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Can enemy warriors become your friends? A story of adventure in a new land When Vikings raid and destroy a small coastal village, Hekja and her dog, Snarf, are captured and taken to Greenland. In this harsh and cold land, Hekja becomes a thrall - a slave - to Freydis Eriksdottir, daughter of the infamous Erik the Red. Hekja's fiery determination earns her the respect of her mistress. But Hekja's journey was just the beginning, as she and Snarf and other colonists join their leader, Freydis, on a voyage to Vinland to establish a new settlement where more perilous adventures await them... AWARDS Shortlisted - Young People's History Prize, NSW Premier's History Awards (2006)
As a puppy, Snarf is fortuitously rescued by a young girl called Hekja when he is badly injured. Their simple but happy lives are changed unrecognisably when their village is raided by Vikings. This work is suitable for children aged 10-14.
Hallucination . . . or time travel? One man alone against the cosmos, creating his own reality! Exiled on Mars! Johnsmith Biberkopf escapes from a penal colony on the Red Planet and learns that his hallucinations are real—space and time can be manipulated. Kidnapped by Vikings who have sailed through the continua since ancient times, Johnsmith embarks on an epic adventure, an infinite journey through the multiverse. Facing alien menaces, he learns the terrifying truth about the power of illusion.
Did you know that our word Thursday comes from the Viking god Thor . . . as in Thor's Day? Neither did the Time Warp Trio. Did you know that if you say "Thursday" over and over again too close to a certain magic Book, you will get sucked back two thousand years to the time of the Vikings? Neither did the Time Warp Trio. Can our trusty heroes, Joe, Sam, and Fred, survive a wild ride with Leif Eriksson, match wits with his evil cousin, and get back home in one piece?
What do our myths say about us? Why do we choose to believe stories that have been disproven? David M. Krueger takes an in-depth look at a legend that held tremendous power in one corner of Minnesota, helping to define both a community’s and a state’s identity for decades. In 1898, a Swedish immigrant farmer claimed to have discovered a large rock with writing carved into its surface in a field near Kensington, Minnesota. The writing told a North American origin story, predating Christopher Columbus’s exploration, in which Viking missionaries reached what is now Minnesota in 1362 only to be massacred by Indians. The tale’s credibility was quickly challenged and ultimately undermined by experts, but the myth took hold. Faith in the authenticity of the Kensington Rune Stone was a crucial part of the local Nordic identity. Accepted and proclaimed as truth, the story of the Rune Stone recast Native Americans as villains. The community used the account as the basis for civic celebrations for years, and advocates for the stone continue to promote its validity despite the overwhelming evidence that it was a hoax. Krueger puts this stubborn conviction in context and shows how confidence in the legitimacy of the stone has deep implications for a wide variety of Minnesotans who embraced it, including Scandinavian immigrants, Catholics, small-town boosters, and those who desired to commemorate the white settlers who died in the Dakota War of 1862. Krueger demonstrates how the resilient belief in the Rune Stone is a form of civil religion, with aspects that defy logic but illustrate how communities characterize themselves. He reveals something unique about America’s preoccupation with divine right and its troubled way of coming to terms with the history of the continent’s first residents. By considering who is included, who is left out, and how heroes and villains are created in the stories we tell about the past, Myths of the Rune Stone offers an enlightening perspective on not just Minnesota but the United States as well.
"Brown's enthusiasm is infectious as she re-teaches us our history."--The Boston Globe Five hundred years before Columbus, a Viking woman named Gudrid sailed off the edge of the known world. She landed in the New World and lived there for three years, giving birth to a baby before sailing home. Or so the Icelandic sagas say. Even after archaeologists found a Viking longhouse in Newfoundland, no one believed that the details of Gudrid's story were true. Then, in 2001, a team of scientists discovered what may have been this pioneering woman's last house, buried under a hay field in Iceland, just where the sagas suggested it could be. Joining scientists experimenting with cutting-edge technology and the latest archaeological techniques, and tracing Gudrid's steps on land and in the sagas, Nancy Marie Brown reconstructs a life that spanned--and expanded--the bounds of the then-known world. She also sheds new light on the society that gave rise to a woman even more extraordinary than legend has painted her and illuminates the reasons for its collapse. "Brown rightly leaves scholarly work to scholars. Instead, her account presents an enthusiastic appreciation of her education in how fieldwork and literature offer insights into the past."--The Seattle Times "[Brown has] a lovely ear for storytelling."--Los Angeles Times Book Review NANCY MARIE BROWN is the author of A Good Horse Has No Color and Mendel in the Kitchen. She lives in Vermont with her husband, the writer Charles Fergus.
The #1 bestselling chapter book series of all time celebrates 25 years with new covers and a new, easy-to-use numbering system! "Beware of Vikings!" warns Morgan. Then Jack and Annie are whisked back to ancient Ireland. They land on a cliff on a misty island. How will they find the story they are looking for? It will take a Viking invasion, the help of a jolly monk, and a lot of courage for Jack and Annie to succeed in Viking Ships at Sunrise. Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures
An illustrated guide to Viking warfare from strategy and weapons to culture and tradition: “a very excellent introduction to the Viking age as a whole” (Justin Pollard, historical consultant for the Amazon television series Vikings). From the time when sailing was first introduced to Scandinavia, Vikings reached virtually every corner of Europe and even America with their raids and conquests. Wherever Viking ships roamed, enormous suffering followed in their wake, but the encounters between cultures also brought immense change to both European and Nordic societies. In Vikings at War, historian Kim Hjardar presents a comprehensive overview of Viking weapons technology, military traditions and tactics, offensive and defensive strategies, fortifications, ships, and command structure. The most crucial element of the Viking’s success was their strategy of arriving by sea, attacking with great force, and withdrawing quickly. In their militarized society, honor was everything, and ruining one’s posthumous reputation was considered worse than death itself. Vikings at War features more than 380 color illustrations, including beautiful reconstruction drawings, maps, cross-section drawings of ships, line-drawings of fortifications, battle plan reconstructions, and photos of surviving artifacts, including weapons and jewelry. Winner of Norway’s Saga Prize, Vikings at War is now available in English with this new translation. “A magnificent piece of work [that] I’d recommend to anyone with an interest in the Viking period.” —Justin Pollard, historical consultant for the Amazon television series Vikings