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Traveling between the galaxies at sub-light velocities, entire worlds may live and die before the journey ends. When an alien threat passed through the Galaxy of Man, sowing destruction in its wake, humanity ran at any cost, reaching for the safety of the dimmest and most distant lights in the night skies. Little thought could be spared for what would become of survivors left behind while the voyagers slept their sleep of death, unchanging over eons. And now, less than a billion years before Andromeda and the Galaxy of Man are fated to pass through one other like wraiths in the night, the first sub-light transports are reaching Andromeda. Awaiting them as their cargo awaken are wonders and terrors beyond imagining. Few would survive without a helping hand. Chayn Jahil, born upon a derelict ark and rescued by a mysterious being beyond human ken, is joined by Villimy Dy, scion of a diminutive blue-skinned race with reflexes and intellect almost too quick to follow. Together they must struggle not only to survive, but to find and understand humanity's multitudinous offspring, starting anew at the far edge of time and space.
1 The twenty-sixth century is dictated by an insane, half-human miscreant. Shari 12101918 is a time traveler sent to the nineteenth century to rescue a boy destined to die. Shari intends to take the boy to the twenty-sixth century, where he will survive and save mankind, but her mission goes awry, and she is seriously wounded. Dr. John White Wolf McIntosh rescues a young woman who is attacked and seriously wounded at Fort Yates in the Dakota Territory. She is in the wrong place at the wrong time. When she awakes, she has no memory.
TIME QUEST is a book of poems, verse, song and uncharted theories of life in this world we live in. The writer takes you on a kaleidoscope ride from addiction to sobriety. Reaching out to you and keeping you with him every step of the way. Brilliantly written he introduces Jesus Christ as a friend to the broken hearted. Sandra – San Juan Capistrano, CA.: Dear Albert, I hope that you are doing well. I finished your book and am so honored that you would share it with me. I hope that you continue to write as you have such a relatable style that is so easy to understand and connect with. I know others will be greatly touched by your songs, insights and experiences. I love the analogy you use about your cup being empty and continually needing to be filled. I often pray for the Lord to fill my cup with joy, goodness, hope, faith and truth. And He does. Thank you so much for all your encouragement, the Lord has really used you in a special way to inspire me to write again.
Brian and Paul venture back in time to try to rescue a collectible baseball card on the Titanic before the ship sinks.
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
When they are given an unusual comic book that allows them to travel in time, twelve-year-old Brian hopes that he and his friend will be able to replace his father's valuable Superman comic that Brian had ruined years before.
Explores the unique hardware programmability of FPGA-based embedded systems, using a learn-by-doing approach to introduce the concepts and techniques for embedded SoPC design with Verilog An SoPC (system on a programmable chip) integrates a processor, memory modules, I/O peripherals, and custom hardware accelerators into a single FPGA (field-programmable gate array) device. In addition to the customized software, customized hardware can be developed and incorporated into the embedded system as well allowing us to configure the soft-core processor, create tailored I/O interfaces, and develop specialized hardware accelerators for computation-intensive tasks. Utilizing an Altera FPGA prototyping board and its Nios II soft-core processor, Embedded SoPC Design with Nios II Processor and Verilog Examples takes a "learn by doing" approach to illustrate the hardware and software design and development process by including realistic projects that can be implemented and tested on the board. Emphasizing hardware design and integration throughout, the book is divided into four major parts: Part I covers HDL and synthesis of custom hardware Part II introduces the Nios II processor and provides an overview of embedded software development Part III demonstrates the design and development of hardware and software of several complex I/O peripherals, including a PS2 keyboard and mouse, a graphic video controller, an audio codec, and an SD (secure digital) card Part IV provides several case studies of the integration of hardware accelerators, including a custom GCD (greatest common divisor) circuit, a Mandelbrot set fractal circuit, and an audio synthesizer based on DDFS (direct digital frequency synthesis) methodology While designing and developing an embedded SoPC can be rewarding, the learning can be a long and winding journey. This book shows the trail ahead and guides readers through the initial steps to exploit the full potential of this emerging methodology.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
The book is divided into four major parts. Part I covers HDL constructs and synthesis of basic digital circuits. Part II provides an overview of embedded software development with the emphasis on low-level I/O access and drivers. Part III demonstrates the design and development of hardware and software for several complex I/O peripherals, including PS2 keyboard and mouse, a graphic video controller, an audio codec, and an SD (secure digital) card. Part IV provides three case studies of the integration of hardware accelerators, including a custom GCD (greatest common divisor) circuit, a Mandelbrot set fractal circuit, and an audio synthesizer based on DDFS (direct digital frequency synthesis) methodology. The book utilizes FPGA devices, Nios II soft-core processor, and development platform from Altera Co., which is one of the two main FPGA manufactures. Altera has a generous university program that provides free software and discounted prototyping boards for educational institutions (details at http://www.altera.com/university). The two main educational prototyping boards are known as DE1 ($99) and DE2 ($269). All experiments can be implemented and tested with these boards. A board combined with this book becomes a “turn-key” solution for the SoPC design experiments and projects. Most HDL and C codes in the book are device independent and can be adapted by other prototyping boards as long as a board has similar I/O configuration.