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Thomas Martin is a pranksterone of those guys who thinks his jokes are funny. Living in the foothills of the Smokey Mountains, he revels in executing pranks on the campers and hikers; he has mastered the art of scaring the city folk. Sometimes his stunts have deadly consequences. He calls himself the Woodsman. Though loyal to her father, Martins ten-year-old daughter Jennifer is often afraid, especially when Martin abuses her mother, Eileen. Jennifer is with him the day a hiker dies as a result of one of his foolish pranks, bringing the family to a breaking point. Just a few days before Jennifers eleventh birthday, Martin is brutally murdered. Eileen disappears, and Jennifer has no memory of her fathers tragic death. Time passes, but Jennifer has her never forgotten the abuses her father heaped on the family. She now leads a life full of murder and deceit, getting revenge on those who mistreat women and those who stick their noses in her business. Her mother served revenge up on a platter, but for Jennifer, revenge is spoon-fed and dressed to kill. She is the Woodsmans daughter.
A big raw-boned, brave novel in the post civil War era.
Simple versions of more than sixty fables use animals to teach lessons about wise and foolish human behavior.
Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students’ interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: step-by-step instructions on how to implement fantasy-gaming in the classroom tips on how to assess students’ critical and creative reasoning skills easy to understand rules for fantasy role-playing detailed adventure quests provided that target a wide array of skill sets overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities recommendations on how to use fantasy role-playing as a type of service learning in college classrooms
Index -- About the Author -- Back Cover
It is easy to be overwhelmed by the sheer volume of business books flooding the market today. Even more daunting is the task of weeding through them to find the "golden nugget" of wisdom inside. In Aesop and the CEO, David Noonan has simplified the process by providing this well-researched primer of the most essential advice from the greatest business books ever written. Further, in a clever melding of modern business sense and ancient wisdom, he has used the animal-based stories of Aesop as springboards to launch these 50 lessons. Both entertaining and informative, Aesop and the CEO includes advice from well-known leaders such as Bill Gates, Sam Walton, Donald Trump, and Lee Iacocca. The short, easy-to-read vignettes cover every aspect of corporate life: negotiations, hiring and firing, mergers and acquisitions, marketing and sales, and day-to-day management.
A New York advertising executive leaves his job in the city to write poetry in a hut by the sea. Once there he finds himself caught in the coils of his attraction to two women—a situation that so unsettles his wits that he falls prey to a heavily symbolic dream obsession.
“I heard one [presidential] candidate say that what this country needed was a president for the ‘90s,” Ronald Reagan once said. “I was set to run again. I thought he said a president in his 90s.” Abraham Lincoln, in one instance, was able to put a serious injury in a humorous light; in response to a young woman’s question about where a soldier was wounded, Lincoln replied, “Ma’am, the bullet that wounded him would not have wounded you.” Presidents often bring a sense of humor to the White House with them, allowing the American public to catch a glimpse of their not-so-serious sides. This book examines how five of the nation's funniest chief executives—Abraham Lincoln, Calvin Coolidge, Franklin D. Roosevelt, John F. Kennedy, and Ronald Reagan—used wit and humor to their advantage during their terms as president, and how their management of the Executive Branch was thereby enhanced. As a bonus, the effective use of humor by several unsuccessful presidential candidates is surveyed.
Abraham Lincoln's Legacy of Laughter, a substantial revision of P. M. Zall's 1982 classic, Abe Lincoln Laughing, consists of stories, jokes, and anecdotes on a wide range of topics by and about Abraham Lincoln before and after he became president. Establishing which tales are authentic and which are frauds and delusions, Abraham Lincoln's Legacy of Laughter includes stories derived from Lincoln's writings and speeches; writings by others up to April 1865; post-Civil War writings by those who knew him; and writings by others about Lincoln in later decades, including a sample from the twentieth century. Within each group, entries are arranged in the order they appeared in print. The volume contains notes, a bibliography, an index of the entries by section, and a subject index.
"Davina is the younger daughter of Lord Shelford and she has fallen for an actor who did not meet her father's approval. He has banished her from London to his newly acquired country seat, Priory Park, where Davina felt lonely, but not for long.She soon meets the Delverton brothers who live nearby, and also their mysterious companion, Jed Barker. There are dark secrets surrounding Priory Park and the Delverton family, but Davina cannot help becoming attracted to the handsome Lord Delverton despite his indifference to her. Under pressure from her father, she announces her engagement to the younger brother, Howard, only to find him equally cold and detached. There have been a spate of robberies in the neighbourhood and suspicion falls on the local gypsies. Davina meets the beautiful and sensuous Esme, not realising what a strong influence she will have on her future happiness. Despite herself, Davina finds she is in a most precarious position and in great danger from the forces swirling around her. How Davina unravels the mysteries of Priory Park and the Delverton family and discovers that her real true love has loved her from the moment they first met is told in this exciting and fast moving romance by Barbara Cartland."