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These bizarre tales are a far cry from the Wild West you remember from the movies. Among the stepping stones to the conquest of North America: cannibalism, mummified murderers, sadism, lynch mobs, bad-luck curses, unexplained decapitations, mysterious airships, cults, communes, and more.
Welcome to a Steampunk wild west starring Doc Holliday, with zombies, dinosaurs, robots, and cowboys. The time is April, 1885. Doc Holliday lies in bed in a sanitarium in Leadville, Colorado, expecting never to leave his room again. But the medicine man and great chief Geronimo needs him for one last adventure. Renegade Comanche medicine men object to the newly-signed treaty with Theodore Roosevelt. They are venting their displeasure on two white men who are desecrating tribal territory in Wyoming. Geronimo must protect the men or renege on his agreement with Roosevelt. He offers Doc one year of restored health in exchange for taking on this mission. Welcome to the birth of American paleontology, spearheaded by two brilliant men, Edward Drinker Cope and Othniel Charles Marsh, two men whose genius is only exceeded by their hatred for each other's guts. Now, with the aid of Theodore Roosevelt, Cole Younger, and Buffalo Bill Cody, Doc Holliday must save Cope and Marsh not only from the Comanches, not only from living, breathing dinosaurs, but from each other. And that won't be easy.
Welcome to a West like you've never seen before, where electric lights shine down on the streets of Tombstone, while horseless stagecoaches carry passengers to and fro, and where death is no obstacle to The Thing That Was Once Johnny Ringo. Think you know the story of the O.K. Corral? Think again, as five-time Hugo winner Mike Resnick takes on his first steampunk western tale, and the West will never be the same.
A New York Times Notable Book of 2020 A Bloomberg Best Non-Fiction Book of 2020 A Behavioral Scientist Notable Book of 2020 A Human Behavior & Evolution Society Must-Read Popular Evolution Book of 2020 A bold, epic account of how the co-evolution of psychology and culture created the peculiar Western mind that has profoundly shaped the modern world. Perhaps you are WEIRD: raised in a society that is Western, Educated, Industrialized, Rich, and Democratic. If so, you’re rather psychologically peculiar. Unlike much of the world today, and most people who have ever lived, WEIRD people are highly individualistic, self-obsessed, control-oriented, nonconformist, and analytical. They focus on themselves—their attributes, accomplishments, and aspirations—over their relationships and social roles. How did WEIRD populations become so psychologically distinct? What role did these psychological differences play in the industrial revolution and the global expansion of Europe during the last few centuries? In The WEIRDest People in the World, Joseph Henrich draws on cutting-edge research in anthropology, psychology, economics, and evolutionary biology to explore these questions and more. He illuminates the origins and evolution of family structures, marriage, and religion, and the profound impact these cultural transformations had on human psychology. Mapping these shifts through ancient history and late antiquity, Henrich reveals that the most fundamental institutions of kinship and marriage changed dramatically under pressure from the Roman Catholic Church. It was these changes that gave rise to the WEIRD psychology that would coevolve with impersonal markets, occupational specialization, and free competition—laying the foundation for the modern world. Provocative and engaging in both its broad scope and its surprising details, The WEIRDest People in the World explores how culture, institutions, and psychology shape one another, and explains what this means for both our most personal sense of who we are as individuals and also the large-scale social, political, and economic forces that drive human history. Includes black-and-white illustrations.
HOW THE WEST WAS WEIRD! From a kill-or-be-killed gunfight with a vampire to an encounter in a steampunk bordello, the weird western is a dark, gritty tale where the protagonist might be playing poker with a sorcerous deck of cards, or facing an alien on the streets of a dusty frontier town. Here are twenty-three original tales—stories of the Old West infused with elements of the fantastic—produced specifically for this volume by many of today’s finest writers. Included are Orson Scott Card’s first “Alvin Maker” story in a decade, and an original adventure by Fred Van Lente, writer of Cowboys & Aliens. Other contributors include: Tobias S. Buckell * David Farland * Alan Dean Foster * Jeffrey Ford * Laura Anne Gilman * Rajan Khanna * Mike Resnick * Beth Revis * Fred Van Lente * Walter Jon Williams * Ben H. Winters * Christie Yant * Charles Yu *
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
If you like your westerns with a splash of magic, a touch of steampunk, and plenty of passionate romance between men, hold on to your hat! The West is about to get weird.
One moment sets the course of destiny. But what if that one moment was changed in the smallest of ways? What if one madman's plan actually were to succeed beyond our known history? The Old West-The Wild West, The American Frontier-is one of the world's most familiar modern myths. The time was draped in ruggedness; there was an idealized dream of freedom, and a notion that just one person could shape the world. That myth belongs to all of us. Yet so many stories of truth, justice, and the American Way have been stolen, erased, and never recorded. Haunted West is a game about hope through struggle. It is a game that pieces together the stories of the largely forgotten people of the Old West, the people who have been whitewashed by history. Discover the American experience in the Weird West. Grab your rifle, jet pack, and spurs to battle traitorous rebels in the defense of freedom, join the fight against temporally displaced dinosaurs, rustle cattle to make ends meet, and hijack a train full of illicit Confederate gold!
No one should ever come between a man's family and his guns.Not if they want to live.Not even a dragon.Especially when those guns belong to a spellslinger.The dragon who had killed his brother had a death wish.Koren D'uene is a ja'lel, a gun knight, and his is the job of granting wishes.His guns spoke and the world listened.Spellslinger is a Wild West-inspired fantasy novel of roughly 40,000 words.
"The Weird West Player's Guide is not a complete game. The Marshal's Handbook is also required to play..." -- From back cover