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Tyyr, a member of Valsair's secret enforcement, has gone into hiding. Her arm shattered and her consciousness damaged, she must stay out of sight. A danger is thriving in Valsair, and it's leaving a trail of bodies in its wake. The corpses of two missing girls and a knight send Warden Zaka and his guardsmen on a mission to find the killer responsible. In his journey, the Warden is at odds with a town of hunters who watch over themselves, and take the law into their own hands. At the heart of the matter is Tyyr. Each murdered girl bears her likeness, and the closer Warden Zaka gets to the killer, the closer he gets to Tyyr's secret, and her whereabouts. Tyyr must do all she can to hold herself together and bury the past, or she'll meet her end, through the Warden, or those who seek justice for the blood she has spilled. Google Keywords: fantasy, epic fantasy, dragons, swords, fantasy series, speculative fiction, depression, anxiety, action, adventure, magic, fairy tales, magic, quests, alternative history, low fantasy, knights, fairy tale, folklore, viking, mercenary, bounty hunter, strong female lead fantasy, coming of age fantasy, paranormal, novella, Action Adventure, parallel world,
The complex and romanticized lifestyle of elite fox hunters is revealed in this thrilling murder mystery. An attractive and wealthy lawyer and horseman, Doug Cummings personifies the old-money equine subculture of Middleburg, Virginia. Driven to succeed, Cummings’s climb to the top is halted when he becomes the target of a twisted scheme to frame him for the murders of his former lover and horse groom. As Cummings attempts to find the true culprits, the conflicting forces of his community offer a revealing look at how vengeance, love, and envy obscure the search for truth and justice.
"This volume is a selection of the papers presented during the international conference Patagonia: Myths and Realities organised through the Centre of Latin American Cultural Studies at the University of Manchester and held in September 2005 at the Manchester Museum"--Introd.
Neil and Deke are both suffering from Gene's death and cannot seem to put it behind them no matter how much they try. Neil has reverted back to who he was before Hichester and Deke has drowned himself in work to hide his grief. When these two brothers are brought back together after years of being apart, there might be hope for the world. However, they are not little kids anymore which means that there are a hundred things that have changed... and dozens more puzzles, twists and sinister plots that have built up. Can the two brothers stick together long enough to defeat Nohte at his own game and find their rightful places in the world or will they let their lack of determination and their significant grief win?
For the first time in one volume, the two novels that began the epic tale of the Essalieyanese empire. Hunter's Oath When the covenant was made with the Hunter God, all who dwelt in Breodanir swore to abide by it. The Hunter Lords--and the hunting dogs to which their minds were attuned--would seek out game in the God's woods to provide food for their people, and the Hunter God would ensure that the Hunters, the land, and the people prospered. But in payment, once a year the Sacred Hunt must be called, the God's own Hunt in which the prey became one of the Lords, or his huntbrother--the companion chosen from the common folk to remind each Lord of his own ties to humanity. It was the Oath pledged in blood by Gilliam of Elseth and the orphan boy Stephen--and the fulfillment of that Oath would lead them to the kind of destiny from which legends were made.... Hunter's Death Averalaan, that most ancient of cities, had long been the home of magics both dark and bright. For the site where this most civilized city of mortals new stood had once been a dread place indeed, a citadel of evil ruled by the Lord of Hell. Only through the greatest of sacrifices had he been cast back into his own dimension. But now, trouble was once again stirring in the hidden byways of Averalaan. Blessed or cursed by their Hunter God and gifted with his most unique creation, the Hunter Lord Gilliam and his huntbrother Stephen were about to do the unthinkable. Guided by the seer Yvaine, they would journey beyond the borders of their kingdom, something no Hunter Lord had ever done. For only in Averalaan could they find their true destiny, even if it meant facing the Dark Lord himself....
A long-dead child. An artist who paints the fae. An ancient estate on a blood-filled land. The commission was close to Amelia's dream: a cosy cottage in Donegal over Christmas and the chance to paint the beautiful Glenveagh estate. But when the weather closes in and the country shuts down, a ritual begins - one that traps Amelia in its circles of magic. Stranded in a place where iron is power, her heart can no longer be trusted and the land itself is a weapon, Amelia's survival depends on unravelling the truth of a decades-old death. Even if it draws the same ancient danger to herself.