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At the end of the world, there will be magic. Earth has been decimated by climate change. Humanity has fractured into isolated tribes. A child born in the southwestern desert of the United States appears to have magical powers, a strict taboo in his part of the world. In four other locations, people discover magical items. No one knows how they work or where they’re from. Although these strange objects capture the imagination, using them is risky and dangerous. The five tribes at the heart of this novel: Southwestern Desert Tribe: Zadie and Nora have fled their tribe where human reproduction is so rare, pregnant women are burned at the stake as witches. Zadie gives birth to triplets, only one born alive. The surviving infant shows signs of having magical powers, another punishable taboo. Northeastern Mountain Tribe: Finley is a young boy too curious for his own good. Meddling with strange technology he finds in a cave, he eventually boards a flying ship that takes him far away from the only world he’s ever known. Tribe in Akihabara, Japan: Exploring post-apocalyptic Tokyo, Emiko, Katsuki, Rin and Ko discover ancient manga and D&D items, as well as glowing cubes they mistake for dice. When the long-dead neon lights of Tokyo begin to flicker, the teenagers get caught up in the most intense adventure of their lives. McMurdo Station Tribe—Located in the Land of Magical Ice, Formerly Antarctica: Settlers at the abandoned McMurdo Station practice a form of mysticism, their ancestors having fled religious persecution as well as the droughts and fires of Australia. Arthur Campbell and Harrison Clark are researchers studying the strange technology that runs the place. Vostok Station Tribe—Located in the Land of Magical Ice, Formerly Antarctica: The original settlers of the abandoned Vostok Station fled the extreme heat, fires and droughts of Brazil. Years later, giant squid and a spaceship emerge from Lake Vostok as the ice begins to melt. Salvador Siqueira and his crew leave their station to investigate.
The first book in a seafaring fantasy trilogy that George R. R. Martin has described as “even better than the Farseer Trilogy—I didn’t think that was possible.” Bingtown is a hub of exotic trade and home to a merchant nobility famed for its liveships—rare vessels carved from wizardwood, which ripens magically into sentient awareness. Now the fortunes of one of Bingtown’s oldest families rest on the newly awakened liveship Vivacia. For Althea Vestrit, the ship is her rightful legacy. For Althea’s young nephew, wrenched from his religious studies and forced to serve aboard the Vivacia, the ship is a life sentence. But the fate of the ship—and the Vestrits—may ultimately lie in the hands of an outsider: the ruthless buccaneer captain Kennit, who plans to seize power over the Pirate Isles by capturing a liveship and bending it to his will. Don’t miss the magic of the Liveship Traders Trilogy: SHIP OF MAGIC • MAD SHIP • SHIP OF DESTINY
The Positive Mental Moxie of Myth for Personal Growth Joseph Campbell defined a myth as "a life-shaping image, a metaphor that creates a hero out of those who heed it." Author Dr. Gene Landrum takes Campbell's definition one step further by offering a variety of motivational techniques that will propel you to heroic success. Dr. Landrum describes the "superman syndrome" as a series of common behaviors that permit an otherwise average person to rise above the norm. He points out that some of the world's most renowned visionaries--Catherine the Great, Walt Disney, and Ian Fleming--did not conform to tradition because they modeled their behavior on heroic ideals and mythical mentors. Learn how to transform your life from ordinary to extraordinary by focusing on several key ideas: Chasing money is entropic and the path to the poorhouse Happiness is a side effect of being--never trying Romance only comes to those not trying to find romance Anxiety is a by-product of unrealistic expectations Breakdown leads to breakthrough Being stupid is the pathway to being smart Do you have the Superman Syndrome? Test yourself to find out!
