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WINNER of the 2003 Ignatz Award for Best Graphic Novel! ". . . a single-minded obsession with animation history informs this work even as its creator twists and tears that history into a new, hideous, and hilarious form. There's a little bit of Roger Rabbit and a whole lot of Spinal Tap at work here. Twisted and dark, funny and frightening, this is a deliciously evil toon history that demands attention." -- Alan David Doane Top Shelf is proud to present a very unique comics project. Through a series of never-before-seen interviews and rare photos, documentary-maker Rich Koslowski reveals the horrifying true story behind the Cartoon industry and our most celebrated cartoon actors -- the story that Hollywood doesn't want you to see. Told in the same style as a Ken Burns documentary, with interviews of 'toon stars today as well as historical "file footage"of the "early years,"this work of fiction will forever change the way you think of those beloved characters in the white gloves. ... Rich Koslowski has worked in the Animation and Comic Book industry for the past 12 years. Best known for his three-time, Eisner-nominated work on his self-published parody title "The 3 Geeks,"this ground-breaking graphic novel is sure to appeal to everyone.
On October 8, 1908, Mordecai Brown clutched a half-dozen notes inside his coat pocket. The message of each was clear: We’ll kill you if you pitch and beat the Giants. A black handprint marked each note, the signature of the Italian Mafia. Mordecai Brown—dubbed “Three Finger” because of a childhood farm injury—was the dominant pitcher for the great Chicago Cubs team of the early twentieth century, a team that from 1906 through 1910 was arguably the best in baseball history. Brown’s handicap enabled him to throw pitches with an unconventional movement that left batters bewildered—the curve ball that Ty Cobb once called “the most devastating” he had ever faced. How Brown responded to the Mafia’s threats in 1908 mirrored the way he took life in general: with unflappable courage and resolve. Telling his story for the first time, Cindy Thomson and Scott Brown trail Mordecai from the Indiana countryside to the coal mines, from semipro ball to the Majors, from the World Series mound back down to the Minors. Along the way they retrieve the lost lore of one of baseball’s greatest pitchers—and chronicle one man’s determination to reach a dream that most believed was unreachable.
With its technical limitations, modern basketball has developed radically to a physical game. A revolution of basketball fundamental skills is needed, and now it is feasible with a break-through techniqueThree-Finger Zen, Universal Ball-Handling Mechanism. In 2010, after five-year dedicated research and praxis, Xiaoxing Chen discovered Three- Finger-Zen (3fz), a nature mechanism of human hand and arm for handling the basketball. It benefits every participant of the sport, and has technical capabilities to revolutionize basketball for a perfect game. Chen built his theories and praxes of how basketball should work in 3fz with its unique features: Integrates all basketball offense skills as one simple mechanism. Enables unchallengeable shooting with exceptional accuracy. Improves players athletic abilities and prevent passive injuries. Enhances physical and mental development of children. Sparks logic and artistic intelligence in youths and adults. Promotes physical and mental health of the general public. Distinctive from conventional basketball skills, 3fz applies the last three fingersmiddle finger, ring finger and pinkyto handle and control the ball. In this method, the ring finger plays a command-and-control role in the ball-handling processes of dribbling, passing, and shooting. The technique is easy to learn when you understand the 3fz mechanism and follow the training instructions. In this book, Chen reveals the steps to 3fz basketball revolution and teaches you how to be the best basketball player you can be.
As everyone knows, nothing is sweeter than tiny baby fingers and chubby baby toes. . . . And here, from two of the most gifted picture-book creators of our time, is a celebration of baby fingers, baby toes, and the joy they--and the babies they belong to--bring to everyone, everywhere, all over the world This is a gorgeously simple picture book for very young children, and once you finish the rhythmic, rhyming text, all you'll want to do is go back to the beginning . . . and read it again The luminous watercolor illustrations of these roly-poly little ones from a variety of backgrounds are adorable, quirky, and true to life, right down to the wrinkles, dimples, and pudges in their completely squishable arms, legs, and tummies.
The classic Beginner Book is now available with delightful audio narration. A madcap band of dancing, prancing monkeys explain hands, fingers, and thumbs to beginning readers. Bright and Early Books are perfect for beginning beginner readers! Launched by Dr. Seuss in 1968 with The Foot Book, Bright and Early Books use fewer and easier words than Beginner Books. Readers just starting to recognize words and sound out letters will love these short books with colorful illustrations. This ebook includes Read & Listen audio narration.
For all trainee and practising early years teachers and classroom assistants, this is an accessible guide to a wide range of research evidence about the teaching and learning of early number.
Ambition will fuel him. Competition will drive him. But power has its price. It is the morning of the reaping that will kick off the tenth annual Hunger Games. In the Capitol, eighteen-year-old Coriolanus Snow is preparing for his one shot at glory as a mentor in the Games. The once-mighty house of Snow has fallen on hard times, its fate hanging on the slender chance that Coriolanus will be able to outcharm, outwit, and outmaneuver his fellow students to mentor the winning tribute. The odds are against him. He's been given the humiliating assignment of mentoring the female tribute from District 12, the lowest of the low. Their fates are now completely intertwined - every choice Coriolanus makes could lead to favor or failure, triumph or ruin. Inside the arena, it will be a fight to the death. Outside the arena, Coriolanus starts to feel for his doomed tribute . . . and must weigh his need to follow the rules against his desire to survive no matter what it takes.
Dice control. The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting, and the 5-Count. Additionally, Frank exposes the good, the bad, and the ugly betrayals he experienced in 25 years playing with the world's greatest dice controllers. Join the legendary Captain, the father of dice control. Marvel at the greatest dice controller of all time, the woman known as "The Arm" in the roaring days of Atlantic City! Meet today's dice control stars: the Dominator, Jerry "Stickman," Chris "Sharpshooter" Pawlicki, Howard "Rock 'n' Roller," Bill "Ace-10" Burton, Bob "Mr. Finesse," John "Skinny," Nick@Night, Billy "the Kid," Daryl "No Field Five," Arman "Pit Boss," Mark "Dice Pilot," Randy "Randman," and Tim "Timmer." Learn about PARR, the first dice control class created by controversial author Jerry Patterson. Enter the famous Golden Touch dice control school. Meet the great dice control teams: the Captain's Crew, the Lee Brothers, the Five Horsemen, and the tag teams of Marilyn "the Goddess" and Charlie "Sandtrap;" Heavenly Kitten and Star Shine; Pat "Dr. Crapology" and Janis "Alligator Rose." Meet the crooks, the cheats, the scoundrels, and the screw-ups of the dice-control world. Join Frank on his adventures inside the exclusive world of elite dice controllers.