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Three Claws visits Snorp in the city.
Snorp always gets hurt when he plays with Three Claws. Will it be different this time?
A girl struggling to fit in. A homeless kitten. An unexpected job offer in an unfamiliar country that changes everything. CJ had a long history of escaping places and people she wasn't fond of. But for the sake of a silver tabby, she decided to stay in Japan for a while. This decision helped her open up her heart and mind, revisit her way of thinking, and reconnect with her estranged family. Let this heartwarming memoir take you to the land of cats and cherry trees as you read about CJ's adventures - from the craziness of the naked men festival, the experience of forest bathing and the significance of finding a life purpose or ikigai, to the temples of Takayama, and wonders of Cat Island - you'll see what a homeless kitten found outside a temple in Japan taught her about an old culture and new beginnings
A two-toned, three-taloned claw paw has been sprawled in aerosol across walls around the world since the early 1990s. One of the first writers to use an icon as her throw up, CLAW is of the rarest breed: the female graff King. Not content just to beat the boys at their own game, CLAW also designs her own clothing line, Claw Money, as well as a jewellery and accessory line, literally creating her own street style. Bombshell explodes all preconceived notions about the icon many have seen but few have known.
The notion of the postcolonial metropolis has gained prominence in the last two decades both within and beyond postcolonial studies. Disciplines such as sociology and urban studies, however, have tended to focus on the economic inequalities, class disparities, and other structural and formative aspects of the postcolonial metropolises that are specific to Western conceptions of the city at large. It is only recently that the depiction of postcolonial metropolises has been addressed in the writings of Suketu Mehta, Chris Abani, Amit Chaudhuri, Salman Rushdie, Aravind Adiga, Helon Habila, Sefi Atta, and Zakes Mda, among others. Most of these works probe the urban specifics and physical and cultural topographies of postcolonial cities while highlighting their agential capacity to defy, appropriate, and abrogate the superimposition of theories of Western modernity and urbanism. These ASNEL Papers are all concerned with the idea of the postcolonial (in the) metropolis from various disciplinary viewpoints, as drawn from a great range of cityscapes (spread out over five continents). The essays explore, on the one hand, ideas of spatial subdivision and inequality, political repression, social discrimination, economic exploitation, and cultural alienation, and, on the other, the possibility of transforming, reinventing and reconfigurating the ‘postcolonial condition’ in and through literary texts and visual narratives. In this context, the volume covers a broad spectrum of theoretical and thematic approaches to postcolonial and metropolitan topographies and their depictions in writings from Australia and New Zealand, South Africa, South Asia, and greater Asia, as well as the UK, addressing issues such as modernity and market economies but also caste, class, and social and linguistic aspects. At the same time, they reflect on the postcolonial metropolis and postcolonialism in the metropolis by concentrating on an urban imaginary which turns on notions of spatial subdivision and inequality, political repression, social discrimination, economic exploitation, and cultural alienation – as the continuing ‘postcolonial’ condition.
The four heroes of Erdas are fugitives on the run in this new chapter of the New York Times bestselling series! The Heroes of Erdas are wanted fugitives. Conor, Abeke, Meilin, and Rollan have saved their world from countless threats. They are guardians from across the globe, united by their legendary spirit animals under one banner. But now the young heroes are running for their lives, framed for a crime they didn't commit.Branded as traitors, the four must uncover the plot against them, all while unraveling the mysteries of a set of powerful relics tied to an ancient secret.Their search brings Conor home to Trunswick, where there will be no hero's welcome. They find the city transformed: the castle burned to ground and the townsfolk poor and desperate. With a handsome reward offered for their capture, who can the heroes trust?
"According to legend, when the world was young, the goddess Issaura appeared among men. Those who treated her with kindness received the gift of the gods--the ability to transform into an animal form. This was a great honor but one that separated this race from other humans. Before Issaura departed the mortal realm, she promised to return if her people were ever at the point of destruction. "Now a threat is rising from a land across the mists of the ocean, a threat that will push this race to the brink of extinction. Responding to the call to war, seventeen-year-old Lluava heads off to find her destiny, one that will carve her name in history." The Kingdom of Elysia consists of two races: the dominant race of humans and the native race of Theriomorphs who can shift into animal form. Although law dictates equal treatment, they neither like nor trust each other. Now brutal and ruthless Raiders are approaching; there is only one chance to defeat them. An army must be raised and trained. An army where each human will be paired with a Theriomorph partner. An army that must fight as one to defeat their common enemy.Women are not warriors. However, Lluava is not like other women - human or Theriomorph. Her animal form is a magnificent beast whose power and fury she must learn to control. Although Lluava endures intense physical training and strives to overcome the doubts of the male recruits, she faces an unexpected adversary in the commanding general who seeks to break both her spirit and her body.At the paring ceremony, Lluava is humbled when presented with a unique and ancient weapon. Yet she becomes distraught and angry when her human partner is revealed. If they fail to trust each other, the consequences will be devastating. Death and destruction are on the horizon and time is running out.The Incarn Saga is a young adult fantasy series inspired by ancient myths, filled with fast-paced action and adventure, and enriched by an understanding of animal behavior that defines the shape-shifting Theriomorphs.