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The binary stars Ti and Silan are hosts for the Kovalen planetary system. The ruling monarchy of the system employs Royal Security to handle the problems of subversive or militant elements on the other inhabited planets in the system. Their methods are swift and ruthless. Their director, Mr. Detu, controls the specially trained assassins that are at his disposal. One of his agents, Jaan Larin, is among the best he has ever trained. Larin grew up a ́presumed ́ orphan on the streets of Kovalen ́s capital city. His hardened mentality and incredible aptitudes make him an ideal recruit for the work that Detu needs done. Larin, now heavily experienced in the field of covert ́terminations ́ is hand-picked for a mission that is vital to the very existence of the the "Order"; the Kovalen royal family that rules the system. His mission is to return to his homeworld, a place he has no memeory of ever being on, to conduct a search and recovery of stolen tech-manuals for the most dangerous weapon of mass destruction ever developed and used. The implosion warhead device can annihilate a whole planet; reduce it to rubble. A tattoo given to him at birth is his key to infiltrating the society of his homeworld. The planet Damirius is but a frontier planet with its own ideas of independence. The ruling regime wants the matter of the stolen plans to be solved quietly. The only clue that has been found has traced the stolen plans to Damririus. That clue is a woman ́s name: Jaquin. Before setting off on his assignment, Larin ́s street-hewn suspicions lead him to the discovery that he is meant to accomplish his mission, but not live to tell the tale. He is to be the pawn in a cover-up that will ensure the ́quiet solution ́ that the royal family wants. His mind begins to bound from one vision to another in a manner he can ́t understand. All he can do is cling to the realization that he must survive. The visions he sees are that of a woman. A most beautiful and seductive woman that torments his very soul. The Damirian mysticism begins its work and Larin is driven by his passions in what turns into the self-realizations and discovery of who he really is; the kidnapped heir to the throne of Damirius. Spiritually bound together by the unexplainable phenomenon called the ́wait ́, he and Jaquin are pulled together in an alliance to foil the plans of the Order. Hunted and haunted, Larin is first driven away from Jaquin into the frozen wild of Damirius. The struggle that ensues brings them together and sets a new course for the history of the entire Kovalen solar system.
A young practitioner of Wicca draws on her own experiences to explain how to set up a sacred altar, form a personal circle casting, celebrate the Wiccan holidays, and harness the power of the full moon.
What's a witch to do when a rainstorm threatens the Halloween parade? Make it fun, that's what!--in Rebecca Colby and Steven Henry's It's Raining Bats & Frogs, now in board book format. A little witch named Delia has been looking forward all year to flying in the annual Witch Parade. When the rumors of rain come true and the other witches start complaining, Delia takes action. Using her best magic, Delia changes the rain to cats and dogs. At first this goes over quite well, but she quickly realizes the animals cause a few issues. She must change the rain again! This time to hats and clogs. And finally, she tries bats and frogs. But each new type of rain brings its own set of problems. How will Delia save the day?
"Water witch Annwyn Avalon presents a comprehensive guide to Celtic water lore including spells, rituals, water spirits, and merfolk. She explores the magic of the sea, but also features lakes, rivers, canals, swamps, and other watery locations as well as the craft and magic that have been and continue to be practiced at these places. Within these pages, you will learn how to set up your own personal water altars and shrines, gather or craft the magical tools of water witchery, and access the power of rain and ice. Most crucially, you will learn how to connect and communicate with the water spirits themselves."--Back cover.
“Maguire’s work is melodic, symphonic, and beautiful; it is dejected and biting and brave. How great that people flock to these magical novels.” —Los Angeles Times Book Review Bestselling author Gregory Maguire’s remarkable series, The Wicked Years, comes full circle with this, his fourth and final excursion across a darker, richer, more complex landscape of “the magical land of Oz.” Out of Oz brilliantly reimagines L. Frank Baum’s world over the rainbow as wracked with social unrest—placing Glinda the good witch under house arrest and having the cowardly Lion on the lam from the law as the Emerald City prepares to make war on Munchkinland. Even Dorothy makes a triumphant return in Maguire’s magnificent Oz finale—tying up every loose green end of the series he began with his classic Wicked, the basis for the smash hit Broadway musical.
The long-anticipated sequel to the million-copy bestselling novel Wicked Ten years after the publication of Wicked, beloved novelist Gregory Maguire returns at last to the land of Oz. There he introduces us to Liir, an adolescent boy last seen hiding in the shadows of the castle after Dorothy did in the Witch. Bruised, comatose, and left for dead in a gully, Liir is shattered in spirit as well as in form. But he is tended at the Cloister of Saint Glinda by the silent novice called Candle, who wills him back to life with her musical gifts. What dark force left Liir in this condition? Is he really Elphaba's son? He has her broom and her cape -- but what of her powers? Can he find his supposed half-sister, Nor, last seen in the forbidding prison, Southstairs? Can he fulfill the last wishes of a dying princess? In an Oz that, since the Wizard's departure, is under new and dangerous management, can Liir keep his head down long enough to grow up? For the countless fans who have been dazzled and entranced by Maguire's Oz, Son of a Witch is the rich reward they have awaited so long.
Rain of the Ghosts is the first in Greg Weisman's series about an adventurous young girl, Rain Cacique, who discovers she has a mystery to solve, a mission to complete and, oh, yes, the ability to see ghosts. Welcome to the Prospero Keys (or as the locals call them: the Ghost Keys), a beautiful chain of tropical islands on the edge of the Bermuda Triangle. Rain Cacique is water-skiing with her two best friends Charlie and Miranda when Rain sees her father waiting for her at the dock. Sebastian Bohique, her maternal grandfather, has passed away. He was the only person who ever made Rain feel special. The only one who believed she could do something important with her life. The only thing she has left to remember him by is the armband he used to wear: two gold snakes intertwined, clasping each other's tails in their mouths. Only the armband . . . and the gift it brings: Rain can see dead people. Starting with the Dark Man: a ghost determined to reveal the Ghost Keys' hidden world of mystery and mysticism, intrigue and adventure.
The first in an exciting new young adult series from 13 to Life writer Shannon Delany, Weather Witch is about a young woman enslaved for being a weather witch, and who must fight for her freedom to be with the boy she loves. Some fled the Old World to avoid war, and some fled to leave behind magick. Yet even the fiercely regulated New World--with its ranks and emphasis on decorum--cannot staunch the power that wells up in certain people, influencing the weather and calling down storms. Hunted, the Weather Witches are forced to power the rest of the population's ships, as well as their every necessity, and luxury, in a time when steam power is repressed. Jordan Astraea hails from a flawless background with no taint of magick, but on her seventeenth birthday she is accused of summoning an unscheduled storm. Taken from her family, Jordan is destined to be enslaved on an airship. But breaking Jordan may prove to be the very thing her carefully constructed society cannot weather. And losing Jordan forever may force her beau, Rowen, to be the hero he would have never otherwise dared become.
"You can use Familiars as guardians during dream or astral work or to protect your home and property. This work shows how to obtain a familiar and work with one, and it also provides cautions and remedies for any problems that may occur in this magical partnership."--
"It's been raining non-stop for six whole days. Someone has cursed the Kingdom of Wrenly. Can Lucas and Clara figure out who's behind the evil spell and stop the villain before it's too late?"--