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Into the Shattered Tomb In the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as The Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn the one thing none of their adventures have taught them: how to trust each other. From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game.
In the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as the Masked, the victim of a magical curse that forces him to hide his face, and an escaped halfling slave woman named Tantaerra. Thrown together by chance, the two fugitives find themselves conscripted by both sides of the conflict and forced to search for a magical artifact that could help shift the balance of power and end the bloodshed for good. But in order to survive, the thieves will first need to learn to the one thing none of their adventures have taught them: how to trust each other. From New York Times bestselling author and legendary game designer Ed Greenwood comes a new adventure of magic, monsters, and unlikely friendships, set in the award-winning world of the Pathfinder Roleplaying Game. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A noble scholar visiting Mulmaster gets more than enough material for his research when he becomes entrapped in the city's political games The city of Mulmaster, nicknamed the City of Danger, is run down and teeming with corruption and crime. Unfortunately, it is also the next stop on Volothamp Geddarm's—minor wizard and esteemed traveling scholar—research trip for his upcoming Guide to the Monsoon. The deadly city may become Volo’s final resting place when a rescue mission embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerûn. Volo’s calling may be to stand as an impartial scholar—but with danger and evil around every corner, he must go beyond his usual duties to protect himself, his friends, and the realms.
Set in the world of the role-playing game, Pathfinder.
The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them. And all rumors aside, Waterdeep has become . . . a City of Murderers. Death Masks is loosely connected to the Elminster series and Sage of Shadowdale series.
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
Cadderly the warrior-priest discovers a magical book whose secrets may help him to defeat the Chaos Curse once and for all Cadderly’s spiritual and moral wrestlings reach a crescendo upon his discovery of the mysterious Tome of Universal Harmony. While he is eager to defeat evil, his battles against the Chaos Curse have taken him far from his scholarly inventor’s life, and the magical book from his priestly order calls to him in ways he cannot fully comprehend. But adventure isn't finished with the young cleric yet. Cadderly and his friends face great danger from a sinister killer and the assassins of the Night Mask, all of whom lurk in the streets of the city of Carradoon. With the dreaded Chaos Curse still at large and new enemies at every turn, can Cadderly find both his faith and his warrior’s courage before it’s too late?
Gives the twenty-two secrets for becoming a Wizard, including how to make a wand, read an oracle, and achieve member status in the Wizards' Guild.
The Inquisitives are the "private eyes" of the Eberron world, solving murders with magic and steel. A diplomat has been murdered and an innocent man has been accused. An up-and-coming young Inquisitive is brought in to solve this high-profile case, but corruption, money, and power stand in her way.
"If ever your heart has said, 'The great days are no more. The golden afternoon of golden tales has faded into night, and I came late, born out of time, to warm my hands at the embers that flicker and fade hour by hour' -- read this. . . Here are ghosts grim and gentle, red gold of Ophir, and fell weavings. Here is a tale to keep Scheherazade talking a hundred years." -- Gene Wolfe "Darrell Schweitzer is a fine writer . . . Not only is he skilled in the exotic use of the best trappings of Fantasy, he employs a disquieting awareness of the dark nooks of the mind and soul. . . .Best of all, Schweitzer is a story-teller, by whose smoky fire one may sit spell-bound." -- Tanith Lee "Superlative." --Interzone Darrell Schweitzer has been three-times nominated for the World Fantasy Award, twice for Best Collection, and once for the novella "To Become a Sorcerer," which forms the first four chapters of this book. He is also the author of "The White Isle," "The Shattered Goddess," and nearly 300 short stories, many of which are collected in such volumes as "The Darrell Schweitzer Megapack." An expert on fantastic fiction, who has written books about Lord Dunsany and H.P. Lovecraft, he also co-edited the legendary "Weird Tales" magazine.