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This “incredibly engaging and deeply personal” story of World War II pilot Joe Singleton “draws the reader into the dangerous world of night fighting” (Manhattan Book Review). Joe Singleton was an unlikely hero. A junior manager at a paints and varnish company at the outbreak of war, he was surprised to discover he had a hidden talent for flying. Despite RAF Fighter Squadrons crying out for replacements after the carnage of the Battle of Britain, Joe was posted to the rapidly developing world of night fighting. He flew first Defiants, then Beaufighters, finding himself in the thick of the very earliest stages of ground-controlled interception and airborne radar engagements. His skills finally began to bear fruit when piloting a Mosquito, and he took part in several successful missions. But the pinnacle came on the night of March 19, 1944: scrambling to intercept a big German raid on Hull, he located and shot down a Junkers 188, then went on to shoot down two more, all in the space of thirteen dramatic minutes. He and his navigator survived the crash-landing that ensued, and he went on to be feted as a national hero. Three in Thirteen is a unique sortie-by-sortie account of his journey from bewildered recruit to celebrated expert, illustrated with extracts from Joe’s RAF logbook and unpublished photographs and illustrations. Roger Dunsford’s extensive experience as an RAF pilot brings a vivid immediacy to Joe’s experiences, combined with astute analysis of the planes, the tactics, and the events of that fateful night. “Inspirational and thoroughly engaging—a true hero’s story.” —Books Monthly
Winner of the National Parenting Press Award, One in Thirteen offers a sobering examination of the teen suicide epidemic in America. This frank portrait of coming-of-age in contemporary American society examines why more children are killing themselves now than in any other time in recorded history.
Tanya is no ordinary girl. She can see fairies. But not the fairies we imagine. Evil fairies who cast spells on her, rousing her from her sleep and propelling her out of bed. At wit's end with her daughter's inexplicable behavior, Tanya's mother sends her away to live with her grandmother at Elvesden Manor, a secluded countryside mansion on the outskirts of a peculiar Essex town. There is plenty to explore, as long as Tanya stays away from Hangman's Wood- a vast stretch of forest, full of catacombs and notorious for people losing their lives. Fifty years ago a girl vanished in the woods, a girl Tanya's grandmother will not speak of. As Tanya learns more about this girl, she finds herself dangerously close to vanishing into the fairy realm forever. Debut author Michelle Harrison weaves an intricate mystery into a beautiful and haunting fantasy that captures a rich world of fairy lore where only the color red can offer protection.
Thirteen is the legal thriller Lee Child, Michael Connelly, and Ruth Ware are raving about and readers can’t put down. “Outstanding - an intriguing premise, a tense, gripping build-up, and a spectacular climax. This guy is the real deal. Trust me.” —Lee Child “A dead bang BEAST of a book that expertly combines Cavanagh’s authority on the law with an absolutely great thrill ride. Books this ingenious don’t come along very often.” —Michael Connelly It’s the murder trial of the century. And Joshua Kane has killed to get the best seat in the house – and to be sure the wrong man goes down for the crime. Because this time, the killer isn’t on trial. He’s on the jury. But there’s someone on his tail. Former-conman-turned-criminal-defense-attorney Eddie Flynn doesn’t believe that his movie-star client killed two people. He suspects that the real killer is closer than they think – but who would guess just how close? “A brilliant, twisty, ingeniously constructed puzzle of a book. Steve Cavanagh pulls off an enviable premise with panache.” —Ruth Ware
A unique account of the amazing Thai cave rescue told in a heart-racing, you-are-there style that blends suspense, science, and cultural insight. On June 23, 2018, twelve young players of the Wild Boars soccer team and their coach enter a cave in northern Thailand seeking an afternoon’s adventure. But when they turn to leave, rising floodwaters block their path out. The boys are trapped! Before long, news of the missing team spreads, launching a seventeen-day rescue operation involving thousands of rescuers from around the globe. As the world sits vigil, people begin to wonder: how long can a group of ordinary kids survive in complete darkness, with no food or clean water? Luckily, the Wild Boars are a very extraordinary "ordinary" group. Combining firsthand interviews of rescue workers with in-depth science and details of the region's culture and religion, author Christina Soontornvat—who was visiting family in Northern Thailand when the Wild Boars went missing—masterfully shows how both the complex engineering operation above ground and the mental struggles of the thirteen young people below proved critical in the life-or-death mission. Meticulously researched and generously illustrated with photographs, this page-turner includes an author’s note describing her experience meeting the team, detailed source notes, and a bibliography to fully immerse readers in the most ambitious cave rescue in history.
