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The Hexopedia is a one-of-a-kind story of magic words-what they're made of, where they came from, where they can take you, and how they interact with the world and with each other. It is a whimsical training manual on speaking, writing, and listening magically. It is a treasure chest of hands-on techniques to access the full wisdom and power for beginning things, attracting things, protecting things, and bestowing things. It reveals how to assemble, paint, and manipulate words, even invisible words. It teaches how to become fluent in the language, or rather languages, of spellcraft, and how to interact on a magical level with the elements, the animals, and the trees. It is meant to enlighten its young readers and inspire them to create pure wonder and awe whenever they speak. Sources range from the hierophants of ancient Egypt; to the high priests, medicine men, sorcerers, and alchemists of the Middle Ages; to the necromancers and wizards of legend and fairy tale; to the workers of wonders and miracles throughout history. The Hexopedia showcases those powerful words and spells that give shape and form to ungraspable feats. The Hexopedia was inspired by the fact that the shop windows of Universal Studios' Wizarding World of Harry Potter (Los Angeles and Orlando) display genuine-looking tomes of magic but don't offer them for sale. The Hexopedia looks, feels, and reads like an authentic artifact of wizardry, appealing to young fans of Harry Potter, Oz, Lord of the Rings, and other sword-and-sorcery books, films, and video games. Magic words are naturally as old as conjuring itself, echoes of the rhythm and vibration of creative power. A great many of these words have stood the test of time, passed on from master to apprentice, generation through generation. These ancient, musical, poetic incantations have a profound-but not necessarily unfathomable-mystique. For example, there is profound meaning in the clichéd image of a magician pulling a rabbit out of an empty hat with the word abracadabra. The magician is speaking an ancient Hebrew phrase that means "I will create with words." He is making something out of nothing, echoing that famous line from Genesis: "Let there be light, and there was light," only in this case the light is a white rabbit and perhaps a flash of fire. The magic word, whether it be abracadabra or another of the magician's choosing, resonates with us because there is an instinctive understanding that words are powerful, creative forces. Unlike with so many magic books on the market, parents need not fear any nefarious intent or ideological subtext; The Hexopedia promotes a deliberately positive, universal message about empowering one's communication skills for beneficial results. This is not an indoctrination into any system of belief or religious practice; rather, the book encourages readers' imaginations as it slyly teaches ways to choose words carefully. The book offers text and diagrams that seem mysterious and occult yet are constructive and purposively devoid of religious overtones of any kind. The Hexopedia is expressly designed to foster treasured youthful experiences, inspiring a love of literacy and learning as it promotes intellectual growth through enchantment and entertainment.
Spiritual adventurers are burning for truth, hungry for ways to affect and improve their destiny. Tarot can deliver, but most books offer impractical, confusing, irrelevant and regurgitated card interpretations, causing seekers to throw up their hands to say “I just don’t get it!” The good news? No Golden Dawn snooze-fest or Crowley catatonia in the book you’re holding. With raw simplicity and outrageous honesty, author Janet Boyer presents helpful, hilarious and relevant advice that will forever change how you see the cards, and finally equip you to understand, and read, the Tarot. No punches pulled. No sugarcoating. It’s time to be forearmed, forewarned and foresighted. It’s time to get...naked. '...a hard hitting, belly-laugh inducing, no nonsense guide to Tarot.'Jenne Perlstein
Magic Words: A Dictionary is a oneofakind resource for armchair linguists, popculture enthusiasts, Pagans, Wiccans, magicians, and trivia nuts alike. Brimming with the most intriguing magic words and phrases from around the world and illustrated throughout with magical symbols and icons, Magic Words is a dictionary like no other. More than sevenhundred essay style entries describe the origins of magical words as well as historical and popular variations and fascinating trivia. With sources ranging from ancient Medieval alchemists to modern stage magicians, necromancers, and wizards of legend to miracle workers throughout time, Magic Words is a must have for any scholar of magic, language, history, and culture.
What can we say authoritatively about the nature of this esoteric volume, beyond the presumption that it was a cherished heirloom and the fact that it was mostly lost to a fire? Historical truths are often inconclusive, pointing as they do in ambiguous directions toward fading memories and secret archives. What we can say is that occult forensic specialists have delicately pieced ashes back together. Read now with delight this most present prescient volume; protect it from any fire save that of your understanding enthusiasm and joy.
Merriam-Webster, move over! Until now, no English dictionary ever found the fun or the fascination in revealing the meanings of letters. One-Letter Words, a Dictionary illuminates the more than 1,000 surprising definitions associated with each letter in the English alphabet. For instance, Conley uncovers seventy-six distinct uses of the letter X, the most versatile, most printed letter in the English language. Using facts, figures, quotations, and etymologies, the author provides a complete and enjoyable understanding of the one-letter word. Conley teaches us that each letter's many different meanings span multiple subjects, including science—B denotes a blood type and also is a symbol for boron on the periodic table of elements—and history—in the Middle Ages, B was branded on a blasphemer's forehead. With the letter A, he reminds us that A is not only a bra size, but also a musical note. One-Letter Words, a Dictionary is a rich, thought-provoking, and curious compendium of the myriad definitions attributed to each letter of the English alphabet. This book is the essential desk companion, gift, or reference volume for a vast array of readers: wordsmiths, puzzle lovers, teachers, students, librarians, and armchair linguists will all find One-Letter Words, a Dictionary a must-have.
