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Take an extraordinary trip through some of the most fascinating discoveries of archaeology and physics, and learn that not only is time travel theoretically possible, but that future generations may actually be engaged in it. Unique to this book is a program which enables you to structure your own group investigation into a form of vivid mental time travel. For the skeptical . . . survey the evidence, then decide. Index. Bibliography.
The Professor is stuck in a time slip. Hes constantly jumping between the future and the past with no rhyme or rhythm (chaotically) within a sixty-year period. He must follow the ten rules of time slipping to prevent any possible time paradoxes. Only a select few people know about his situation. The Dean, the first person that the Professor meets while slipping, becomes the Professors best friend. Since they both know things that has happened to the other before they do, they play small harmless pranks on each other. The Assistant is the Deans personal assistant and a professor in the physics department. Hes tasked with assisting the Professor to end the time slipping phenomena by the Dean. The Professor doesnt trust the Assistant because he knew him before the incident occurred, and he doesnt like him. The Assistant has enlisted the help of three students to help with the research and assembly of a device that may help the Professor. The Professor knows the future of the three students and keeps his identity from them. The Professor keeps his knowledge of the device and the formulas secret to prevent future knowledge being revealed to individuals of the pass. The Assistant violates this by constantly investigating the device when the Professor isnt there. Will the Professor be able to stop the phenomena, or will he be stuck time slipping forever?
The US Army has developed a secret base in the outback of Australia with the aim of controlling time travel. When a young Australian man, Matthew Fraser, inadvertently interferes with the Army’s latest experiment, he is ruthlessly hunted down and captured. After exhibiting the ability to bounce back a few minutes in time, Matthew is used as a pawn by the Army while they try to replicate his power of time travel. Meanwhile, terrorists hatch a plot to explode three nuclear bombs within the United States. Now Matthew and his new-found colleagues hope to use his abilities in a race against time to thwart the terrorists in their desire to unleash a nuclear nightmare.
Racism, Prejudice, and the struggle for civil rights in the future. Decades after the Holocaust, triggered by an accidental release of experimental germ warfare agents, the Perfect States of America is controlled by the National Apartheid Party. Since the ethnically-tailored biological agents eliminated most of the Caucasian population, the Black survivors have crafted a new society in America. However, their vision of society does not include the outlying Hispanic, Asian, and Native minorities that struggle to survive on the edge of this perfect society in isolated clans. Although the different clans seldom interact with each other, many share a hope for redemption according to an ancient prophecy. The visitor comes from afar to defeat the undefeated to lead his people to freedom with great magic, the warrior sacrifices himself for those not his own emissary to the future leader of clans the Supreme May'r. A stranger from another time instigates a series of events that threatens the stability of two societies. Daniel William's future journey-from visitor to provider, to clan warrior, to leader of clans-seems to fulfill an ancient prophecy, but his actions threaten the stability of both societies. Is it his destiny to share a common fate of those who challenge society's safety with radical ideas? When threatened with upheaval, society's leaders have always chosen to sacrifice one individual to protect the greater whole.
Time travel is metaphysically possible. Nikk Effingham contends that arguments for the impossibility of time travel are not sound. Focusing mainly on the Grandfather Paradox, Effingham explores the ramifications of taking this view, discusses issues in probability and decision theory, and considers the potential dangers of travelling in time.
A Highland Chieftain . . . A Victorian Lady . . . Drawn irresistibly through the portals of time . . .
Stories of time travel have been part of science fiction since H. G. Wells sent his nameless hero hurtling into Earth’s distant future in The Time Machine. Time travel enables the storyteller to depict alternate realities, bring fictional characters face to face with historical figures, and depict moral and ethical dilemmas in which millions of lives (or the world as we know it) are at stake. From Doctor Who and Quantum Leap to the multiple incarnations of Star Trek, time travel has been a staple of science fiction television for more than fifty years. Time-Travel Television: The Past from the Present, the Future from the Pastsurveys the whole range of time travel stories on the small screen. The essays in this collection explore time travel series both familiar (Babylon 5, Stargate SG-1) and forgotten (The Time Tunnel, Voyagers!), as well as time-travel themed episodes and arcs in series where it is not central, such as Red Dwarf, Lost, and Heroes. Contributors to this volume consider some of the classic themes of time-travel stories: the promise (and peril) of “fixing” the past, the chance to experience (and choose) possible futures, and the potential for small changes to have great effects. Exploring time travel as a teaching tool, as a vehicle for moral lessons, and as a background for high adventure, this book offers new perspectives on many familiar programs and the first serious study of several unjustly neglected ones. Time-Travel Television is essential reading for science fiction scholars and fans, and for anyone interested in the many ways that television brings the fantastic into viewers’ living rooms.
In recent years numerous films, television series, comic books, graphic novels and video games have featured time travel narratives, with characters jumping backward, forward and laterally through time. No rules govern time travel in these stories. Some characters move by machine, some by magic, others by unexplained means. Sometime travelers can alter the timeline, while others are prevented from causing temporal aberrations. The fluid forms of imagined time travel have fascinated audiences and prompted debate since at least the 19th century. What is behind our fascination with time travel? What does it mean to be out of one's own era? How do different media tell these stories and what does this reveal about the media's relationship to time? This collection of new essays--the first to address time travel across a range of media--answers these questions by locating time travel narratives within their cultural, historical and philosophical contexts. Texts discussed include Doctor Who, The Terminator, The Georgian House, Save the Date, Back to the Future, Inception, Source Code and others.