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The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
"One world. Five visions. Enter White Wolf Game Studio's World of Darkness through the eyes of six master storytellers"--Page 4 of cover
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn the secrets the Rom in the World of Darkness.
Last year, "The Essential World of Darkness" introduced readers to Vampire, Werewolf, Mage, Wraith, and Changeling. "The Quintessential World of Darkness" features more stories of the supernatural in a modern world that is a little too much like our own.
This book includes: A comprehensive look at the spirit reflection of the World of Darkness, designed for mortal and supernatural chronicles alike, Extended rules on the interplay between the flesh and the spirit, providing ways to use spirits and the spirit-touched in any chronicle, A variety of mortal perspectives, as well as an extensive selection of antagonists that come from the other side, New spirits, Ridden, rules and setting lore for Vampire: The Requiem[Registered], Werewolf: The Forsaken[Registered], Mage: The Awakening[Registered] and more. Book jacket.
Not all magicians move the world. So-called hedge wizards ply their arts in the shadows, wresting secrets from musty tomes and hidden glades. This rulebook and players guide in one explores the realm of these lesser sorcerers through hedge-magic rules, character creation, detailed sects and more.
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Martial-arts secrets available to all denizens of the night.
A character sourcebook for Vampire: The Masquerade