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Regina Blake and Victoria Ash return to London to find its night society in chaos. Mithras, the city's ancient and powerful Kindred prince has come unhinged and hungers for the blood of his own kind. The Tremere of England move to depose the mad prince and his aids and take power for themselves. Can one woman restore order before the streets run red with blood? Does she even want to?
In the tradition of Annie Dillard and Natalie Goldberg, this resource for writers and non-writers alike shows the act of writing to be a dynamic means of knowing, healing, and creating the body, mind, and spirit.
Twenty years ago, Girton began his journey to become the Tired Land's finest assassin and now he'll face his greatest challenge yet in the riveting conclusion to RJ Barker's debut epic fantasy trilogy. Assassin Girton Club-Foot has lived in relative peace for many years, but now his king, Rufra ap Vthyr, eyes the vacant High-King's throne and will take his court to the capital. In a viper's nest of intrigue, the endgame of twenty years of politics and murder will be played out in the bid to become the King of all Kings. Friends become enemies, enemies become friends, and the god of death stands closer than ever, casting his shadow over everyone Girton holds dear. It's assassin versus assassin for the fate of a kingdom... Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
To Make the Wounded Whole describes how King's black messianic vision propelled him into fateful encounters with other black leaders, the war in Vietnam, black theology and world liberation movements.
A cynical assassin struggles to keep his magic a secret as he navigates a world torn apart by a war in this thrilling sequel to RJ Barker's fantasy debut, Age of Assassins In a desperate bid to escape the bounty on his head, assassin Girton Club-Foot has returned to Maniyadoc, but the kingdom he knew no longer exists. Three kings battle for supremacy in a land ravaged by war-and one of them is his old friend Rufra. With threats inside and outside the war encampment, Girton races to find the traitor behind an assassination plot. But his magic can no longer be contained and Girton may not be able to save even himself. It's assassin versus assassin for the life of a king... ​ Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
A young apprentice to an assassin becomes embroiled in a conspiracy that could destroy a kingdom in a brilliant epic fantasy debut by David Gemmell Award-nominated author RJ Barker To catch an assassin, use an assassin... Girton Club-foot has no family, a crippled leg, and is apprenticed to the best assassin in the land. He's learning the art of taking lives, but his latest mission tasks him with a far more difficult challenge: to save a life. Someone is trying to kill the heir to the throne, and it is up to Girton to uncover the traitor and prevent the prince's murder. In a kingdom on the brink of civil war and a castle thick with lies, Girton finds friends he never expected, responsibilities he never wanted, and a conspiracy that could destroy an entire kingdom. Praise for The Wounded Kingdom: "Dead gods, dread magic, and a lead that feels like a breath of fresh air. Great fun."―Peter Newman, author of The Vagrant "Often poignant and always intriguing, Age of Assassins reveals its mysteries with the style of a magic show and the artful grace of a gifted storyteller."―Nicholas Eames, author of Kings of the Wild "The most interesting treatment of the fantasy assassin trope in a while, and an involving narrative in its own right."―RT Book Reviews The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins For more from RJ Barker, check out: The Tide Child Trilogy The Bone Ships Call of the Bone Ships
Arthurian legends are reborn in the Civil War era in this addition to the author's Pendragon cycle of plays. In the autumn of 1864, Major Pendragon and some of his men wander in a dark forest, unable to find their way back to the Union Army. They encounter a young man who wants to become a soldier, a tattered revival tent where a demented preacher speaks gibberish while his daughter operates a pump organ, and an old man fishing near a haunted mansion who leads them to the Holy Grail. This eerie play offers new insights into characters also seen in Armitage, Green Man and Sorceress. The author was awarded a Playwriting Fellowship from the National Endowment for the Arts for Fisher King.
Intro -- Title -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 -- Chapter 5 -- Chapter 6 -- Chapter 7 -- Chapter 8 -- Chapter 9 -- Chapter 10 -- Chapter 11 -- Chapter 12 -- Chapter 13 -- Chapter 14 -- Chapter 15 -- Chapter 16 -- Chapter 17 -- Chapter 18 -- Chapter 19 -- Chapter 20 -- Chapter 21 -- Chapter 22 -- Chapter 23 -- Chapter 24 -- Chapter 25 -- Chapter 26 -- Chapter 27 -- Chapter 28 -- Chapter 29 -- Chapter 30 -- Chapter 31 -- Chapter 32 -- Chapter 33 -- Chapter 34 -- Chapter 35 -- Chapter 36 -- Chapter 37 -- Chapter 38 -- Chapter 39.
Told in vivid graphic novel form by a groundbreaking Eisner-nominated comics creator, the long-overdue biography of the legend who co-created Captain America, Iron Man, Black Panther, the Fantastic Four, the X-Men, and many more superhero favorites. “A fast-paced celebration of an underheralded legend within the comic-book industry.”—Kirkus Reviews NAMED ONE OF THE BEST BOOKS OF THE YEAR BY LIBRARY JOURNAL This sweeping, full-color comic book biography tells the complete life story of Jack Kirby, co-creator of some of the most enduring superheroes and villains of the twentieth century for Marvel Comics, DC Comics, and more. Critically acclaimed graphic novelist Tom Scioli breathes visual life into Kirby's life story--from his days growing up in New York during the Great Depression and discovering a love for science fiction and cartoons to his time on the frontlines in the European theatre of World War II where he experienced the type of action and adventure he'd later imbue his comic pages with, and on to his world-changing collaborations at Marvel with Stan Lee, where the pair redefined comics as a part of pop culture. Just as every great superhero needs a villain to overcome, Kirby's story also includes his struggles to receive the recognition and compensation that he believed his work deserved. Scioli captures his moves from Marvel to DC and back again, showing how Kirby himself and later his family fought to preserve his artistic legacy. Drawn from an unparalleled imagination and a life as exciting as his comic book tales, Kirby's super-creations have influenced subsequent generations of creatives in the comics field and beyond. Now, readers can experience the life and times of a comics titan through the medium that made him famous.
The tale of the quest for the Holy Grail is more than a story and a spiritual mystery; it also has a part to play in enhancing the modern reader's psychological, emotional, and spiritual well-being. This book includes well-known and well-loved stories, including the tale of the Wounded King, which have the ability to promote inner change, to heal, and to reawaken us to life.