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In a world of increasingly strident identity politics, a theological approach, claiming no more than the outworking of subjectivist sentiment, offers no remedy. What if a key factor in this predicament is a misrepresentation of the operation of metaphor? This acknowledged building-block of language looks set to become a mere component of the wearer's spectacles. The consequences for theology, philosophy, literature, and even the sciences are yet to be charted. This book takes readers on a journey to the Land of Oz and asks whether our culture, while discarding past errors, can reconnect with the spiritual bonds that underpin language, truth in its various forms, and identity. Companions on the road are Dorothy and her friends, Sallie McFague and the Wizard, Paul Ricœur and C. S. Lewis, and others.
A spoof field guide, which informs all aspiring wizards about wizardry and magic. The handbook includes wizard history, magic spells, illusions, photographs and a personal ID card. Fun quizzes and helpful diagrams should enable anyone to become a fully fledged wizard.
Harry Potter and the Cursed Child is one of the most celebrated stage productions of the past decade. Opening in London's West End in 2016, on Broadway in 2018 and in Melbourne 2019 - and with more productions worldwide still to come - the play has smashed records, collected countless rave reviews and awards, and captivated audiences night after night. Now readers are invited behind the scenes to experience the show's journey to the stage - from the earliest stages of development with producers Sonia Friedman and Colin Callender, to the crafting of the eighth Harry Potter story with J.K. Rowling, director John Tiffany and playwright Jack Thorne, and to the gathering of an extraordinary team of artists and actors together to bring this new part of Harry's story to life. With stunning photography, insightful interviews and never-before-seen sketches, notes, candid backstage photos and more, this full-colour eBook edition also consists of five videos - including two pieces of theatre makeover time-lapse footage - and offers readers unparalleled access to this unique production. It will be enjoyed by Harry Potter fans and theatre-lovers alike.
"Shazaam! Create fabulous illusions and perform magic tricks just like a long line of wizards, magicians, and conjurors have done throughout the years. I'm a 600-year-old wizard, and I want to share my magical secrets with you, my chosen apprentice. Are you ready to make the impossible possible?" -- page 4 of cover.
DigiCat Publishing presents to you this special edition of "Magic, Stage Illusions and Scientific Diversions, Including Trick Photography" by Albert A. Hopkins. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
“Fans of all that is wizardly will love this one.”—School Library Journal. “Lavishly illustrated throughout...the first of its kind, a fabulous fantasy and a how-to crafts book in one.”—Hobby Merchandiser.
Secrets and illusions abound as a group of young magicians competes for the prize of a lifetime in this gripping adventure, the first in an enthralling new series from debut author Justyn Edwards. Magic is about dreaming what is impossible and making it possible. It's the innocent young mind in all of us that loves it. We want to be filled with wonder. We want to believe. I want the winner of this competition and the recipient of my legacy to dare to dream big. So, let the Great Fox Hunt begin. Thirteen-year-old Flick Lions has won a place on a new television show, in which young people compete to win the legacy of The Great Fox, one of the world's most famous magicians. But Flick isn't interested in uncovering the Great Fox's tired old magic tricks - she's after something much more important. The magician destroyed her family, and this is Flick's only chance to put things right. Inside the Fox's house is a secret that will change the world of magic for ever, and Flick will go to any lengths to find it.
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Kit and the Wizard experiment with colors, finding that some colors vibrate when placed next to each other.
Beware the evil wizard that offers the magic pipe. He promises power and immortality. Instead, he will give you a gift of evil horror that will terrorize you down to the bottom of your soul. evil, horror, terror