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Three children visiting relatives in Scotland become involved in the plans of a diabolical wizard.
Adventure, magic, and hilarity collide in New York Times bestselling author Carrie Ryan and John Parke Davis's first book in a fantastical series. To Master Thief Fin, an orphan from the murky pirate world of the Khaznot Quay, the Map is the key to finding his mother. To suburban schoolgirl Marrill, it's her only way home after getting stranded on the Pirate Stream, the magical waterway that connects every world in creation. With the help of a bumbling wizard and his crew, they must scour the many worlds of the Pirate Stream to gather the pieces of the Map to Everywhere--but they aren't the only ones looking. A sinister figure is hot on their tail, and if they can't beat his ghostly ship to find the Map, it could mean the destruction of everything they hold dear! Heart-pounding escapades and a colorful cast of characters will have readers setting sail through this wholly original and unforgettable tale.
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
Originally published in 1968, Ursula K. Le Guin's A Wizard of Earthsea marks the first of the six now beloved Earthsea titles. Ged was the greatest sorcerer in Earthsea, but in his youth he was the reckless Sparrowhawk. In his hunger for power and knowledge, he tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tumultuous tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
"The Writer's Map is an atlas of the journeys that our most creative storytellers have made throughout their lives. This collection encompasses not only the maps that appear in their books but also the many maps that have inspired them, the sketches that they used while writing, and others that simply sparked their curiosity. " -- Publisher's description
Featuring 15 current physical, political and thematic maps; packed with photos, charts, infographics. Includes Handbook of Map Skills and glossary of atlas terms.
An unearthly adversary descends on an idyllic fantasy world, corrupting magic against good and slaughtering innocents, and only a single man can stop him.
A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book
The enchanted map of Hogwarts comes to life with this guidebook. The included wand doubles as an invisible ink marker and light. The light reveals invisible ink secrets on the fold-out map pages, while the pen can help readers create their own magical map, using the blank parchment included at the back of this book. Full color. Consumable.