Download Free The Workshops Of The Twelfth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment Book in PDF and EPUB Free Download. You can read online The Workshops Of The Twelfth Aaai Conference On Artificial Intelligence And Interactive Digital Entertainment and write the review.

The Workshop Program of the Association for the Advancement of Artificial Intelligence's Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16) was held October 8-9, 2016. Participants met and discussed issues with a selected focus - providing a setting for active exchange on topics of interest.
Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.
AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.
Since its inception, AIIDE has had a primary focus of engaging industry and academics alike in the human-centered problem of AI for games. This year's AIIDE conference centers on the theme beyond games as a way to celebrate and foster the interdisciplinary underpinning of the conference.
AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.
Artificial intelligence is a major component contributing to the success of the computer game industry, setting the conditions for more immersive virtual environments and more engaging experiences. Artificial intelligence in the context of human entertainment also reveals difficult challenges for researchers and developers that are not found in other application domains. These challenges include creating believable opponents and companions; interactive storytelling; procedural content generation; data mining and analytics; player modeling; path planning; and developing tools and representations that empower designers to bring their visions to life. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games to fundamental questions of how intelligent systems can facilitate the entertainment of humans.