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Designing distributed computing systems is a complex process requiring a solid understanding of the design problems and the theoretical and practical aspects of their solutions. This comprehensive textbook covers the fundamental principles and models underlying the theory, algorithms and systems aspects of distributed computing. Broad and detailed coverage of the theory is balanced with practical systems-related issues such as mutual exclusion, deadlock detection, authentication, and failure recovery. Algorithms are carefully selected, lucidly presented, and described without complex proofs. Simple explanations and illustrations are used to elucidate the algorithms. Important emerging topics such as peer-to-peer networks and network security are also considered. With vital algorithms, numerous illustrations, examples and homework problems, this textbook is suitable for advanced undergraduate and graduate students of electrical and computer engineering and computer science. Practitioners in data networking and sensor networks will also find this a valuable resource. Additional resources are available online at www.cambridge.org/9780521876346.
Distributed algorithms have been the subject of intense development over the last twenty years. The second edition of this successful textbook provides an up-to-date introduction both to the topic, and to the theory behind the algorithms. The clear presentation makes the book suitable for advanced undergraduate or graduate courses, whilst the coverage is sufficiently deep to make it useful for practising engineers and researchers. The author concentrates on algorithms for the point-to-point message passing model, and includes algorithms for the implementation of computer communication networks. Other key areas discussed are algorithms for the control of distributed applications (wave, broadcast, election, termination detection, randomized algorithms for anonymous networks, snapshots, deadlock detection, synchronous systems), and fault-tolerance achievable by distributed algorithms. The two new chapters on sense of direction and failure detectors are state-of-the-art and will provide an entry to research in these still-developing topics.
Self- governing control is a defining characteristic of autonomous computing machinery. Autonomy implies some degree of independence, and when a system's ability to achieve its mission is independent of how it is initialized, the system is self-stabilizing. Application of self-stabilization to system and network components is motivated by core concerns of fault-tolerance in distributed systems. Self-stabilization is a solution to problems of transient memory faults and systems with dynamic reconfigurations. Research in self-stabilization explores many of the classic themes of distributed computing (distributed graph algorithms, mutual exclusion, distributed agreement). Recent papers combine self-stabilization with traditional forms of fault-tolerance, consider methodological issues for the design of self-stabilizing systems, investigate randomized techniques, and apply stabilization to new networking models. The workshop brings together concerns from theory and practice of self-stabilization.
Issues for 1973- cover the entire IEEE technical literature.
This is the fourth edition of "Distributed Systems." We have stayed close to the setup of the third edition, including examples of (part of) existing distributed systems close to where general principles are discussed. For example, we have included material on blockchain systems, and discuss their various components throughout the book. We have, again, used special boxed sections for material that can be skipped at first reading. The text has been thoroughly reviewed, revised, and updated. In particular, all the Python code has been updated to Python3, while at the same time the channel package has been almost completely revised and simplified. Additional material, including coding examples, figures, and slides, are available at www.distributed-systems.net.
Distributed computing is at the heart of many applications. It arises as soon as one has to solve a problem in terms of entities -- such as processes, peers, processors, nodes, or agents -- that individually have only a partial knowledge of the many input parameters associated with the problem. In particular each entity cooperating towards the common goal cannot have an instantaneous knowledge of the current state of the other entities. Whereas parallel computing is mainly concerned with 'efficiency', and real-time computing is mainly concerned with 'on-time computing', distributed computing is mainly concerned with 'mastering uncertainty' created by issues such as the multiplicity of control flows, asynchronous communication, unstable behaviors, mobility, and dynamicity. While some distributed algorithms consist of a few lines only, their behavior can be difficult to understand and their properties hard to state and prove. The aim of this book is to present in a comprehensive way the basic notions, concepts, and algorithms of distributed computing when the distributed entities cooperate by sending and receiving messages on top of an asynchronous network. The book is composed of seventeen chapters structured into six parts: distributed graph algorithms, in particular what makes them different from sequential or parallel algorithms; logical time and global states, the core of the book; mutual exclusion and resource allocation; high-level communication abstractions; distributed detection of properties; and distributed shared memory. The author establishes clear objectives per chapter and the content is supported throughout with illustrative examples, summaries, exercises, and annotated bibliographies. This book constitutes an introduction to distributed computing and is suitable for advanced undergraduate students or graduate students in computer science and computer engineering, graduate students in mathematics interested in distributed computing, and practitioners and engineers involved in the design and implementation of distributed applications. The reader should have a basic knowledge of algorithms and operating systems.
In this book, a programming model is developed that addresses the fundamental issues of 'large-scale programming'. The approach unifies several concepts from database theory, object-oriented programming and designs of reactive systems. The model and the associated theory has been christened "Seuss." The major goal of Seuss is to simplify multiprogramming. To this end, the concern of concurrent implementation is separated from the core program design problem. A program execution is understood as a single thread of control - sequential executions of actions that are chosen according to some scheduling policy. As a consequence, it is possible to reason about the properties of a program from its single execution thread.
Shlomi Dolev presents the fundamentals of self-stabilization and demonstrates the process of designing self-stabilizing distributed systems.