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“A magical story full of humor and heart.” —Katherine Applegate, Newbery-winning author of The One and Only Ivan For fans of The Hero’s Guide to Saving Your Kingdom comes an offbeat, comedic spin on the Excalibur legend told from the point of view of a talking dog who wants to be a magician! Meet Nosewise. He’s spunky. He’s curious. And he’s a dog who can’t understand why his pack mates Merlin and Morgana spend all day practicing magic tricks. If it’s a trick they want, he’s the dog to ask! He can already Sit!, Stay!, and Roll Over! But there’s no way Nosewise is Stay!ing when his master and best friend, Merlin, is kidnapped. There’s nothing Nosewise won’t do to get Merlin back, even if it means facing the strange Fae people and their magic-eating worms, or tangling with the mysterious Sword in the Stone. But it may take more than sniffing out a spell to do it! Nosewise’s hilarious escapades and steadfast loyalty get him and his companions through King Arthur’s Dark Ages. "An entertaining adventure full of humor and magic" –Booklist "A delightful magical fantasy, perfect for fans of fairy tales, legends, and dogs.” –School Library Journal "An ingenious and entirely credible (at least dog lovers will agree with this) twist on the familiar tale.” –Kirkus Reviews "Nosewise is one of the silliest narrators around." —The Bulletin
“A magical story full of humor and heart.” —Katherine Applegate, Newbery-winning author of The One and Only Ivan For fans of The Hero’s Guide to Saving Your Kingdom comes an offbeat, comedic spin on the Excalibur legend told from the point of view of a talking dog who wants to be a magician! Meet Nosewise. He’s spunky. He’s curious. And he’s a dog who can’t understand why his pack mates Merlin and Morgana spend all day practicing magic tricks. If it’s a trick they want, he’s the dog to ask! He can already Sit!, Stay!, and Roll Over! But there’s no way Nosewise is Stay!ing when his master and best friend, Merlin, is kidnapped. There’s nothing Nosewise won’t do to get Merlin back, even if it means facing the strange Fae people and their magic-eating worms, or tangling with the mysterious Sword in the Stone. But it may take more than sniffing out a spell to do it! Nosewise’s hilarious escapades and steadfast loyalty get him and his companions through King Arthur’s Dark Ages. "An entertaining adventure full of humor and magic" –Booklist "A delightful magical fantasy, perfect for fans of fairy tales, legends, and dogs.” –School Library Journal "An ingenious and entirely credible (at least dog lovers will agree with this) twist on the familiar tale.” –Kirkus Reviews "Nosewise is one of the silliest narrators around." —The Bulletin
For fans of The Hero's Guide to Saving Your Kingdom comes an offbeat, comedic spin on the Holy Grail legend as told by the lovable Nosewise--talking dog and wizard-in-training! The magical realm of Avalon has gone to the dogs--well, one dog. Nosewise, the hilarious talking pup and wizard-in-training, can wield powers untold...but he has yet to master the powerful sword Excalibur. This dog still has some new tricks to learn. But Lord Oberon's evil worms threaten to eat all magic in existence. Nosewise and his pack, the street urchin Arthur, the sorceress Morgana, and his beloved master Merlin, must find the Holy Grail, the one item that can save them all. The only problem: the goblet is hidden in the legendary castle of Camelot--which has been missing for centuries! Worse, Queen Mab, sovereign of dreams, is planning havoc of her own. As naps turn to nightmares, Nosewise will have to rely on his smarts and his snout, or the dog days will be over! Popular author Eric Kahn Gale returns with a fast-paced fantasy adventure that stands out from the pack!
From the author of How to Train Your Dragon: Two young heroes fight to save their beloved homes in the next thrilling installment of the internationally bestselling Wizards of Once series. Xar and Wish are heroes with a huge task ahead -- confronting the Nuckalavee is not for the fainthearted. But with Magic and Iron together, they might just have a chance of saving their beloved homes from those who seek to destroy everything they hold dear. The third electrifying book in The Wizards of Once series fizzes with magic and introduces us to a host of glorious new characters: bears and piskies and magical pins and needles to name but a few. Beloved bestselling author Cressida Cowell once again brings her trademark wit and stunning combination of action, adventure, humor, and incredible artwork to this epic new adventure, sure to transport and enchant readers. Stunningly written, magnificent in scope, hilarious and thrilling, Knock Three Times immerses you in a world you won't ever wish to leave.
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
What if God were a teenaged boy? In the beginning, Bob created the heavens and the earth and the beasts of the field and the creatures of the sea, and twenty-five million other species (including lots of cute girls). But mostly he prefers eating junk food and leaving his dirty clothes in a heap at the side of his bed. Every time he falls in love, Earth erupts in natural disasters, and it's usually Bob's beleaguered assistant, Mr. B., who is left cleaning up the mess. So humankind is going to be very sorry indeed that Bob ever ran into a beautiful, completely irresistible girl called Lucy . . .
A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book
While Nita mourns her mother's death, teenage wizard Kit and his dog Ponch set out to find a young autistic boy who vanished in the middle of his Ordeal, pursued by the Lone Power.
Kaytek is surprised to learn that he can perform magic and change reality, but when his magic results in chaos, he roams the world searching for a higher purpose for his abilities.
Book Three of the Magic Kingdom of Landover Series It all began when the half-able wizard Questor Thews announced that finally he could restore the Court Scribe Abernathy to human form. It was his spell that had turned Abernathy into a Wheaten Terrier—though with hands and able to talk. All went well—until the wizard breathed the magic dust of his spell and suddenly sneezed. Then, where Abernathy had stood, there was only a bottle containing a particularly evil imp. It had been in the collection of Michael Ard Rhi, former King of Landover, now exiled to Earth. Abernathy must now be a part of that collection! High Lord Ben Holiday set forth for Earth, taking his green but beautiful love, Willow, with him. Unfortunately, they were long in returning. And without the soil in which to root as a tree at times, Willow could not long survive. That left it up to Questor Thews to save them. Grimly he set out to seek help, knowing himself to be incompetent. And to make things worse, the imp had escaped and sought the help of the evil witch Nightshade, now back from exile in Faerie. Questor's only idea seemed impossible, but . . .