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This is a sequel to 'Touching The Void', in which Simpson described a fall in the Himalayas which crippled and almost broke him.
***The Number One Bestseller*** EVIL TAKES MANY FORMS. PRIVATE INVESTIGATOR CHARLIE PARKER HUNTS THEM ALL. It is deep winter. The darkness is unending. The private detective named Jaycob Eklund has vanished, and Charlie Parker is dispatched to track him down. Parker's employer, Edgar Ross, an agent of the Federal Bureau of Investigation, has his own reasons for wanting Eklund found. Eklund is no ordinary investigator. He is obsessively tracking a series of homicides and disappearances, each linked to reports of hauntings. Now Parker will be drawn into Eklund's world, a realm in which the monstrous Mother rules a crumbling criminal empire, in which men strike bargains with angels, and in which the innocent and guilty alike are pawns in a game of ghosts . . . From the number one Sunday Times and multi-million-copy bestselling author John Connolly comes the most compelling and unsettling Charlie Parker thriller yet. The Charlie Parker novels can be read and enjoyed in any order. A Game of Ghosts is the fifteenth book in this globally bestselling series.
The 25th Anniversary ebook, now with more than 50 images. 'Touching the Void' is the tale of two mountaineer’s harrowing ordeal in the Peruvian Andes. In the summer of 1985, two young, headstrong mountaineers set off to conquer an unclimbed route. They had triumphantly reached the summit, when a horrific accident mid-descent forced one friend to leave another for dead. Ambition, morality, fear and camaraderie are explored in this electronic edition of the mountaineering classic, with never before seen colour photographs taken during the trip itself.
A powerful new fantasy from Hugo award–winning author Elizabeth Bear, Range of Ghosts creates a world both deep and broad, where a sorcerer-prince seeks world domination for the glory of his God. Temur, grandson of the Great Khan, is walking from a battlefield where he was left for dead. All around lie the fallen armies of his cousin and his brother who made war to rule the Khaganate. Temur is now the legitimate heir by blood to his grandfather's throne, but he is not the strongest. Going into exile is the only way to survive his ruthless cousin. Once-Princess Samarkar is climbing the thousand steps of the Citadel of the Wizards of Tsarepheth. She was heir to the Rasan Empire until her father got a son on a new wife. Then she was sent to be the wife of a Prince in Song, but that marriage ended in battle and blood. Now she has renounced her worldly power to seek the magical power of the wizards. These two will come together to stand against the hidden cult that has so carefully brought all the empires of the Celadon Highway to strife and civil war through guile and deceit and sorcerous power. The Eternal Sky Trilogy #1 Range of Ghosts #2 Shattered Pillars #3 Steles of the Sky At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Whether or not you believe in ghosts, you'll be spellbound by these nine supposedly true tales from the spirit world. Captivating creatures include the Horror of Berkeley Square, a demon that literally scares people to death, and White House specters of former presidents and first ladies. Suitable for readers of all ages. Narrated by Anthony Call (Star Trek, The Twilight Zone).
When mountain climber Simon Yates cut the rope and sent his friend and climbing partner Joe Simpson plummeting to an ordeal few mountaineers can have contemplated, the outcome was totally unpredictable. That Simpson survived his experience on Peru's Siula Grande is a revelation of the power of the human spirit to overcome fear, pain and deprivation of almost unimaginable intensity. He did not expect to live it all over again - more than once. The first test was to write his award-winning account of the ordeal in Touching the Void. That meant dragging the terrifying experience out of the deeper shadows of his memory. Next, another fall in the Himalaya crippled and almost broke him. He felt forced to test his nerve again, and struggled on crutches to 20,000 feet on Pumori, near Everest. On his descent he heard that a young, first-time climber had been killed by a chance rockfall. What sense could he make now of this game of ghosts that had claimed the lives of so many of his friends over the years he had been climbing, while he had survived so many events that should have meant certain death? In an attempt to find catharsis for his confused emotions he wrote this e xtraordinary memoir, revealing his early ife and his fifteen years of climbing on three continents, before and after the life-changing experience of Siula Grande. His gripping story recounts, with total honesty, experiences that range from hilarious to poignant to nearly unbelievable. Here are the signposts that have directed him since childhood to measure fear and embrace the unknown. He wonders about the luck or the choices along the way that have caused the loss of so many climbing friends: Ghosts everywhere I look, all Isee are ghosts - or perhaps I am the ghost, a spectre of my past, standing in the rubble of my present, anxiously awaiting the future. This is a compelling work of adventure and introspection that will hold both moutaineers and armchair travelers spellbound.
In The Massively Multiplayer World of Ghosts, Volume 1, lackluster teenager Nilay Rao receives a device from his long-lost mother that launches him into a video game world where he must battle Ghosts to unlock clues about his mother’s existence.
Rain of the Ghosts is the first in Greg Weisman's series about an adventurous young girl, Rain Cacique, who discovers she has a mystery to solve, a mission to complete and, oh, yes, the ability to see ghosts. Welcome to the Prospero Keys (or as the locals call them: the Ghost Keys), a beautiful chain of tropical islands on the edge of the Bermuda Triangle. Rain Cacique is water-skiing with her two best friends Charlie and Miranda when Rain sees her father waiting for her at the dock. Sebastian Bohique, her maternal grandfather, has passed away. He was the only person who ever made Rain feel special. The only one who believed she could do something important with her life. The only thing she has left to remember him by is the armband he used to wear: two gold snakes intertwined, clasping each other's tails in their mouths. Only the armband . . . and the gift it brings: Rain can see dead people. Starting with the Dark Man: a ghost determined to reveal the Ghost Keys' hidden world of mystery and mysticism, intrigue and adventure.
This book is an interactive novel which takes you on a ghostly, time travelling adventure with multiple paths and puzzles that you must solve to reach one of multiple, thrilling climaxes.You are Dave Ingram. When you and your fiancée are given a chance to move into Craven Manor, you think that you have just been given the deal of a lifetime. That is until you discover the house is haunted. When your fiancée is possessed by one of the spirits inhabiting the house, you learn that the only way to free her is with the aid of a time travelling amulet. In an attempt to remove the ghosts from the house, you must travel through time and learn the truth about what happened there, so that you can either fight the threat in the present, or possibly attempt to prevent it in the past. The choice is yours.
Aspiring to be the fastest sprinter on his elite middle school's track team, gifted runner Ghost finds his goal challenged by a tragic past with a violent father.