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Using fun activities and hilarious illustrations, this fill-in book helps children think like an inventor. This interactive book helps children think like an inventor by noticing details, questioning everything, and dreaming up new ideas. Through fun activities and Harriet Russell’s hilarious illustrations, This Book Thinks You’re an Inventor encourages readers to engage with new ideas by creatively experimenting and investigating for themselves. The book explores six subjects: engineering household objects, transportation, flight, AI and robots, construction, and the future of science. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. At the end, there are paper-based tinkering activities and experiments for children. Hand-drawn illustrations and a collage-style use of photographs give the book a fresh, creative, and fun approach that makes the scientific content appealing for children.
From world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors' minds and make them soar. Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts? In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing. More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key. Praise for Calling All Minds: "An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." —Kirkus Reviews "Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." —VOYA "Grandin offers a nuanced perspective on the qualities of a successful inventor—notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." —Publishers Weekly
A creative and fun approach to math (and problem solving) for children who love hands-on learning This fill-in book helps children to think like mathematicians by introducing key mathematical concepts in a highly visual—and entertaining—way. Through fun activities and illustrations, This Book Thinks You’re a Math Genius encourages young readers to engage with new ideas by experimenting and investigating for themselves. This Book Thinks You’re a Math Genius explores seven key areas of math: geometry, space and volume, statistics, numbers and number patterns, codes and ciphers, and the concept of infinity. Each spread centers on an open-ended question that introduces a key mathematical concept and suggests activities that engage the child in a fun way. Activities include reading minds with math, having a eureka moment, and playing mathematical guess who. The end of the book includes a section of paper-based crafts. This creative approach, along with Russell’s wonderfully humorous hand-drawn illustrations, make math fun and accessible for children.
From the first printing press to the World Wide Web—the Cat looks at inventors and inventions that have changed our lives! The Cat in the Hat goes back in time to meet with the masterminds of more than a dozen inventions that made a major impact on our lives today—from famous figures like Thomas Edison, Alexander Graham Bell, and the Wright brothers to lesser-known ones like Garrett Morgan, Mary Anderson, and Tim Berners-Lee. Children will learn basic information about each invention, as well as fascinating facts like how Guttenberg’s famous printing machine was made from an old wine press, how a steaming teakettle may have inspired the creation of the steam engine, and how table salt changed the history of photography. Ideal for supporting the Common Core State Standards, and a natural for fans of the hit PBS Kids show The Cat in the Hat Knows a Lot About That!, this is a great way to introduce beginning readers to science!
Hands-on science for children who love to investigate, experiment, and explore This Book Thinks You’re a Scientist, developed by the Science Museum, London, as a complement to their new interactive gallery for children, explores seven key scientific areas: force and motion, electricity and magnetism, earth and space, light, matter, sound, and mathematics. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. Bend water with static power. Pack a suitcase for a trip to space. Design a new musical instrument. At the end of the book, there is a section for children to record their own guided independent investigations, including surveys and space to log the results of their experiments. Hand-drawn illustrations and a collage-style photographs encourage creativity and help children to think like a scientist by noticing details, questioning everything, and dreaming up new ideas.
Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same—and that while change can be hard, sometimes it isn't all bad.
From the same brains who brought you The Encyclopedia of Immaturity comes The Klutz Book of Inventions, a 200-page catalog of never-before-seen contraptions that are equal parts brilliant, useful, and ridiculous. None of them exist as actual products, but in a better world, a funnier world, they would all be household essentials.One of the most ambitous projects we've ever undertaken, this compendium was created over the course of hundreds of brainstorm hours by an all-star team from Klutz and IDEO, the world's foremost product design firm. Each of the inventions was actually built in the legendary IDEO workshop before being photographed (usually in action) and described on its own page.
Fuel your "Eureka!" moments and become a successful inventor Envision breakthrough new products using the proven methods and applied reasoning techniques of today's successful inventors. The Eureka Method: How to Think Like an Inventor lays out a systematic approach to innovation. Discover how to look at social developments and trends to find new ways of combining and improving existing technologies and systems. Plain-language examples of real-world patents, products, and inventors illuminate each point along the way. Find out how to: Gain regular flashes of inspiration based on your understanding of the inventive process Improve and expand existing products in ways that fill social needs Fuse elements from different products into new and useful combinations Discover new opportunities by side-stepping rules and gaming the system "Futurize" your inventions and prevent them from becoming obsolete Identify emerging regulations and use them to your creative advantage Learn about comprehensive patent applications that protect your rights
Have You Thanked an Inventor Today? is a journey into the often forgotten contributions of African-American inventors, that contributed to the American landscape. This book was written to appeal to African-American youth, inspiring creative thought and innovation. It was also written to demonstrate to children how the genius of African-American minds is utilized on a daily basis. Biographies about each inventor, as well as activity sheets are included in the book to further stimulate the minds of young readership.
An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!