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Scholar and avid campaign watcher Christian P. Potholm brings to bear his enthusiasm for politics, and his intricate understanding of campaign strategy, in This Splendid Game: Maine Campaigns and Elections, 1940-2002. For each decade covered, Potholm briefly outlines all of Maine's U.S. Senate, U.S. House, and gubernatorial elections, then delves deeper into one campaign. He examines how Margaret Chase Smith became the first woman elected to the Senate, in 1948. He looks into which factors enabled the 'Muskie revolution,' beginning when Maine's long-in-power Republican party lost the governorship to the Democrat Ed Muskie in 1954, and cresting in the Democrat Ken Curtis's hard-fought gubernatorial re-election victory in 1970. He explores how the Republican counter-revolution took hold when Bill Cohen was elected to Congress in 1972, after having won many voters by walking about 600 miles across the state; and why in 1974 and 1994 Mainers chose Independent governors, respectively James Longley, Sr., and Angus King. And he examines how the Maine Yankee nuclear power plant survived the 1980 referendum on its possible shut-down. Throughout the book, Potholm focuses especially on the dynamics of candidates' and groups' use of polling and the media. This Splendid Game yields valuable insights into politics in Maine and the art of the political campaign.
"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.
A masterly locked-room mystery set in a near-future Orwellian state—for fans of Margaret Atwood’s The Handmaid’s Tale, Dave Eggers’ The Circle, and Suzanne Collins’ The Hunger Games Do you live to play? Or play to live? The year is 2037. The Soviet Union never fell, and much of Europe has been consolidated under the totalitarian Union of Friendship. On the tiny island of Isola, seven people have been selected to compete in a forty-eight-hour test for a top-secret intelligence position. One of them is Anna Francis, a workaholic bureaucrat with a nine-year-old daughter she rarely sees and a secret that haunts her. Her assignment: to stage her own death and then to observe, from her hiding place inside the walls of the house, how the six other candidates react to the news that a murderer is among them. Who will take control? Who will crack under pressure? But then a storm rolls in, the power goes out, and the real game begins. . . . Combining suspense, unexpected twists, psychological gamesmanship, and a sinister dystopian future, The Dying Game conjures a world in which one woman is forced to ask, “Can I save my life by staging my death?”