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Thorgal, Aaricia and Kriss of Valnor are finally approaching Mavaxatl, the city of the lost god. When Thorgal understands the real goal of their mission and Kriss’s duplicity, he tries to escape. But Kriss is determined that he complete the mission... This two-volume book includes “Between Earth and Sun.
In the wild and inhospitable European far north, in the land of Scandinavian myth and runic legend, Viking warriors discover a child in a space capsule. Leif Haraldson adopts him and gives him the names of his gods: Thorgal Aegirsson, son of Thor (god of lightning) and son of Aegir (master of the sea). Upon Leif's death, the Viking chief Gandalf the Insane isolates Thorgal from others. Only the friendship of Aaricia, the daughter of Gandalf, brightens Thorgal's solitary childhood. Their mutual affection quickly turns into true love. The tale takes place in the seventh century and draws its narrative power from the imaginary world of magic spells and legends, where men and gods still mix. More than a simple adventure story, this series is a true apology for freedom and the fight against the arbitrary, because what stands out most in Thorgal's personality is his deep sense of humanity ...
Kriss has become Queen of the Vikings of the North-East! The brand- new monarch must immediately face a serious threat: the troops of Emperor Magnus are heading her way, intent on conquering all the northern kingdoms, while Taljar Sologhonn, the Healer-King, is still trying to unite the Vikings under his own banner to resist the Emperor, and wants Kriss’s allegiance. A deadly game of alliances and treasons begins – but who is really the masked Taljar?
Thorgal’s family is once again reunited, but the future is bleak. The hero is unconscious, dying, and his wife and children are exhausted and starving. Aaricia’s prayers bring her some hope: the goddess Frigg is willing to save Thorgal ... But her husband Odin is determined to get rid of the troublesome Child of the Stars once and for all. So begins one last challenge for Thorgal and his son Jolan – a final chance to obtain what they’ve always dreamed off: a quiet, uneventful life ...
The sole survivor of all that was Asgard, will Beta Ray Bill escape the end of one world only to face his own end in the form of an enemy greater than any he has battled before? Introducing Stardust, a creature of cosmic power who turns his enemies to dust to fuel the stars. And that's just what he intends to do to Beta Ray Bill - and the Korbinite people - but he's only following orders. The question is: from whom? The answer is big, and we mean BIG! Collects Stormbreaker: The Saga of Beta Ray Bill #1-6.
He's a child of the stars, beloved of the gods and touched by destiny, but also a reluctant hero, a simple man with simple dreams. Thorgal: an extraordinary Viking saga with strong elements of science fiction, by one of the master scriptwriters of Franco-Belgian comics.Already 17 volumes available from Cinebook!
Amanda Hocking, the New York Times bestselling author of The Kanin Chronicles, returns to the magical world of the Trylle Trilogy with The Lost City, the first novel in The Omte Origins—and the final story arc in her beloved series. The storm and the orphan Twenty years ago, a woman sought safety from the spinning ice and darkness that descended upon a small village. She was given shelter for the night by the local innkeepers but in the morning, she disappeared—leaving behind an infant. Now nineteen, Ulla Tulin is ready to find who abandoned her as a baby or why. The institution and the quest Ulla knows the answers to her identity and heritage may be found at the Mimirin where scholars dedicate themselves to chronicling troll history. Granted an internship translating old documents, Ulla starts researching her own family lineage with help from her handsome and charming colleague Pan Soriano. The runaway and the mystery But then Ulla meets Eliana, a young girl who no memory of who she is but who possesses otherworldly abilities. When Eliana is pursued and captured by bounty hunters, Ulla and Pan find themselves wrapped up in a dangerous game where folklore and myth become very real and very deadly—but one that could lead Ulla to the answers she’s been looking for.
Unable to find a ship to sail north in the middle of winter, Thorgal sets off by land to reach his old village and bring back a drakkar. His trip takes him through the land of Saxegaard, a ruthless warlord who terrorizes the surrounding country. One night he meets Torric, an escaped slave, and finds a strange ring in the ashes.
Visually amazing, this critical history of comic books, manga, and graphic novels is a must-have for any comic buff or collector. Over the centuries, comic books and their offshoots, such as graphic novels, manga, and bandes dessinées, have evolved into a phenomenally popular, influential, and unique art form with which we can express our opinions, our fantasies, our nightmares, and our dreams. In short: comics are emphatically no longer just for kids. This diverse, constantly evolving medium is truly coming into its own in the 21st century, from Hollywood's blockbuster adaptations of super-powered caped crusaders to the global spread of Japan's manga and its spinoffs, and from award-winning graphic novels such as Maus and Persepolis to new forms such as online webcomix. This volume is the perfect introduction to a dynamic and globally popular medium, embracing every graphic genre worldwide to assess the very best works of sequential art, graphic literature, comics, and comic strips, past and present. An international survey, this engaging volume is organized according to the year of first publication in the country of origin. An opening section acknowledges pioneering pre-1900 masterpieces, followed by sections divided by decade, creating a fascinating year-by-year chronicle of the graphic medium worldwide. The material includes the very earliest one-off albums to the latest in online comics and features some series and characters that have run for decades. Packed with fantastic reproductions of classic front covers and groundbreaking panels, this book is visually stunning as well as a trove of information--perfect for the passionate collector and casual fan alike.