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An adventure novel about four lucky kids and a mysterious, but thrilling ride for fans of Charlie and the Chocolate Factory or Jurassic Park! CastleCorp and the famous Castleton brothers are unveiling the World’s Greatest Adventure Machine! The roller coaster is an experience like no other, and four lucky kids have won the chance to be the first to ride it. There’s Trevor, whose latest stunt got him in trouble at school again. There’s Devin, whose father is pushing him to be the next Internet sensation. Nika’s wealthy grandfather isn’t too pleased about her participation. And Cameron, he’ll be the first to tell you, is a certified genius. The whole world is watching. But as the kids set off on their journey, they begin to realize that there is perhaps more to their fellow contest winners than meets the eye. And the Adventure Machine? It might just have a mind of its own. Join the contestants on their wild ride if you dare. Your adventure starts now! "[The World's Greatest Adventure Machine] made me laugh out loud as I was pulled through the twists and turns until my stomach dropped in suspense or I waved my hands in the air, cheering at the adventure. It will take you on a ride that you won’t soon forget!"-Peggy Eddleman, author of Sky Jumpers "A deftly written action/adventure novel...[that] will prove to be an enduringly popular addition to both elementary school and community library collections."-Midwest Book Review Praise for Frank Cole’s The Afterlife Academy: A Whitney Award Nominee “An appealing ghost story without being creepy, this title would be a great read for any reader looking for a mix of adventure and humor.” —School Library Journal “A fun, suspenseful read. . . . Cole’s fast-paced fantasy can be enjoyed by the entire family.” —Deseret News “The adventure of a lifetime—or after-lifetime.” —OBERT SKYE, author of the Leven Thumps series “A fast-paced and fun adventure that puts a new twist on the afterlife!” —PLATTE F. CLARK, author of Bad Unicorn
Don’t miss the #1 New York Times bestseller everyone is raving about! From the wild and wonderful imagination of the author of Dragons Love Tacos comes this hilarious, irresistible debut collection of six totally different stories with the same exact name. In these six stories, set in six distinct worlds, you’ll meet a boy and his robot nanny traveling the globe in search of the world’s tastiest treat, a child mechanical prodigy who invents the freshest dessert ever, and an evil ice cream truck driver who strikes fear in the heart of every kid in town. You’ll be transported to a beachside boardwalk with an ice cream stand run by a penguin, a hilltop realm ruled by a king with a sweet tooth, and a giant alien space lab with a lone human subject who longs for a taste of home. Each story features black-and-white interior illustrations from a different artist, including Daniel Salmieri, Charles Santoso, Liniers, Emily Hughes, Nicole Miles, and Seaerra Miller, making this book unlike any you've ever seen. So grab a cup or a cone, and watch out for brain freeze! You'll definitely want to save room for this treat.
A newbie to the track team, Patina must learn to rely on her teammates as she tries to outrun her personal demons in this New York Times bestselling follow-up to the National Book Award finalist Ghost by New York Times bestselling author Jason Reynolds. Ghost. Lu. Patina. Sunny. Four kids from wildly different backgrounds with personalities that are explosive when they clash. But they are also four kids chosen for an elite middle school track team—a team that could qualify them for the Junior Olympics if they can get their acts together. They all have a lot to lose, but they also have a lot to prove, not only to each other, but to themselves. Patina, or Patty, runs like a flash. She runs for many reasons—to escape the taunts from the kids at the fancy-schmancy new school she’s been sent to ever since she and her little sister had to stop living with their mom. She runs from the reason WHY she’s not able to live with her “real” mom anymore: her mom has The Sugar, and Patty is terrified that the disease that took her mom’s legs will one day take her away forever. And so Patty’s also running for her mom, who can’t. But can you ever really run away from any of this? As the stress builds, it’s building up a pretty bad attitude as well. Coach won’t tolerate bad attitude. No day, no way. And now he wants Patty to run relay…where you have to depend on other people? How’s she going to do THAT?
“This gonzo-journalistic exploration of the Silicon Valley techno-utopians’ pursuit of escaping mortality is a breezy romp full of colorful characters.” —New York Times Book Review (Editor's Choice) Transhumanism is a movement pushing the limits of our bodies—our capabilities, intelligence, and lifespans—in the hopes that, through technology, we can become something better than ourselves. It has found support among Silicon Valley billionaires and some of the world’s biggest businesses. In To Be a Machine, journalist Mark O'Connell explores the staggering possibilities and moral quandaries that present themselves when you of think of your body as a device. He visits the world's foremost cryonics facility to witness how some have chosen to forestall death. He discovers an underground collective of biohackers, implanting electronics under their skin to enhance their senses. He meets a team of scientists urgently investigating how to protect mankind from artificial superintelligence. Where is our obsession with technology leading us? What does the rise of AI mean not just for our offices and homes, but for our humanity? Could the technologies we create to help us eventually bring us to harm? Addressing these questions, O'Connell presents a profound, provocative, often laugh-out-loud-funny look at an influential movement. In investigating what it means to be a machine, he offers a surprising meditation on what it means to be human.
This book provides brief sketches of some of the largest machines on the planet.
After a dramatic jailbreak at a top-secret prison, the planet's most dangerous supervillains are on the loose! Luckily, Murph Cooper and the Super Zeroes are on hand to chase them down. But though they manage to bring in a whole host of bad guys, they can't find their nemesis Magpie anywhere. Little do they know that he's linked up with another old enemy.... the super smarmy Nicholas Knox is back! Together, they've developed a dastardly machine that can GIVE people superpowers! In the wrong hands, it has the potential to bring about the end of the World of Heroes as we know it ... and it just happens to be in the wrongest hands of all. Will the Super Zeroes triumph against the odds as they use their unusual talents and wits to bring down the world's craftiest villains?
Open out the giant fold-out pages to find out about some of the world's biggest, strongest and tallest machines. Full of the world’s biggest machines found on building sites, farms, airports and dockyards including one of the biggest machines ever, the bucket-wheel excavator used in mining. For the biggest of machines, the book includes two giant foldout pages. This attractive picture book format replaces the original board book format, ISBN 9781409507314.