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Many everyday dilemmas existing in the real world are complex and difficult to solve or fix, ranging from tax evasion to dispatching taxis to scheduling patient visits in hospitals, and much more. Within these complicated problems, however, lies the potential to be simplified or solved by intelligent agents and multi-agent systems. Theoretical and Practical Frameworks for Agent-Based Systems tackles these real problems and many more, bringing the theoretical research of intelligent agents to researchers and practitioners in academia, government, and innumerable industries. Professionals and experts in every field ranging from education to healthcare and beyond will find this reference to be essential in the understanding of agents, and researchers currently working in the field of intelligent agents will benefit from this exciting examination of practical applications.
Decision makers in large scale interconnected network systems require simulation models for decision support. The behaviour of these systems is determined by many actors, situated in a dynamic, multi-actor, multi-objective and multi-level environment. How can such systems be modelled and how can the socio-technical complexity be captured? Agent-based modelling is a proven approach to handle this challenge. This book provides a practical introduction to agent-based modelling of socio-technical systems, based on a methodology that has been developed at TU Delft and which has been deployed in a large number of case studies. The book consists of two parts: the first presents the background, theory and methodology as well as practical guidelines and procedures for building models. In the second part this theory is applied to a number of case studies, where for each model the development steps are presented extensively, preparing the reader for creating own models.
This is the era of Big Data and computational social science. It is an era that requires tools which can do more than visualise data but also model the complex relation between data and human action, and interaction. Agent-Based Models (ABM) - computational models which simulate human action and interaction – do just that. This textbook explains how to design and build ABM and how to link the models to Geographical Information Systems. It guides you from the basics through to constructing more complex models which work with data and human behaviour in a spatial context. All of the fundamental concepts are explained and related to practical examples to facilitate learning (with models developed in NetLogo with all code examples available on the accompanying website). You will be able to use these models to develop your own applications and link, where appropriate, to Geographical Information Systems. All of the key ideas and methods are explained in detail: geographical modelling; an introduction to ABM; the fundamentals of Geographical Information Science; why ABM and GIS; using QGIS; designing and building an ABM; calibration and validation; modelling human behavior. An applied primer, that provides fundamental knowledge and practical skills, it will provide you with the skills to build and run your own models, and to begin your own research projects.
From the Foreword: "This book exemplifies one of the most successful approaches to modeling and simulating [the] new generation of complex systems. FLAME was designed to make the building of large scale complex systems models straightforward and the simulation code that it generates is highly efficient and can be run on any modern technology. FLAME was the first such platform that ran efficiently on high performance parallel computers and a version for GPU technology is also available. At its heart, and the reason why it is so efficient and robust, is the use of a powerful computational model ‘Communicating X-machines’ which is general enough to cope with most types of modelling problems. As well as being increasingly important in academic research, FLAME is now being applied in industry in many different application areas. This book describes the basics of FLAME and is illustrated with numerous examples." —Professor Mike Holcombe, University of Sheffield, UK Agent-based models have shown applications in various fields such as biology, economics, and social science. Over the years, multiple agent-based modeling frameworks have been produced, allowing experts with non-computing background to easily write and simulate their models. However, most of these models are limited by the capability of the framework, the time it takes for a simulation to finish, or how to handle the massive amounts of data produced. FLAME (Flexible Large-scale Agent-based Modeling Environment) was produced and developed through the years to address these issues. This book contains a comprehensive summary of the field, covers the basics of FLAME, and shows how concepts of X-machines, can be stretched across multiple fields to produce agent models. It has been written with several audiences in mind. First, it is organized as a collection of models, with detailed descriptions of how models can be designed, especially for beginners. A number of theoretical aspects of software engineering and how they relate to agent-based models are discussed for students interested in software engineering and parallel computing. Finally, it is intended as a guide to developers from biology, economics, and social science, who want to explore how to write agent-based models for their research area. By working through the model examples provided, anyone should be able to design and build agent-based models and deploy them. With FLAME, they can easily increase the agent number and run models on parallel computers, in order to save on simulation complexity and waiting time for results. Because the field is so large and active, the book does not aim to cover all aspects of agent-based modeling and its research challenges. The models are presented to show researchers how they can build complex agent functions for their models. The book demonstrates the advantage of using agent-based models in simulation experiments, providing a case to move away from differential equations and build more reliable, close to real, models. The Open Access version of this book, available at https://doi.org/10.1201/9781315370729, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
As advances in technology continue to generate the collective knowledge of an organization and its operations, strategic models for information systems are developed in order to arrange business processes and business data. Frameworks for Developing Efficient Information Systems: Models, Theory, and Practice presents research and practices on the advancements in systems analysis and design. These theoretical frameworks and practical solutions are useful for researchers, practitioners, and academicians as this book aims to bridge the communication gap between business managers and system designers.
Low-volume high-variety products like personalized cars or customized engines will be the key issues for manufacturing in the 21st century. The necessary control technology is based on the concept of holons, which are the units of production and behave as autonomous and cooperative agents, providing flexibility, adaptability, agility, and dynamic reconfigurability. This book presents the latest research results in agent-based manufacturing as carried out by researchers in academia and industry within the international "Holonic Manufacturing Systems" project. As this project was driven by industry, the results presented here are of vital interest not just to researchers in agent technologies or distributed artificial intelligence, but also to engineers and professionals in industry who have to respond to rapid changes and new demands in production.
This book constitutes the refereed proceedings of the 40th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2014, held in Nový Smokovec, Slovakia, in January 2014. The 40 revised full papers presented in this volume were carefully reviewed and selected from 104 submissions. The book also contains 6 invited talks. The contributions covers topics as: Foundations of Computer Science, Software and Web Engineering, as well as Data, Information and Knowledge Engineering and Cryptography, Security and Verification.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Formal Approaches to Agent-Based Systems, FAABS 2000, held in Greenbelt, MD, USA, in April 2000. The 22 revised full papers presented together with 13 posters and two panel discussion reports were carefully reviewed and improved for inclusion in the book. The papers are organized in topical sections on verifying agents' mental states, synthesizing agents initially, frameworks and formalizations, modeling and execution, inter-agent communication, and adaptive agents.
Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.
The volume includes a set of selected papers extended and revised from the I2009 Pacific-Asia Conference on Knowledge Engineering and Software Engineering (KESE 2009) was held on December 19~ 20, 2009, Shenzhen, China. Volume 1 is to provide a forum for researchers, educators, engineers, and government officials involved in the general areas of Computer and Software Engineering to disseminate their latest research results and exchange views on the future research directions of these fields. 140 high-quality papers are included in the volume. Each paper has been peer-reviewed by at least 2 program committee members and selected by the volume editor Prof. Yanwen Wu. On behalf of this volume, we would like to express our sincere appreciation to all of authors and referees for their efforts reviewing the papers. Hoping you can find lots of profound research ideas and results on the related fields of Computer and Software Engineering.