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This workbook includes standard based computer skills that include areas in: Basic Computer Parts, Basic Types of ComputersHistory of Computers, Computer Hardware, Microsoft Office Tools and Computer Software/Programs. It was created to help children build a strong foundation in the area of computer science. It is filled with bright colorful practice pages and activities to maximize fun through learning.
Computer Science Workbook for children Ages 7 - 10
Computer workbook for children ages 7-11 This book includes basic computer skills and worksheets. It was tailored to help children build a strong foundation in the area of computer science. It is filled with practice pages and activities to maximize fun through learning.
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practise new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology. Available in the series: Stage 7 Student's Book: 9781510481985 Stage 8 Student's Book: 9781510481992 Stage 9 Student's Book: 9781510482005
Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Fundamentals of Computers has been specifically designed for anybody and everybody who wants to be familiar with basic concepts of computers. It is an ideal text for self-learning basic computer concepts (such as organization, architecture, input and output devices, primary and secondary memory) as well as advanced topics (such as operating systems, computer networks, and databases). The book also provides step-by-step tutorials to learn different MS Office applications such as Word, PowerPoint, and Excel. The book can be useful for a broad spectrum of students, varying from non-computers background students enrolled in elementary courses on Information Technology and Computer Sciences to students enrolled in professional courses such as BCA and MCA.
An awesome and fascinating introduction to computer science concepts, one letter at a time!The Computer Science A to Z Activity Book introduces kids (and adults) to coding and computer science vocabulary, from letter A to Z. Explore the collection of fun, engaging and innovative activities in this book and learn the basics of programming and computer science! On every page, you will find a brief description of the word mentioned and a fun activity with it. You will learn about how the Internet works, algorithms, and also learn about people like Grace Hopper, Tim Berners-Lee and more. This book has places for you to draw and color, word searches, and a ton of other awesome stuff! Draw a flowchart for baking a cookie, learn sorting using playing cards, debug some code, and HAVE FUN!
Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use computers, and much more. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight coding breakthroughs; glossaries; charts, diagrams and more.
Computational thinking is a lifelong skill important for succeeding in careers and life. Students especially need to acquire this skill while in school as it can assist with solving a number of complex problems that arise later in life. Therefore, the importance of teaching computational thinking and coding in early education is paramount for fostering problem-solving and creativity. Teaching Computational Thinking and Coding to Young Children discusses the importance of teaching computational thinking and coding in early education. The book focuses on interdisciplinary connections between computational thinking and other areas of study, assessment methods for computational thinking, and different contexts in which computational thinking plays out. Covering topics such as programming, computational thinking assessment, computational expression, and coding, this book is essential for elementary and middle school teachers, early childhood educators, administrators, instructional designers, curricula developers, educational software developers, researchers, educators, academicians, and students in computer science, education, computational thinking, and early childhood education.