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The exodus of God's chosen Israel is the greatest story of redemption in the Old Testament. In more than 120 Christocentric, devotional meditations on the book of Exodus, Valerius Herberger shows his fervent belief that Jesus Christ is the center of every part of Scripture. Herberger does not seek to give an academic analysis or a grammatical exposition of each passage, but rather to emphasize the life and work of the Son of God. In these meditations the reader will find spiritual and practical applications for every Christian today. Intertwining the words of Scripture and the poetry of the Church's hymnody with his own pastoral insight, Herberger teaches the faith and preaches the truth of salvation in Jesus.
By Jerome Rothenberg. Contributions by Steven Clay.
A fascinating guided tour of the ways things work in a modern city “It's a rare person who won't find something of interest in The Works, whether it's an explanation of how a street-sweeper works or the view of what's down a manhole.” —New York Post Have you ever wondered how the water in your faucet gets there? Where your garbage goes? What the pipes under city streets do? How bananas from Ecuador get to your local market? Why radiators in apartment buildings clang? Using New York City as its point of reference, The Works takes readers down manholes and behind the scenes to explain exactly how an urban infrastructure operates. Deftly weaving text and graphics, author Kate Ascher explores the systems that manage water, traffic, sewage and garbage, subways, electricity, mail, and much more. Full of fascinating facts and anecdotes, The Works gives readers a unique glimpse at what lies behind and beneath urban life in the twenty-first century.
The Works of Mercy introduces readers to the seven corporal and seven spiritual works of mercy, inviting readers to explore mercy in our everyday lives. James Keenan defines mercy as “the willingness to enter into the chaos of another,” and it is one of the central elements of the Christian faith. Over the centuries Christians have defined themselves by feeding the hungry, clothing the naked, and caring for the sick. The book explores the traditional works of mercy and also looks at how mercy enters into ordinary life, in the way we care for our families and the way we care for ourselves. The third edition features more inclusive language to resonate with readers of all backgrounds, new case studies and examples—from health care to the prison system, and new material on how Pope Francis and his papacy reflect mercy.
Families with young children will love this illustrated Bible story book that teaches kids about the character of God. A sequel to the popular Mighty Acts of God.
Without Henry, wildflowers would go unwatered in dry weather and rivers would have no crossing stones. Without him, who would bring news of coming storms? Henry works, but no one seems to notice. “You’re not doing anything today,” his friend says. “Come fishing with me.” “Not today,” says Henry as he digs up a healing plant for a neighbor. Though he never gets paid, Henry works for more than money. In this fourth book about Henry David Thoreau, D. B. Johnson’s quiet story flows through morning’s mist to evening’s glow, when, at last, Henry’s most important work is revealed!
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
This translation of all the poems in the main body of the work of George extensively revises the first publication of The Works of Stefan George which appeared in 1949. The editors have also expanded the volume, adding a number of George's early poems under the collective title Drawings in Grey, two essays (including the eulogy on Holderin), and the lyrical drama The Lady's Praying along with a commentary by the translators.
"Our Reasonable Faith" is an accessible digest of the author's famous four volume "Reformed Dogmatics" and clearly presents the fundamental doctrines of Biblical theology. A practical handbook of theology, it is an outstanding and comprehensive statement of Christian faith and doctrine. Fully supported by Scriptural references, this book provides students, teachers, pastors, and lay readers with a readable, thorough, and systematic presentation of God's revelation.