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Delve into the surreal realm of Disgaea 2, the unique video game that continues to captivate gamers worldwide. Including 200 pages of full-color illustration, concept sketches, interviews with game developers, and strategies for play, this is the ultimate Disgaea compendium for enthusiasts of all levels.
It's the ultimate Disgaea art book, featuring the artwork of Takehito Harada and all four Disgaea games! This beautiful collection includes game covers, promotional art, book covers, soundtrack art, and tons more rare Disgaea pieces. No fan of this landmark RPG series should be without DISGAEArt!!!
Exclusive playable character Raspberyl DLC- Free access code included with the guide unlocks Raspberyl as a playable character in Disgaea D2.* Exclusive Lithograph Print - Each guide includes 1 of 3 unique pieces of art never-before released in the US and exclusively available with this guide. Limited Edition - This hardcover guide features unique cover art and high-quality paper to ensure it'll be popular with collectors for years to come. Stats, Maps & Strats - Whether you're a casual player or the hardest of the hardcore, we've got everything you need to reach the end, with all the stats, maps, and tactics that'll carry you through the Netherworld. Incredible Concept Art - We've dedicated a full chapter to art, sketches, and paintings, published together for the first time outside of Japan. This isn't just a guide; it's an artbook. Hit Someone For Trillions of Points of Damage - Do you want to punch some poor demon for so much damage that science will have to make up a new number for it? We'll show you how. The Daily Grind - We give you tips on how to most efficiently get through the Item World and the bonus stages. Meet, fight, and "befriend" a who's-who of Nippon Ichi superstars. *(DLC code only available in North America)"
• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
MuVi6 is the sixth edition of the publication dedicated to Visual Music – following MuVi (Granada, 2007), MuVi2 (Granada, 2009), MuVi3 (Almería, 2012), MuVi4 (Alcalá la Real, Jaén, 2015), MuVi5 (Granada and Alcalá la Real, Jaén, 2018) – an event integrated with the VII International Congress: “Synesthesia: Science and Art”, held from the 26th to 29th of October 2022, at the Faculty of Fine Arts of the University of Granada and at the Convento de Capuchinos in Alcalá la Real (Jaén), Spain. This event confirms its primary objective of providing perceivable, aesthetic (and synaesthetic) feedback on the theoretical contents addressed at the conference through lectures, debates and posters, proving over time, in the editions that have followed, to be capable of stimulating debate This particular edition, in line with the conference, aims to underline the challenge between the digital and the material: this is the interpretative key that we asked of both the authors of the preliminary essays anticipating the collection of works, and the authors of the video projects. Hybridisation was expressed on several levels, which can be summarised in two main trends: in the sources, where nature and the kinematics of the elements, e.g. liquids or gasses, are a source of inspiration; or in the hybridisation of techniques where the material and the digital alternate. Each edition surprises us with the richness of the productions, with increasingly complex compositional and technical solutions, undoubtedly facilitated by the evolution of audio/video software and visual programming languages that facilitate new aesthetic experiments. The sound/visual relationships are therefore as much the result of a perceptual analysis as of an algorithmic application that can escape the control of the perceivable
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
There are three major areas in the Disgaea universe, Celestia, which is home to the angels, the Human World, and the Netherworlds. The Netherworlds are split up into a bunch of different ones, each governed by an Overlord, who has their own set of rules. Those very same Netherworlds are now in danger of being destroyed or taken over by an evil army known as The Lost, who is being led Void Dark. However, a ray of hope appears in the form of Killia, who seems to have a deep grudge against Void Dark. Can he really go through the rumored 10 billion Lost soldiers and exact his revenge against Void? Let us guide you on the epic journey from Level 1 to Level 9999, as you shoot, punch and fry enemies with various skills in our Disgaea 5 comprehensive guide! - Detailed strategies on getting through the main story; - How to get through the postgame content, including beat the super optional boss; - Create and power up a character that can deal in excess of 10 billion damage; - Get the most out of the Item and Chara Worlds; - Obtain every single trophy in the game.