“An original fantasy filled with magic and culture, the story of a character torn between two names, two loyalties, and two definitions of good and evil.”—Kevin J. Anderson, New York Times bestselling author of Spine of the Dragon Wen Alder was born into two worlds. On his father’s side, a legacy of proud loyalty and service to the god-like Sienese Emperor spanning generations. And it is expected that Alder, too, will follow this tradition by passing the Imperial exams, learning the accepted ways of magic and, if he serves with honor, enhancing his family's prominence by rising to take a most powerful position in Sien—the Hand of the Emperor. But from his mother he has inherited defiance from the Empire, a history of wild gods and magic unlike anything the Imperial sorcerers could yet control. It began when his spirited, rebellious grandmother took Alder into the woods and introduced him to her ways—ways he has never been able to forget. Now, on the verge of taking the steps that will forge the path of his life, Alder discovers that the conflict between the Empire and the resistance is only the beginning of a war that will engulf both heaven and earth, gods and man—and he may be the key to final victory for whichever side can claim him as their own... “Sublime prose and pin-sharp characterisation combine to produce a captivating epic of conflicted loyalties and dangerous ambition.” —Anthony Ryan, New York Times bestselling author “The Hand of the Sun King is a masterpiece. Alder Wen's growth as a character is supremely satisfying, his navigation of societal pressures and warring factions of an imperialist campaign captivating. J.T.’s writing is as smooth as silk; this is world-class modern fantasy with delightful undertones of the classic fantasy epics.” —Scott Drakeford, author of Rise of the Mages “The Hand of the Sun King is not the gentle story of a boy’s rise to power; instead, it digs its fingernails into the layers of an empire that would consume and erase half that boy’s identity. Brilliantly told and immediately engrossing, filled with magic, mistakes and their merciless consequences.” —Andrea Stewart, author of The Bone Shard Daughter “The Hand of the Sun King is an outstanding debut novel with very well-conceived world building and an excellent, original magic system, and twists that will keep you reading late into the night and guessing until the very end. The thing that really makes it shine is the main character—I really loved his development throughout the story. Alder is a character I look forward to following for multiple books to come.” —Michael Mammay, author of the Planetside series “A great coming of age story about a foolish boy who seeks to unravel the secrets of magic and maybe do something good in the process. I absolutely loved it.” —Nick Martell, author of Kingdom of Liars “Well written, thought provoking and enjoyable, The Hand of the Sun King is an impressive debut novel that left me eager for more.” —Lisbeth Campbell, author of The Vanished Queen “A great debut novel.” —SFFWorld “A spellbinding debut with terrific characterisations, immersive world-building, and prose that swept me away ... hands down the best debut of the year. Scratch that; this is one of the best debuts I've ever read.” —Novel Notions “Exquisite ... Greathouse's characterisation, his prose, and worldbuilding are an absolute triumph.” —The Fantasy Hive “An excellent mix of classic and modern fantasy with a grimdark undertone of despair.” —Grimdark Magazine “The Hand of the Sun King is an enjoyable novel that pays great homage to the traditions and mythologies it borrows from.” —Quill to Live “Teeming with culture, doused in war, political intrigue ... but strikes out its own path in the genre.” —FanFiAddict “Set in a fantastical world of magic with a rich history, this novel fits beautifully into its genre while also addressing some failings of the genre by turning them on their head.” —Dawn Vogel, History That Never Was
A tour de force retelling of The Tempest from a romantic, emotional, and inspiring voice, perfect for passionate readers of all ages. Moss has grown up on the strangest and most magical of islands. Her father has a plan to control the tempestuous weather that wracks the shores. But the island seems to have a plan of its own once Callan -- a wild boy her age -- appears on its beaches. Her complex feelings for Callan shift with every tide, while her love for the island, and her father, are thrown into doubt...And when one fateful day, a young man from the outside world washes up on the beach, speaking of the Old World, nothing will ever be the same. A dark reflection of Shakespeare's The Tempest, Storm-wake is one girl's voyage of discovery -- a mesmerizing tale of magic, faith, and love.
