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The Winning Clue is a mystery novel written by James Hay. Enid Withers is discovered deceased and amateur investigator Lawrence Bristow takes up on a challenge to unravel the mystery of her murder. Excerpt: "Mr. Bristow, however, was not allowed to rest half an hour. Instead, he was called upon to consider a phase of the Withers murder more amazing than any of those so far uncovered. Barely ten minutes after his conversation with the clerk of the Brevord, Mattie announced that two gentlemen were waiting to see him, one of them being the chief of police. When Bristow stepped into the living room, Greenleaf introduced the stranger. He was Mr. Withers—Mr. George S. Withers, husband of the murdered woman. He was of the extreme brunette type, his hair blue-black, his black eyes keen and piercing and always on the move. Bristow got the impression in looking at him that all his features, the aquiline nose, the firm, compressed mouth, the large ears, were remarkably sharp-cut."
Enid Withers is found dead and amateur detective Lawrence Bristow takes up on a challenge to solve the mystery of her murder. But after hitting few dead ends, Bristow is joined by a professional investigator Samuel Braceway. Both have their unique ways and different theories, and believe the other one is on the wrong trail. The winning clue will lead them to solution. James Hay, Jr. (1881–1936) was American novelist and journalist, born in Harrisonburg, Virginia. Most of his books are crime mysteries and detective stories, some of which are set in Asheville, place where he spent part of his life, and worked as an editor in the Asheville Citizen magazine. Some of his other detective novels have their settings in Washington, where Hay spent his final years. Hay was the founder of the National Press Club, and had friendly relations with presidents Wilson and Taft.
This carefully crafted ebook: "MYSTERY & DETECTIVE COLLECTION: The Winning Clue, Mrs. Marden's Ordeal, No Clue & The Man Who Forgot (Thriller Classics Series)" is formatted for your eReader with a functional and detailed table of contents: "The Winning Clue" - Enid Withers is found dead and amateur detective Lawrence Bristow takes up on a challenge to solve the mystery of her murder. But after hitting few dead ends, Bristow is joined by a professional investigator Samuel Braceway. Both have their unique ways and different theories, and believe the other one is on the wrong trail. "No Clue!" - Detective Jefferson Hastings is invited at Sloanehurst, home of Arthur Sloane, rich and eccentric man deeply interested in study of crime and criminals. During his stay at Sloanehurst a young woman is found dead at the estate and Sloane's daughter wants Hastings to help solving mystery of the murder. In the beginning it appears that there are no clues at all, and every suspect has a perfect alibi… "Mrs. Marden's Ordeal" - Ruth Marden was disappointed with her marriage and her husband George whose affairs with other women led them to a verge of divorce, but his relationship with Marjorie Nesbit was the thing that troubled Ruth the most. After a party thrown by Ruth and George, Marjorie is found dead… "The Man Who Forgot" - An alcoholic gets himself to a point where he is unable to recall his own name or anything at all about his past. James Hay, Jr. (1881–1936) was American novelist and journalist, born in Harrisonburg, Virginia. Most of his books are crime mysteries and detective stories, some of which are set in Asheville, place where he spent part of his life, and worked as an editor in the Asheville Citizen magazine. Some of his other detective novels have their settings in Washington, where Hay spent his final years. Hay was the founder of the National Press Club, and had friendly relations with presidents Wilson and Taft.
Disconnect from a device-oriented world and rediscover the classic Chinese game of mahjong—while improving focus, creativity and stimulating memory—with this comprehensive yet gifty guide that includes all the basics of the game, tips and techniques on how to play, and strategies to win both international mahjong and American mahjong. The classic game of mahjong was created over 2,000 years ago during the Qing Dynasty in China, but recently, it’s experiencing a renaissance. No longer reserved for older players, mahjong is being rediscovered by millennials and is recognized for its ability to improve brain function, and reduce symptoms of cognitive diseases like dementia. Learning any new game can be difficult, especially one as complex as mahjong, which includes over dozens of tiles with different meanings. But whether you are a complete novice or a casual player looking to brush up on mahjong skills and techniques, The Little Book of Mahjong can help you get ahead in this classic game, whether you are playing international mahjong or American mahjong. With a comprehensive breakdown on all of the various tiles involved in the different versions of the game, explanations of what each tile means, detailed information on scoring, tips on how to improve your skills, and strategies for winning, this guide is perfect for mahjong players both new and old. Including a brief history of the game and its significance as well as full-color photos of game pieces and game objectives, you’ll become a mahjong master in no time.
"Based on CLUE, Hasbro's popular and award-winning decoding detective board game, these puzzles have an enjoyably murderous twist that adds to the challenge and the fun. In keeping with the original game, the grid has six suspects listed at the side (like Colonel Mustard and Miss Scarlet); six possible weapons on the bottom; and boxes inside referring to the game's rooms. Solve the sudoku as usual, filling in the numbers from one to nine with no repeats. But when you're done, you'll also have the solution to the CLUE mystery too -- whodunit, with what, and where."--Publisher's description
Musical comedy Book by Peter DePietro. Music by Galen Blum, Wayne Barker and Vinnie Martucci. Lyrics by Tom Chiodo. Based on the Parker Brothers' Board Game. Characters: 5male, 3female Unit set. The internationally popular game is now a fun filled musical which brings the world's best know suspects to life and invites the audience to help solve the mystery: who killed Mr. Boddy, in what room and with what weapon. The audience receives forms to help
Cruciverbalists, rejoice! Pick up a pencil and get ready to solve a puzzling murder-and an actual crossword puzzle-in this sparkling debut of a unique amateur detective: Miss Cora Felton, an eccentric old lady with a syndicated puzzle column, an irresistible urge to poke into unsettling events, and a niece who's determined to keep her out of trouble. When the body of an unknown teenage girl turns up in the cemetery in the quiet town of Bakerhaven, Police Chief Dale Harper finds himself investigating his first homicide. A baffling clue leads him to consult Bakerhaven's resident puzzle expert-his first big mistake. Soon Cora's meddling, mischief-making behavior drives Chief Harper to distraction and inspires many cross words from her long-suffering niece, Sherry. But when another body turns up in a murder that hits much closer to home, Cora must find a killer-before she winds up in a wooden box three feet across...and six down.
Who did it? How'd they do it? And Where? Answer these classic questions and solve the mystery in this graphic novel based on the timeless detective game. Cartoonist auteur Dash Shaw unleashes his murderous imagination on the quirky, thrilling, and mysterious world of Clue! Ripe with puzzles, secrets, and lies, everyone's a suspect in this suspense-filled whodunit! Was it Miss Scarlet in the conservatory with the lead pipe? Suspicions mount as bodies start piling up. Dash Shaw is a cartoonist and animator whose past work includes the graphic novels Doctors, Bodyworld, Bottomless Belly Button, and New School, which was named one of the Best Books of 2013 by NPR. His animated works include Seraph, Wheel of Fortune, The Unclothed Man in the 35th Century AD, and My Entire High School is Sinking Into the Sea.