Ralph warns Flora not to pick that thirteenth bean. Everyone knows it’s unlucky! Now that they’re stuck with it, how can they make it disappear? If they each eat half the beans, there’s still one left over. And if they invite a friend over, they each eat four beans, but there’s still one left over! And four friends could each eat three beans, but there’s still one left over! HOW WILL THEY ESCAPE THE CURSE OF BEAN THIRTEEN?! A funny story about beans, that may secretly be about . . . math! Sometimes you can divide, but you just can’t conquer (the bean thirteen, that is).
One hundred years from now, and against all the odds, Earth has found a new stability; the political order has reached some sort of balance, and the new colony on Mars is growing. But the fraught years of the 21st century have left an uneasy legacy ... Genetically engineered alpha males, designed to fight the century's wars have no wars to fight and are surplus to requirements. And a man bred and designed to fight is a dangerous man to have around in peacetime. Many of them have left for Mars but now one has come back and killed everyone else on the shuttle he returned in. Only one man, a genengineered ex-soldier himself, can hunt him down and so begins a frenetic man-hunt and a battle survival. And a search for the truth about what was really done with the world's last soldiers. BLACK MAN is an unstoppable SF thriller but it is also a novel about predjudice, about the ramifications of playing with our genetic blue-print. It is about our capacity for violence but more worrying, our capacity for deceit and corruption. This is another landmark of modern SF from one of its most exciting and commercial authors.
Kidnapped from school and finding out his parents aren't who he thinks they are, Sam is suddenly running from danger at every turn. With his life and identity shattered, Sam's salvation is tied to an ancient prophecy. He is in the final battle to save the world, up against an enemy plotting to destroy us all. He alone can find the last 13.
"What an amazing theme park," Dad exclaimed. "Let's go home." And so, ironically, begins the greatest family adventure of a lifetime! Ten-year-old Ben has arrived at that dreadful moment in life where one wonders whether having a childlike imagination is, well... just too childish. In fact, it wasn't long ago that he loved going to theme parks. Honestly, he really... did. But now: 1) Ben's favorite park has magically imprisoned him, 2) the attractions within it have become, shall we say, "alive," 3) their characters have put him on trial for a ridiculous yet perplexing shortcoming, 4) an alien vacuum cleaner intends to bulldoze Earth into a planetary theme park, and 5) if Ben, his sister, and his irritating cousin don't escape by the time the menacing clock tower strikes thirteen, they are doomed to become pieces of the park themselves. (Watch Out For) Thirteen O'Clock is a joyride of adventure, wordplay, and comedy meant for all ages but targeting the middle-grade reader. Set inside the many "lands" of the world-famous Spooky Times theme park, this rollicking odyssey features characters like the bumbling secret Agent Whoops, the decidedly unhelpful Annoying Seagull, the barbaric Flying Vikings (who love bashing in heads only a little less than singing a catchy chart-topper), the Wishy-Washy Witches (all of whom are sort of evil but not really...it just depends), the superhero Wormest (whose superpowers last only as long as nobody informs him he has them), and Prosto: the Automated-Vacuum-Cleaner-But-Aspiring-Intergalactic-Conqueror! Between the action and humor is a heartwarming story about what family means, whether growing up to "be cool" demands leaving your childlike imagination behind, and why you should never let seven proboscis monkeys represent you in a trial before the alligator queen. (Don't scoff. Ben found it quite made sense at the time.)