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Will’s journey from naïve apprentice to a mature wizard is almost complete and his ever-growing mastery has reached unseen heights. But his power does not exist in a vacuum. His rising star threatens to eclipse the existing powers and a new balance must be found, one that either accepts his primacy or extinguishes his light. After Will’s resounding successes in the war with Darrow the king plots to eliminate his young rival. Driven to desperation, Will is forced to negotiate for scraps between four brokers of power. An ancient lich driven by vengeance. The fae queen to whom all are just pawns in a deadly game. A nervous lord of Hell, because Will may have killed his predecessor, twice. A primal beast, feared above all. With mortal enemies as his allies, Will must survive to face the king—and the deadly secret he plans to unleash. Ancient foes have risen and the final battle has begun. With the world hanging in the balance, king and wizard clash, but only one can wear the Wizard’s Crown.
The ancient magic of wizards was anything but dark. It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses. But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death. His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
War looms on the horizon but Selene’s training as a wizard must begin, even though her age makes success nearly unattainable. Will searches for a solution, but their only hope may be a dangerous bargain with the king. The fate of two nations lies on Will’s shoulders and the future is paved with violence. With few options, he needs the aid of uncertain allies and dubious friends. Traitors lurk among them, and soon he will be forced to choose who to trust—and who to sacrifice. For a terrible power has arrived in Darrow, and the price of victory will be paid in blood.
The looming war with Darrow has faded to a distant shadow, but Will's continued studies at Wurthaven are disrupted by an unforeseen threat. Selene's absence has raised suspicion among her friends and more importantly the king, who is now directing his ire at the obvious culprit, her new husband. Meanwhile the citizens of Cerria have begun disappearing and a shadowy figure is stalking Will's half-sister, Laina.With his power pushed to the limit, Will finds himself attempting to preserve a family that rejected him from enemies he never knew existed-all while trying to save a city whose king might rather see him dead. Desperate for help, he may not be able to trust the powers that have helped him in the past, for the fae could be the source of the catastrophe, even as they offer their assistance-for a price.Evil stalks the streets of Cerria at night, seeking the heart's blood of his family, the destruction of the city, and the death of the king. Will may have to decide what is most important for Terabinia, preserving the people of its most prosperous city, or saving its questionable ruler?
“A magical story full of humor and heart.” —Katherine Applegate, Newbery-winning author of The One and Only Ivan For fans of The Hero’s Guide to Saving Your Kingdom comes an offbeat, comedic spin on the Excalibur legend told from the point of view of a talking dog who wants to be a magician! Meet Nosewise. He’s spunky. He’s curious. And he’s a dog who can’t understand why his pack mates Merlin and Morgana spend all day practicing magic tricks. If it’s a trick they want, he’s the dog to ask! He can already Sit!, Stay!, and Roll Over! But there’s no way Nosewise is Stay!ing when his master and best friend, Merlin, is kidnapped. There’s nothing Nosewise won’t do to get Merlin back, even if it means facing the strange Fae people and their magic-eating worms, or tangling with the mysterious Sword in the Stone. But it may take more than sniffing out a spell to do it! Nosewise’s hilarious escapades and steadfast loyalty get him and his companions through King Arthur’s Dark Ages. "An entertaining adventure full of humor and magic" –Booklist "A delightful magical fantasy, perfect for fans of fairy tales, legends, and dogs.” –School Library Journal "An ingenious and entirely credible (at least dog lovers will agree with this) twist on the familiar tale.” –Kirkus Reviews "Nosewise is one of the silliest narrators around." —The Bulletin
Now a student at Wurthaven, Will is confronted with the truth of the present. The powerful magic embodied by wizards like his grandfather is but a distant memory, while the practice of the current day is timid and uninspired, and yet he needs the knowledge still preserved and managed by the college. At every turn he finds that sorcery is supreme, while wizards are trained merely to assist and support those who hold the real power—a power based on an evil so deep that few living know the truth of its foundation. As a student of wizardry, he’s expected to know his place and stay in it, but Will isn’t like the other students. His grandfather’s teaching has made him into something different, something forgotten—something they will learn to fear. If he can grow into his power. With every choice, every refusal to submit, Will creates more enemies, enemies who aren’t content to let him live in peace. Without friends or support, Will must survive the knives in the dark, for Cerria is no place for those who refuse to follow the rules.
A hidden door. A magical staircase. Discover the world of Droon! Has Eric gone bad for good? The young wizard has joined forces with the villainous Moon Dragon, Gethwing, to seek out a magical artifact that will give them untold power.Keeah, Julie, Neal, Galen, and Max know they need to do whatever it takes to stop Eric and Gethwing-- even if it means putting their old friend in harm's way.But Gethwing is planning something more terrifying than even Galen can predict. And with Eric at his side, he may be unstoppable. . .
Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.
The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown. Roland J. Green is the author of the Starcruiser Shennandoa and Wandor series and numerous Conan novels, and is coauthor (with Jerry Pournelle) of the Jannisaries series. The Warriors series details the exploits of the heroes and villains of the War of the Lance.
A hidden door. A magical staircase. Discover the world of Droon! There's no place like home! Eric and his friends have finally restored the Rainbow Stairs, but that was the easy part. Now Gethwing is loose in the Upper World, and the Moon Dragon is causing big trouble. Eric, Julie, and Neal have to protect their town, but they're up against mysterious creatures, strangely-behaving parents, and powerful magic. Can the kids stop Gethwing before he destroys the Upper World -- for good?