Instantly understand and even SEE a mystical image when you gaze upon a heavenly body.
Here is the book Merlin could have given a young Arthur . . . if only it had existed. Out of the millions of Harry Potter fans worldwide, there are tens of thousands who want to really do the magical things J.K. Rowling writes about. But would-be wizards must rely on information passed down from wizard elders. Is there a Hogwarts anywhere in the real world? A real Albus Dumbledore? Where is the book these aspiring wizards need? Luckily for all those fans, Oberon Zell-Ravenheart, today’s foremost genuine wizard, has written the essential handbook. What’s more, he has gathered some of the greatest names in Wicca—including Ellen Evert Hopman, Raymond Buckland, Raven Grimassi, Patricia Telesco, Jesse Wolf Hardin, Morning Glory Zell-Ravenheart, and many more into a modern-day “Grey Council” to publish for the first time everything an aspiring wizard needs to know. Lurking within the pages of Grimoire for the Apperntice Wizard are: Biographies of famous wizards of history and legend Detailed descriptions of magickal tools and regalia (with full instructions for making them) Rites and rituals for special occasions A bestiary of mythical creatures The Laws of Magick Myths and stories of gods and heroes Lore and legends of the stars and constellations Instruction for performing amazing illusions, special effects, and many other wonders of the magical multiverse Praise forGrimoire for the Apprentice Wizard “I can’t think of a better, more qualified person to write a Handbook for Apprentice Wizards. Oberon is a Wizard.” —Raymond Bucklland, author of Buckland’s Complete Book of Witchcraft “Oberon is not only extremely learned in the magickal arts but he communicates that knowledge with wit and charm.” —Fiona Horne, author of Witch: A Magickal Journey and star of Mad, Mad, Mad House
There is a vast world of reality into which science can no more enter than an elf can be Santa Claus. We regret to observe that rather than face it, and confess its inability to measure it, science turns its back upon it. Life is not always every-day life, and the insolvable mysteries are correlated not to formal rules but to spirit and inspiration. Are bits of wisdom liable to dwarf the subject? Indeed-and rightly! James Howell described the ingredients of a good proverb to be "sense, shortness, and salt." May Howell's cry resound through this present present collection of maxims on believing in one's elf.
There is perhaps no better way to conjure up the spirit of great antiquity than to roll dice. The very ancient game of throwing knucklebones dates back to the Trojan War (ca. 1194-1184 BCE), if we are to take Sophocles' word. The original knucklebone was technically a bone in a sheep's ankle, the astragalus, hence divination by astragalomancy. The great Greek philosopher Plato traced dice even farther back, to the ibis-headed Egyptian god Thoth, inventor of magic and writing and science, divine arbitrator, judge of the dead, and maintainer of the universe. Plato himself played dice not only with cubes but also tetrahedrons, octahedrons, dodecahedrons, and icosahedrons-the famous "Platonic solids" of geometry. Plato said, "God geometrizes," and that's a key to why dice have always been associated with divination-the geometric solids, as building blocks of the universe, embody truths on higher planes. Over the centuries, several rules have been associated with throwing dice for divination. "However, it is entirely a matter of personal choice whether these are followed or ignored. Many of these rules are arbitrary and were probably developed to add mystery and significance to divination by dice. Do not be afraid to develop your own guidelines, nor to be completely spontaneous, using the dice in different ways according to your instincts at the time. Trusting your instincts is the best way to get a good reading."
There is a great legend of the guardian angel who traveled across time and space for the human girl he loved, slaying those who would threaten her with a gleaming sword made of heavenly light. This is not that story.Jerome Hancock is Heidi Devine's guardian angel. Sort of. He's more of an angel trainee, in heaven's soul-rehabilitation program for wayward teens. And he's just about to get kicked out for having too many absences and for violating too many of the Ten Commandments for the Dead.Heidi, meanwhile, is a high school junior who dreams of being an artist, but has been drafted onto her basketball team because she's taller than many a grown man. For as long as she can remember, she's heard a voice in her head - one that sings Lynyrd Skynyrd, offers up bad advice, and yet is company during those hours she feels most alone.When the unthinkable happens, these two lost souls must figure out where they went wrong and whether they can make things right before Heidi's time is up and her soul is lost forever.Martha Brockenbrough's debut novel is hilarious, heartbreaking, and hopeful, with a sense of humor that's wicked as hell, and writing that's just heavenly.