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Left home alone for the evening, Erika and Patrick discover a mysterious box in the attic, and when they take a peek inside the box, animals begin to pour out, turning their world upside down.
Quand les parents ne sont pas là, les enfants vivent des aventures magiques ! Eliott et Sophie sont seuls à la maison ! Leurs parents étant sortis pour la soirée, c'est l'occasion de s'amuser un peu. Quoi de plus drôle que de se déguiser ? Direction le grenier, pour trouver de vieux vêtements avec lesquels confectionner des super tenues d'animaux. Mais en fouillant dans les malles, ils tombent sur une grande boîte où il est écrit "ne pas ouvrir". La tentation est trop forte, Elliot soulève le couvercle et laisse s'échapper une autruche, puis toute une ménagerie !
Martial experiences and the mythologies that surround them have profoundly affected the ways in which Americans think of themselves. Wars identify the heroes who help define national character, provide the stories for the grand narratives of belonging and sacrifice, and serve as markers for essential moments of transformation. However, only in the last several years have scholars begun using the term “cultural history of American warfare” to identify the study of how public discourse formulates these defining myths and narratives. This volume brings together scholarship from diverse fields in a common mission to demonstrate the usefulness and significance of studying the cultural history of American warfare. The Martial Imagination: Cultural Aspects of American Warfare canvasses the American war experience from the Revolution to the War on Terror, examining how it infuses legitimacy and conformity with an urgency that contorts ideas of citizenship, nationhood, gender, and other pliable categories. The multidisciplinary scholarship in this volume represents the varied perspectives of cultural history, American studies, literary criticism, war and society, media studies, and public culture analysis, illustrating the rich dialogues that epitomize the cultural history of American warfare. Bringing together both recognized and emerging scholars, this book is the first anthology to feature essays on this topic, comprising research from twelve authors who represent a wide range of experiences and disciplines. Their work uncovers new and surprising understandings of the American war experience that reveal the ways in which culture makers have grappled with the trauma of war, salvaged meaning from the meaningless, or advanced some ulterior agenda.
Marvelously funny, bittersweet, and beautifully evocative, the original publication of A Short History of a Small Place announced the arrival of one of our great Southern voices. Although T. R. Pearson's Neely, North Carolina, doesn't appear on any map of the state, it has already earned a secure place on the literary landscape of the South. In this introduction to Neely, the young narrator, Louis Benfield, recounts the tragic last days of Miss Myra Angelique Pettigrew, a local spinster and former town belle who, after years of total seclusion, returns flamboyantly to public view-with her pet monkey, Mr. Britches. Here is a teeming human comedy inhabited by some of the most eccentric and endearing characters ever encountered in literature.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.