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The latest title in a series based on characters from the best-selling War of Souls trilogy. This title is the next in a series that explores the lives of key characters from Margaret Weis & Tracy Hickman's New York Times best-selling War of Souls trilogy. Wizards Conclave describes events that directly overlap events during the War of Souls, and it features two lead characters familiar to any fan of the Dragonlance world. Author Douglas Niles is well-known to and popular with both recent and long-term Dragonlance novel fans.
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad – a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
The series that explores the lives of key characters from Margaret Weis and Tracy Hickman's "New York Times" bestselling War of Souls trilogy continues. Original.
First in an all-new trilogy from long-time Dragonlance author Douglas Niles. This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world, continuing key story elements from the New York Times best-selling War of Souls series. AUTHOR BIO: Douglas Niles is the author of over 20 fantasy novels, many of which were published with Wizards of the Coast, Inc. He is also an award-winning roleplaying game designer who was part of the original creation team for the Dragonlance setting two decades ago. His most recent books in the Dragonlance world include Wizards’ Conclave and the Icewall Trilogy.
Arcane Locations features scenarios focused on some of the more infamous ruins to be found in the Frozen City, such as Brycho's Celestium, Walenton Manor, and the Arena Without Walls. Also included are new options for developing a wizard's base in the ruins of Frostgrave.
Before the War of the Lance, magic faced and fought its own demise. The Journeyman is charged to use the ancient Anvil of Time to travel back along the river of time and find the lost stories that fell between the pages of the history books. He finds Tythonnia, a young red robe learning magic in company with Ladonna of the black robes and Par-Salian of the white. The three are sent on an easy quest to find the leader of the renegade wizards, a man named Berthal, but if it was that simple, they wouldn't need mages. Instead, what started out easy turns into betrayal - magic against sorcery, the wizards against each other, and Tythonnia against herself. When Berthal finally unleashes his final attack, everyone knows that it won't end that simply.
The final book in a historical Dragonlance trilogy. On the battle plains of Ansalon, all barbarians must band together. Raiders, nomads, and villagers. Ogres and elves. Dragons of good and evil. These are the forces that have joined battle to decide the fate of the first primitive civilization of Krynn. At the center of this whirlwind, the long-separated siblings Amero and Nianki are reunited. But foes long gone and presumed dead also join together, seeking vengeance and destruction once and for all. Best-selling writing team Thompson and Cook return again to the world of Dragonlance in this sweeping conclusion to the epic Barbarians trilogy.
In the wake of the Brothers' War, Dominaria is in ruins. A backlash against magic and its users has become the focus for the tattered remnants of social order.
In this fantasy skirmish wargame, wizards do battle amidst the frozen ruins of the ancient city of Felstad in the hopes of discovering the treasures of a fallen empire. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master and more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armoured knights and stealthy assassins. Wizards can expand their magical knowledge by unlocking ancient secrets and can learn up to 80 different spells. As they gain power and wealth, wizards can also develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.