarantee safety. The Forgotten God II: Quest for Vengeance follows Neville, who was granted immortality, but is sent to perish in Tartarus because he knows too much about Lord Dagos. After being betrayed by the fearful Dagos, Neville realizes he must escape Tartarus. He vows to find the lord and kill him. He meets an array of people who aid him on his journey to remove his enemy. If Neville thought the opponents he faced when freeing Dagos were tough, he’s in for a surprise on this new mission. Titans walk the earth; giant sea creatures rule the ocean; and Kronos the King of the Titans has been released. Will Neville succeed and defeat the powerful Lord Dagos? There is only one way to find out.
Argus has been at peace for five years. Perseus has defeated the gorgon Medusa and slain the Kraken, assuming the throne. His people celebrate as he and his wife, Queen Andromeda expect their first born. But not everyone rejoices for the royal couple. The evil Calibus, once thought dead, has been released by Hades from the underworld. The Pretender has taken his bride, his position, and his favor of Zeus, and now he seeks to claim what is rightfully his own. And with news of a baby boy, he may do just that.
Tells the story of Zeus and his battle with his father, Kronos, and the Titans. In graphic novel format.
This book is a fictional work of nonfictional experiences, thoughts, feelings, and emotions of a man in an attempt to survive his case of paranoid schizophrenia. It is an all-extreme, no-limit, and anything-goes guide through madness, youthful senility, and dementia to the safe and secure sanctuary of sanity. It is of lessons learned the hard way summarized into a poetic flow for therapeutic release and, ironically, entertainment. From the highest of highs to the deadliest of lows, this book is intended to be read with an open mind and an open heart for full effect—to touch, to teach, inform, or instruct of difficulties and differences we all face as we interact and commune with various others.
Adventures, calamities, and conquests abound in stirring tales about Pandora's box, King Midas and his golden touch, the dreaded Cyclops, Narcissus and Echo, and many other familiar figures.
George O'Connor is a Greek mythology buff and a classic superhero comics fan, and he's out to remind us how much our pantheon of superheroes (Superman, Batman, the X-Men, etc) owes to mankind's ORIGINAL superheroes: the Greek pantheon. In OLYMPIANS, O'Connor draws from primary documents to reconstruct and retell classic Greek myths. But these stories aren't sedate, scholarly works. They're action-packed, fast-paced, high-drama adventures, with monsters, romance, and not a few huge explosions. O'Connor's vibrant, kinetic art brings ancient tales to undeniable life, in a perfect fusion of super-hero aesthetics and ancient Greek mythology. Volume 1 of OLYMPIANS, ZEUS: King OF THE GODS, introduces readers to the ruler of the Olympian Pantheon, telling his story from his boyhood to his ascendance to supreme power. This title has Common Core connections.