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Sail ahoy! Travel back to the 17th century and become a swashbuckling pirate! Your mission is to find the wreck of the richest silver ship ever to sink in the Caribbean Sea, and bring back some of the treasure. The Time Machine series challenges young readers to use their imagination and decision-making skills to write their own story. Options in the text allow readers to choose any path they like within the plot. Readers must draw on background information about the period to make the right choices. This makes the series a great educational device for youngsters to learn about history and all the different cultures, events, and periods that shaped it.
You are standing face-to-face with a pirate captain. He offers you a choice: join his crew or die. You can sign the parchment and become a pirate or attempt to escape before he can catch you. Your decision may lead you to safety or leave you stranded in time! Are you ready to face the danger?
The reader's decisions determine what adventures will occur during a trip back in time to the fourteenth century to learn more about the Order of the Garter.
Queen Isabella and King Ferdinand of Spain reigned over a prosperous and peaceful time and were among the best-loved monarchs in Spain. So why, in 1480, did they allow 25,000 people to be persecuted and burned at the stake? Your mission is to go back in time and gain entry into the Spanish courts and find out why two monarchs who hated bloodshed so much gave their blessing to such terrors. The Time Machine series challenges young readers to use their imagination and decision-making skills to write their own story. Options in the text allow readers to choose any path they like within the plot. Readers must draw on background information about the period to make the right choices. This makes the series a great educational device for youngsters to learn about history and all the different cultures, events, and periods that shaped it.
Have you ever wanted to see the lost city of Atlantis? Now's your chance! Your mission is to travel to ancient Greece and gather whatever information you can that will help you find Atlantis. The search begins by meeting the great philosopher Plato, and then sailing off for a great ocean voyage where mystery and adventure await! The Time Machine series challenges young readers to use their imagination and decision-making skills to write their own story. Options in the text allow readers to choose any path they like within the plot. Readers must draw on background information about the period to make the right choices. This makes the series a great educational device for youngsters to learn about history and all the different cultures, events, and periods that shaped it.
A boy overcomes his first-day-of-school fears by imagining It's Not a School Bus, It's a Pirate Ship! Set sail on the high-seas with him in this picture book adventure by writer Mickey Rapkin and illustrator Teresa Martinez! The first day of school means the first ride on the school bus. But who will I sit with? What if no one talks to me? Luckily this isn’t a school bus, it’s a pirate ship! And this crew has one motto: “One for all and all for FUN!” So set sail on a voyage across the high seas! And prepare to make some pirate buddies along the way in this adventure about overcoming your anxiety. An Imprint Book “Rapkin and Martinez build on the imaginative fun of It’s Not a Bed, It’s a Time Machine . . . Martinez’s whimsical flights of fancy fill the illustrations to bursting. Imagination conquers fear yet again.” —Kirkus Reviews
In Victorian England, an eccentric scientist unveils his latest invention: a machine capable of travelling through time. Demonstrating its capabilities, the Time Traveller embarks on a journey to the distant future, arriving in the year 802,701. He discovers a seemingly utopian society inhabited by the gentle Eloi, but soon uncovers a dark and terrifying underworld ruled by the sinister Morlocks. As the Time Traveller delves deeper into this bifurcated world, he realises the grim consequences of societal decay and the potential fate of humanity. H.G. Wells’ The Time Machine is a pioneering work in the science fiction genre, introducing the concept of time travel and coining the term »time machine«. First published in 1895, it has since become a classic, influencing countless works of fiction and shaping the genre’s development. H. G. WELLS [1866-1946] was a British author and pioneer in the science fiction genre. His works, including The Time Machine and The War of the Worlds, delved into futuristic and societal critique themes. Wells’s visionary portrayals of technology, social structures, and extraterrestrial life made him one of the most influential writers in his field and a precursor to modern science fiction.
This maritime history "from below" exposes the history-making power of common sailors, slaves, pirates, and other outlaws at sea in the era of the tall ship. In Outlaws of the Atlantic, award-winning historian Marcus Rediker turns maritime history upside down. He explores the dramatic world of maritime adventure, not from the perspective of admirals, merchants, and nation-states but from the viewpoint of commoners—sailors, slaves, indentured servants, pirates, and other outlaws from the late seventeenth to the early nineteenth century. Bringing together their seafaring experiences for the first time, Outlaws of the Atlantic is an unexpected and compelling peoples’ history of the “age of sail.” With his signature bottom-up approach and insight, Rediker reveals how the “motley”—that is, multiethnic—crews were a driving force behind the American Revolution; that pirates, enslaved Africans, and other outlaws worked together to subvert capitalism; and that, in the era of the tall ship, outlaws challenged authority from below deck. By bringing these marginal seafaring characters into the limelight, Rediker shows how maritime actors have shaped history that many have long regarded as national and landed. And by casting these rebels by sea as cosmopolitan workers of the world, he reminds us that to understand the rise of capitalism, globalization, and the formation of race and class, we must look to the sea.
An adventure through time takes young readers back to the exotic and dangerous world of seventeenth-century Japan to recover the sword of the samurai Musashi.
The reader is transported back through time to Poland during World War II and becomes a fugitive fleeing the Nazis through the streets of Warsaw.