The Big Book of Christmas Magic: 400+ Holiday Novels, Tales, Poems, Carols & Legends offers an unparalleled journey through the vast landscapes of Christmas literature, weaving together an intricate tapestry of narratives that span from enchanting fairy tales and profound poems to soul-stirring carols and timeless legends. This anthology celebrates the eclectic richness of the holiday season, showcasing a remarkable diversity of literary styles and themes. The collection draws together works that reflect the spirit of Christmas in all its forms, from the solemnity of sacred hymns to the playful mirth of festive stories. Each piece, whether it be a poignant tale by Charles Dickens or a whimsical poem by William Wordsworth, contributes to a larger narrative that captures the heart of the holiday season. The contributing authors and editors of this anthology represent a constellation of some of the most influential figures in literary history. From the introspective reflections of Emily Dickinson to the sweeping epics of Leo Tolstoy, and the fantastical adventures of J.M. Barrie, this collection bridges diverse periods and cultures, offering a glimpse into the universal human experience through the lens of Christmas. By uniting such varied voices, the anthology not only celebrates the vast spectrum of human creativity but also highlights the common threads of joy, generosity, and reflection that the holiday season inspires across different times and places. The Big Book of Christmas Magic is an essential addition to the libraries of readers who seek to immerse themselves in the rich tapestry of Christmas literature. It offers a unique opportunity to explore a multiplicity of perspectives, styles, and themes within a single volume. This collection invites readers to delve into its pages for both its educational value and the pure joy of discovering the myriad ways in which the magic of Christmas has been captured in words. Through this exploration, readers will engage in a meaningful dialogue with the works of some of the greatest authors in history, fostering a deeper appreciation for the power of storytelling to unite and inspire.
From national bestselling author Lisa Shearin comes a new chapter in "one of the best fantasy series currently on the market." (Night Owl Reviews) My name is Raine Benares—and it sucks to be me right now. I’m a seeker who found the Saghred, a soul-stealing stone that gave me unlimited powers I never wanted. Now I’ve lost the rock—and the magic it gave me—to a goblin dark mage whose main goals are my death and world domination. This is more than incentive enough for a little trip to the goblin capital of Regor with a small band of good friends, not-so-good friends, and one outright enemy. Don’t ask. All we need to do is destroy the Saghred, kill the mage, and put a renegade goblin prince on the throne. Did I mention I’ll be doing that with no magic?
On July 3, 1947, two starships battled and crashed into the desert. One ship was discovered near Roswell, N.M., its existence denied by the government. In 2006, some high school students are pursued by government agents and mercenary killers after they accidentally discover something.
Ilsa Lynn has made it her life's goal to avoid the curse that binds her family to serve the Summer Court of Faerie. With her magically talented twin sister given the role of Gatekeeper, Ilsa is content to hide under the radar amongst the regular humans. At least until a mysterious spell book falls into her possession, granting Ilsa with a sudden and inconvenient affinity with the dead, and dangerous magic that paints a neon target on her head. With her family's questionable past quite literally refusing to stay buried, the last thing Ilsa needs is an untrustworthy self-proclaimed faerie bodyguard, even if he does come with a deadly skillset of his own. Dealing with zombies and fae assassins would be difficult enough on its own, but now someone's out to frame her for murder, too. While dodging enemies at every corner, Ilsa must get a handle on her new powers before the armies of Faerie invade Earth. She might just be in over her head… Keywords: urban fantasy, faeries, magic, portal fantasy, folklore, fairy tales, contemporary fantasy, fae urban fantasy series, complete fantasy series, Seelie Court, Unseelie Court, crown, throne, urban fantasy series, British fantasy, ghost mystery, female protagonist urban fantasy, ghosts, post-apocalyptic fantasy, Scotland, action urban fantasy, myths and legends
The Sphere of Ingar has been destroyed and pure magic now flows freely throughout the land of Uton. Magic casters arise as do the dark creatures that need magic to exist in this land. As the land changes and its inhabitants adapt, a growing wind of rebellion leads to potential disaster for all the races. The dwarf queen, Yave, declares war on the algors, blaming the desert dwellers for the tragedy which took the life of her eldest son. She leads a revolution against what remains of her own family. Dwarf separatists eager to assert their own superiority follow blindly as she begins her quest for revenge. Ryson Acumen, the pure bred delver who saved the land from Ingar's sphere, attempts to intervene. In response, human towns are attacked by the dwarf army of Dunop. Raids against the elves lead to escalated tensions. Even as the algors plan a response to protect their very existence, the elves threaten to unleash their own weapon of sheer terror against the dwarf city. The overriding need that brought the races together to defeat Ingar is gone as the land of Uton fractures into chaos.