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Life is peaceful and calm in the Far Lands, a mysterious area on the edge of the Overworld in Minecraft. The monster warlords have been destroyed, and the NPC villages are flourishing. But an old warning still echoes in the young NPC Watcher’s mind: “Krael, the new Wither King, will bring back his army, as the monster warlocks predicted, and take their revenge on all of the Far Lands.” Watcher is right to be suspicious. Krael, the self-proclaimed King of the Withers, and wearer of the Crown of Skulls, has a plan to bring back the vast army of withers that lie imprisoned in the ancient Cave of Slumber. With the help of a dozen ancient zombie warriors rescued by Krael, they seek to release the withers from their slumber and wreak havoc on the Far Lands. And the only thing in his path is a skinny little archer named Watcher.
Out of all the places in Minecraft that people like to go the Nether isn't normally one of them, Alex however loved going into the Nether because you never knew what was going to happen. For instance, you may get caught in the middle of a group of pigmen and accidentally hit one or maybe you find a blaze spawner and the blazes aren't happy with you. But the one thing she never imagined happening would be a run in with the Nether king himself; the Wither! Find out what happens when the most powerful monster in the Nether and Overworld decides to attack!
In the concluding third book of a new Minecraft adventure series from New York Times bestselling author Mark Cheverton, Watcher fights the wither king’s army to save Minecraft itself from destruction. With Krael, the king of the withers, trapped in another world, the young wizard Watcher thinks the Great War is finally over. . . . but he’s wrong. Intent on destroying all villagers, Krael has found a way to bring his army to the Far Lands. Now, with Krael’s vicious horde chasing them, Watcher and his friends must save as many villages as possible before making their final stand. But, outnumbered by monsters stronger than they’ve ever seen, it seems hopeless. It will be left to Watcher to save them, and, with a secret weapon of mass destruction, the young wizard will be forced to make a decision: Should he destroy millions of monsters, or should the villagers stand and fight, knowing they’ll die? What Watcher doesn’t know is that a secret built into the ancient weapon could change the course of the war . . . for better or for worse.
Krael, the Wither King, has been trapped deep underground, ending his reign of terror, and all the NPCs of the Far Lands have all put away their swords in peace except Watcher; the young archer still suspects Krael has bigger plans. He’s right. In the darkness of the Cave of Slumber, Krael awakens the imprisoned wither horde, and with the help of creepers and endermen, the wither army is released from their rocky jail. They spread across the Far Lands, searching for the ancient Vault of Weapons which will make the army of withers indestructible. But one man alone holds the secret to the Vault’s whereabouts: the Far Land’s last living NPC wizard. Watcher and his friends must race to find the wizard before Krael and his army of monsters. But if they fail, a wave of destruction, led by the King of the Withers, will sweep across the landscape, destroying everything—and everyone—they know.
After modern science turns every human into a genetic time bomb with men dying at age twenty-five and women dying at age twenty, girls are kidnapped and married off in order to repopulate the world.
“A touching and provocative exploration of the latest research on animal minds and animal emotions” from the renowned anthropologist and author (The Washington Post). Scientists have long cautioned against anthropomorphizing animals, arguing that it limits our ability to truly comprehend the lives of other creatures. Recently, however, things have begun to shift in the other direction, and anthropologist Barbara J. King is at the forefront of that movement, arguing strenuously that we can—and should—attend to animal emotions. With How Animals Grieve, she draws our attention to the specific case of grief, and relates story after story—from fieldsites, farms, homes, and more—of animals mourning lost companions, mates, or friends. King tells of elephants surrounding their matriarch as she weakens and dies, and, in the following days, attending to her corpse as if holding a vigil. A housecat loses her sister, from whom she’s never before been parted, and spends weeks pacing the apartment, wailing plaintively. A baboon loses her daughter to a predator and sinks into grief. In each case, King uses her anthropological training to interpret and try to explain what we see—to help us understand this animal grief properly, as something neither the same as nor wholly different from the human experience of loss. The resulting book is both daring and down-to-earth, strikingly ambitious even as it’s careful to acknowledge the limits of our understanding. Through the moving stories she chronicles and analyzes so beautifully, King brings us closer to the animals with whom we share a planet, and helps us see our own experiences, attachments, and emotions as part of a larger web of life, death, love, and loss.
Peer into the into the bizarre culture and motivations of the Necrons in this great novel from Nate Crowley. After centuries of exile, the necron lord Oltyx has at last been granted the thing he has always craved: the throne of the Ithakas Dynasty. Kingship, however, is not quite what he had hoped for. Oltyx’s reign begins aboard the dying battleship Akrops, as it lumbers away from the ruins of his crownworld. Behind it is a hostile armada of unfathomable size, launched by the barbaric alien war-cult known as the Imperium of Man. And within the Akrops’ sepulchral hold, an even greater threat festers: the creeping horror of the flayer curse. Faced with such overwhelming odds, Oltyx begins a desperate voyage into a darkness so profound that salvation and doom look much the same. If he and his dynasty are to make it through that long night, Oltyx will have to become a very different sort of king.
"It's inevitable. We love, it burns us, we love again. Or we don't, and we wither on the vine." Emile de Guillory swore off love the night his wife died in his arms. Bazyli Drakos loves too deeply, despite what he stands to lose. The night of Prince Adrien's marriage to Isiodore de Mortain, Bazyli finds Emile poisoned in the royal gardens. He takes him back to his home in the lower city, where Bazyli and his silent demon nurse Emile back from the brink of death. What begins as an uneasy alliance turns into something more as Bazyli and Emile work to uncover the assassin who poisoned Emile that night--an assassin who can hide behind any face, even those Emile trusts the most. But can Emile learn to open his heart again, and will anyone be waiting for him if he does?
"Sixteen-year-old Noam, a technopath, is thrust into the magical elite of the nation of Carolinia, where he learns the science behind his magic, secretly planning to use it against the government to protect refugees fleeing magical outbreaks." --
In Ravka, just because you avoid one trap, it doesn't mean you'll escape the next. This story is a companion folk tale to Leigh Bardugo's upcoming novel, Siege and Storm, the second book in the Grisha Trilogy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.