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Welcome to the world of things that go! On your mark! Get set! Go! With hundreds of stickers featuring vehicles of all shapes and sizes, from the space shuttle to the horse and buggy, muscle cars to pirate ships, ice cream trucks, submarines, Zambonis, and more. Plus, put on an airshow, build a train, win a boat race, and invent a brand-new vehicle as you learn about the machines that take us over land, across the water, through the sky, and all around the world! How it works: Peel a sticker to reveal a fascinating fun fact Use stickers, markers, crayons, and more to decorate the activity pages—make them your own! Once all the stickers are peeled, remove the overlay for a Peel + Discover surprise
Think you know vehicles? Think again! Unconventional Vehicles is a nonfiction collection of 45 of the strangest, most unconventional vehicles that have ever existed. Vehicles include an underwater battery-powered scooter, a carriage pulled by ostriches, a hot air balloon shaped like the Cathedral of Saint Gall, and five different jet packs. • Filled with history, science, technology, engineering, and interesting bits of trivia, all in one kid-appealing package • Part of the Uncommon Compendiums series • Vehicles range from submersibles to dirigibles. Unconventional Vehicles explores very strange modes of transportation for vehicle fans, rocket inventors, budding space-and-aeronautics experts, and anyone who's ever thought, "Why can't I ride a motorized suitcase through the airport?" Brimming with fascinating facts and diagrams presented with wit and humor, this book is sure to enthrall vehicle enthusiasts of every age. • Ideal for children ages 8 to 12 years old, especially those interested in vehicles and engineering • Author Michael Hearst brings his signature verve and humor to this fascinating read. • Young readers will devour all the substantive and silly content in this book, proving definitively that nonfiction is anything but dry. • A great pick for teachers, parents, grandparents, and caregivers • You'll love this book if you love books like Cars, Trains, Ships, and Planes: A Visual Encyclopedia of Every Vehicle by DK; Stephen Biesty's Incredible Cross-Sections by Stephen Biesty; and Cool Cars by Quentin Willson.
Now babies can learn all about the things that go in a book that's indestructible. With call-out identifications on each spread, Things That Go! is a vibrant introduction to those irresistible vehicles that fly, drive, sail, dig, lift, dump, and more. With almost two million copies in print, Indestructibles are the books built for the way babies read. They are 100 percent baby-proof, chew-proof, rip-proof, and drool-proof. Printed on a unique nontoxic, paperlike material that holds up to anything babies can throw at it—gumming, spilling, dragging across the floor—Indestructibles are the little books that could. They’re indestructible. And if they get dirty, just throw them in the wash.
Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.
Monthly magazine devoted to topics of general scientific interest.
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Uses different foods to make a means of transportation.