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Saul didn't have so many friends that he would give one up without a fight. So when Matt disappeared, Saul started a search that led through Matt's kitchen window -- straight into a world of magic and desperate danger! Saul discovered that in this world, his love of verse made him a wizard. But his newfound magic earned him a dreadful foe: Queen Suettay, a false monarch without peer for wickedness and corruption. A fearsome sorceress herself, with armies steeped in evil ready to obey her every sinful command, she determined to break Saul's growing power -- or win his soul for Satan. Fortunately, Saul earned some stalwart friends, as well: Gruesome the troll and young Squire Gilbert; Saul's own guardian angel, and the beautiful -- if unsubstantial -- Angelique. But he'd need the help of the mysterious Spider King to spin a web strong enough to trap this tyrant!
"The Witch Doctor and other Rhodesian Studies" by Frank Worthington offers a captivating glimpse into the rich tapestry of Rhodesian culture and traditions. Through a collection of insightful studies, Worthington delves into the beliefs, practices, and folklore of the region, shedding light on its unique customs. His immersive narratives provide a deeper understanding of the interplay between modernity and ancient beliefs, offering readers a fascinating journey into the heart of Rhodesia's cultural heritage. This anthology serves as a valuable record of the traditions that have shaped the lives of the people of Rhodesia.
Tristram Jones is given an opal by his dying grandfather. Little does he know its connection to an old aboriginal witch doctor with bright orange eyes. He is Dinewan - meaning Emu - taken from the Great Spirit of the Dreamtime. But is he just a wicked and bitter misfit, or something far more marvelous, and dangerous? The stories that swirl around Tristram and the opal stretch across generations, and are connected by both Dinewan and the fabled monster of the billabong: the Bunyip. Scottish highlanders, bushrangers, and an old Chinese goldminer each play their part in a family legend that seems doomed to end in blood. Bunyip is a modern tale influenced by much older stories and spiced with science, legend and sensual experiences. It is gruesome in places, funny in others and tender where it counts. This book is intended for a mature readership and is not suitable for readers under the age of 18.
Yoruba legend and culture were the source of much of Amos Tutuola's writing and the stories collected here are no exception. They feature characters from folklore, archetypal figures from Yoruba society, supernatural or magical happenings, acute human observation and often a moral point. Their very titles - from 'The Duckling Brothers and their Disobedient Sister' to 'Don't Pay Bad for Bad' - are evocative of a unique blend of tradition and imagination, which belongs to the same universal culture as Aesop and the Brothers Grimm.
Author of The Fountainhead and Atlas Shrugged, Ayn Rand (1905-1982) is one of the most widely read philosophers of the twentieth century. Yet, despite the sale of nearly thirty million copies of her works, there have been few extended scholarly examinations of her thought. Ayn Rand: The Russian Radical provides the first comprehensive analysis of the intellectual roots and philosophy of this controversial thinker. Chris Sciabarra views Rand's "Objectivism" as a rejection--and affirmation--of key elements in the Russian tradition. Born in Russia during the Silver Age, Rand was educated at Leningrad University and studied with N. O. Lossky. She absorbed a dialectical method of inquiry that profoundly influenced her literary and philosophic project. Her distinctive libertarian synthesis is presented as a major contribution to radical social theory. Ultimately, Sciabarra challenges Rand's followers and critics to reassess her thought and its place in intellectual history. In writing this book, the author conducted original historical research, using materials from the Leningrad archives, interviews with Lossky's descendants and other Russian contemporaries of Rand, and an astounding diversity of sources within the vast written and oral tradition of Objectivism.
At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.