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Merdyn the Wild is from the Dark Ages. He's the world's greatest Warlock (don't call him a wizard), banished to the 21st century for bad behaviour, and he's about to create a whole load of trouble for Rose, aged 12. Rose is a totally ordinary girl, on a mission to mend her broken family. Bubbles is Rose's guinea pig. He just poos a lot. When Rose bumps into Merdyn and discovers what he is, she quickly realises that he could be just what she needs. Rose agrees to help Merdyn navigate the confusing ways of the modern world (things like: the lidded bowl in the bathroom is NOT a sink, it's a TOILET, so definitely DON'T wash your face in it) if Merdyn gives her a spell to fix her family in return. Now they just need to hide him in the shed without Rose's mum noticing, track down Merdyn's magic staff and find a way to send Merdyn back through time to the Dark Ages. What could possibly go wrong...?
Merdyn is the greatest wizard of the Dark Ages. Obviously. Rose is his 21st-century descendent. Lucky her. And Vanheldon the vandal warrior is FURIOUS! After all, last time they met, Merdyn turned his army to stone. Seeking revenge, Vanheldon comes up with a way to kidnap Rose and transport her back to Dark Ages Transylvania, set on luring Merdyn into a terrible trap. Except - whoops! - his magical minion kidnaps Rose's teenage brother Kris instead. Rose, Merdyn and Bubbles the guinea pig must team up to save the day. But can they rescue Kris without creating historical mayhem? Will Rose's wizard ancestor even remember her? (And want to help them?) And will Bubbles ever stop pooing? From the writer of the Paddington 2 movie and writer and star of Horrible Histories and Ghosts, this hilariously silly, heartfelt comedy of errors with a historical twist is perfect for fans of David Walliams and David Baddiel. The follow-up to The Wizard in My Shed.
From the author of How to Train Your Dragon: Two young heroes fight to save their beloved homes in the next thrilling installment of the internationally bestselling Wizards of Once series. Xar and Wish are heroes with a huge task ahead -- confronting the Nuckalavee is not for the fainthearted. But with Magic and Iron together, they might just have a chance of saving their beloved homes from those who seek to destroy everything they hold dear. The third electrifying book in The Wizards of Once series fizzes with magic and introduces us to a host of glorious new characters: bears and piskies and magical pins and needles to name but a few. Beloved bestselling author Cressida Cowell once again brings her trademark wit and stunning combination of action, adventure, humor, and incredible artwork to this epic new adventure, sure to transport and enchant readers. Stunningly written, magnificent in scope, hilarious and thrilling, Knock Three Times immerses you in a world you won't ever wish to leave.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The New York Times • Buzzfeed • Kirkus Reviews • Publishers Weekly • Chicago Public Library “Redefines friendship as something that must be protected, sacrificed for, and tended to with wisdom, patience, and love.” —Ocean Vuong, New York Times bestselling author of On Earth We’re Briefly Gorgeous A poignant coming-of-age novel about two best friends whose friendship is tested when they get the opportunity to leave their impoverished small town for an elite prep school. For fans of Looking for Alaska. Life in a small Appalachian town is not easy. Cash lost his mother to an opioid addiction and his Papaw is dying slowly from emphysema. Dodging drug dealers and watching out for his best friend, Delaney, is second nature. He's been spending his summer mowing lawns while she works at Dairy Queen. But when Delaney manages to secure both of them full rides to an elite prep school in Connecticut, Cash will have to grapple with his need to protect and love Delaney, and his love for the grandparents who saved him and the town he has to leave behind. Jeff Zentner's new novel is a beautiful examination of grief, found family, and young love.
While Nita mourns her mother's death, teenage wizard Kit and his dog Ponch set out to find a young autistic boy who vanished in the middle of his Ordeal, pursued by the Lone Power.
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Kidnapped as a teenage girl, Ma has been locked inside a purpose built room in her captor's garden for seven years. Her five year old son, Jack, has no concept of the world outside and happily exists inside Room with the help of Ma's games and his vivid imagination where objects like Rug, Lamp and TV are his only friends. But for Ma the time has come to escape and face their biggest challenge to date: the world outside Room.
Dorothy Gale has been to some strange lands, but none as unexpected as 19th century Oxford, England. Yet this is exactly where Dorothy meets Alice Liddell, a young woman with her own fanciful stories of a place called Wonderland. Alice finds herself pulled into Oz to face a new Wicked Witch, while Dorothy must follow the Wizard into a Wonderland civil war. Unknown to either girl though, plots have arisen against both faery lands, and they must uncover the hidden history shared between these lands if they are ever to set things right again.Written with a faithful eye to the original Baum and Carrol classics, The Wizard In Wonderland reveals the secrets of Oz and Wonderland in a story that brings together both classic heroines in a new epic adventure.