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Randal, a young wizard, receives a powerful statue from a dying man which causes him to go on a dangerous adventure.
Open the door to the School of Wizardry for an enchanting experience as you journey through the Grottos with magical instructors. You will travel through history with a shape-shifter, experience a Wiccan ceremony, discover a new astrology with a modern witch, explore the human body with a doctor who appears as a bird, and delve into the science of quantum thought with an eccentric professor. Learn how to perform magic with the headmaster, based on the knowledge acquired in the Grottos, and experience a personal revelation in the final ceremony. Then open the Crypt to explore other possibilities. Escape the trap of limited thinking. Learn the secrets of wizards and how to think out of the box to become more than you can be!
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
Determined to become a wizard, twelve-year-old Randal is delighted to be accepted into the famed School of Wizardry, but his apprenticeship is marred when he realizes that one of the master wizards is using evil spells to destroy the school and gain supreme power.
The latest title in a series based on characters from the best-selling War of Souls trilogy. This title is the next in a series that explores the lives of key characters from Margaret Weis & Tracy Hickman's New York Times best-selling War of Souls trilogy. Wizards Conclave describes events that directly overlap events during the War of Souls, and it features two lead characters familiar to any fan of the Dragonlance world. Author Douglas Niles is well-known to and popular with both recent and long-term Dragonlance novel fans.
Wizards with magical powers to heal the sick, possess the bodies of their followers, and defend their tradition against outside threats are far from the typical picture of Buddhism. Yet belief in wizard-saints who protect their devotees and intervene in the world is widespread among Burmese Buddhists. The Buddha’s Wizards is a historically informed ethnographic study that explores the supernatural landscape of Buddhism in Myanmar to explain the persistence of wizardry as a form of lived religion in the modern era. Thomas Nathan Patton explains the world of wizards, spells, and supernatural powers in terms of both the broader social, political, and religious context and the intimate roles that wizards play in people’s everyday lives. He draws on affect theory, material and visual culture, long-term participant observation, and the testimonies of the devout to show how devotees perceive the protective power of wizard-saints. Patton considers beliefs and practices associated with wizards to be forms of defending Buddhist traditions from colonial and state power and culturally sanctioned responses to restrictive gender roles. The book also offers a new lens on the political struggles and social transformations that have taken place in Myanmar in recent years. Featuring close attention to the voices of individual wizard devotees and the wizards themselves, The Buddha’s Wizards provides a striking new look at a little-known aspect of Buddhist belief that helps expand our ways of thinking about the daily experience of lived religious practices.
Discover a world where magic and science collide, where a courageous botanist and a wizard of medium ability must navigate perilous challenges and ancient mysteries to save their kingdoms from a devastating threat. In Plague Wizards, Alison Mackarg's journey to Scotland takes an unexpected turn when she's transported to a land with unfamiliar plant life and where people rely on magic over technology. With a magically implanted understanding of the local language and a growing fascination with the world around her, Alison gets caught up in the murder of one of the tribesmen where she is staying. Meanwhile, Royin Gredion's-Child awakens as the new Grand Master of Pangwa Household, burdened with the legacy of a catastrophic magical disaster that threatens his kingdom. All magic comes at a cost, and their world is on the brink of chaos. As Alison and Royin's paths intersect, they must confront their own traumas and differences to unravel the truth behind the impending doom. From the enigmatic kingdom of Saljashin to the peaceful village of Strick's Bolg, they face dangerous foes and unexpected allies. Plague Wizards is a riveting tale of resilience, courage, and the pursuit of knowledge in the face of adversity. Will Alison's unconventional insights into disease, Royin's mastery of magic, and a daring plan to relocate Pangwa Household be enough to thwart the devastating plagues and restore order to their lands? As ancient forces awaken and secrets unfold, they must journey beyond their worlds to secure a brighter future. This compelling and intricate fantasy novel will captivate your imagination and keep you on the edge of your seat until the very end.
An io9 Can't Miss Science Fiction and Fantasy title in March 2014. Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little "tweaks" have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard. What could possibly go wrong? An American hacker in King Arthur's court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin...and not, y'know, die or anything.
The fourth book in the New York Times bestselling series by Jessica Day George, where a dangerous wizard threatens to destroy Castle Glower for good . . . Fridays at Castle Glower are about to get interesting! With newborn griffins hatching left and right, new Castle passageways to explore, and an out-of-the-blue wedding to plan, life is as exciting as ever for Celie, Lilah, and Rolf. But when the dangerous, ancient wizard Arkwright escapes from the dungeon, no one can rest until he is found. Celie has an idea of where he may be hiding, but the only way to stop him could be to erase parts of the Castle for good. With danger lurking behind every tapestry and under every trapdoor, can Celie outsmart Arkwright fast enough to save her family and Castle Glower? Don't miss these other stories from New York Times bestselling author Jessica Day George: The Rose Legacy series The Rose Legacy Tuesdays at the Castle series Tuesdays at the Castle Wednesdays in the Tower Thursdays with the Crown Fridays with the Wizards Saturdays at Sea Dragon Slippers series Dragon Slippers Dragon Flight Dragon Spear The Twelve Dancing Princesses series Princess of the Midnight Ball Princess of Glass Princess of the Silver Woods Sun and Moon, Ice and Snow Silver in the Blood