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This book provides the reader with a comprehensive overview of the new open source programming language Go (in its first stable and maintained release Go 1) from Google. The language is devised with Java / C#-like syntax so as to feel familiar to the bulk of programmers today, but Go code is much cleaner and simpler to read, thus increasing the productivity of developers. You will see how Go: simplifies programming with slices, maps, structs and interfaces incorporates functional programming makes error-handling easy and secure simplifies concurrent and parallel programming with goroutines and channels And you will learn how to: make use of Go's excellent standard library program Go the idiomatic way using patterns and best practices in over 225 working examples and 135 exercises This book focuses on the aspects that the reader needs to take part in the coming software revolution using Go.
Danny thinks he must be the only seventeen-year-old guy in Cape Breton—in Nova Scotia, maybe—who doesn't have his life figured out. His buddy Kierce has a rule for every occasion, and his best friend Jay has bad grades, no plans and no worries. Danny's dad nags him about his post-high-school plans, his friends bug him about girls and a run-in with the cops means he has to get a summer job. Worst of all, he's keeping a secret that could ruin everything.
With stunning visuals and encyclopedic insight, the author of The Heights and The Works reveals how humans move across the globe by land, sea, and air In our digital age, it’s easy to forget that almost everything we enjoy about modern life depends on motion. We ride in cars and on buses and trains to work; enjoy food shipped over oceans; fly high in the sky to any point on the planet. Over the last century, the world has come to rely on its ability to move just about anywhere effortlessly. But what prompted this transformation? What inventions allowed it to happen? And how do the vehicles and systems that keep us in motion today—airports, trains, cars, and satellites—really work? Exploring our incredible interconnected world is the task of Kate Ascher’s The Way to Go: Moving by Sea, Land, and Air. Lusciously illustrated and meticulously researched, The Way to Go reveals the highly complex and largely invisible network of global transportation. How is cargo moved from inland factory to seaside port, and how is it transferred from shore to ship? How do ships and planes navigate their routes without landmarks? What happens under the hood of a car or in the undercarriage of a people mover? How did planes become cheaper than ships or trains? Why are some spaceships reusable and others not? What tools are needed to build today’s immense bridges and tunnels, and what ensures they don’t collapse? How does a helicopter really stay aloft? What happens when lightning strikes an airplane or when one satellite crashes with another? What will the car of tomorrow look like? Focusing on the machines that underpin our lives, Ascher’s The Way to Go also introduces the systems that keep those machines in business—the emergency communication networks that connect ships at sea, the automated tolling mechanisms that maintain the flow of highway traffic, the air control network that keeps planes from colliding in the sky. Equally fascinating are the technologies behind these complex systems: baggage-tag readers that make sure people’s bags go where they need to; automated streetlights that adjust their timing based on traffic flow; GPS devices that pinpoint where we are on earth at any second. Together these technologies move more people farther, faster, and more cheaply than at any other time in history. As our lives and our businesses become more entwined with others across the globe, there has never been a better time to understand how transportation works. Indispensable and unforgettable, Kate Ascher’s The Way to Go is a gorgeous graphic guide to a world moving as never before.
Some children walk to school; others ride a bus. Children go by ferry in New York, vaporetto in Italy, trolley car in San Francisco, and helicopter in the Alaskan Tundra. With fun-filled rhymes and colorful illustrations, children will discover just how much fun getting to school can be.
For centuries, business, political, and military leaders throughout Asia have had a secret weapon for success -- the philosophies and strategies found in an ancient game called Go. Now, Troy Anderson, an entrepreneur, knowledge management expert, Fortune 500 management consultant, and one of only five Americans to train at the Japanese Professional Go Academy, brings these philosophies and strategies to the West. Leaders and intellects such as Mao Tse-tung, Bill Gates, and John Nash (the game was featured in the movie A Beautiful Mind) as well as many CEOs and political leaders throughout Asia are among the 27 million people who have played this simple two-person board game known as the "game of geniuses." In this unique book, Troy Anderson shares the essential elements of strategy and competition that define the game of Go and shows how these principles can be applied wherever strategy is called for: How to make use of limited resources and time to produce the largest gain Which initiatives to continue and which to abandon When to lead and when to follow your opponent How to weigh competing interests among different units How to enter a market where the competition is already well established How to proceed to ensure success if the competition enters your market How to create a strategic plan when the market changes quickly How to go global but think locally Go provides experience and understanding regarding basic strategic problems that no other art, science, or field, other than war, can readily claim. In addition to an enriching account of how the game of Go has influenced Anderson's life, the valuable lessons imparted here add up to a powerful prescription for success -- whether you are seeking professional achievement, better competitive understanding, stronger personal relationships, or simply a more rewarding life.
The author was only 54 when he was diagnosed with Alzheimer's disease.
1988. 12-year-old Harper Richardson's parents are divorced. Her mum got custody of her, the Mini, and five hundred tins of baked beans. Her dad got a mouldering cottage in a Midlands backwater village and default membership of the Lone Rangers single parents' club. Harper got questionable dress sense, a zest for life, two gerbils, and her Chambers dictionary, and the responsibility of fixing her parents' broken hearts... Set against a backdrop of high hairdos and higher interest rates, pop music and puberty, divorce and death, What a Way to Go is a warm, wise and witty tale of one girl tackling the business of growing up while those around her try not to fall apart.
"In this wickedly humorous book, Geoffrey Abbott describes the effectiveness of instruments of torture and reveals the macabre origins of familiar phrases such as 'gone west' or 'drawn a blank'. Covering everything from the preparation of the victim to the disposal of the body 'What a Way to Go' is everything you ever wanted to know about the ultimate penalty--and a lot you never thought to ask."--Publisher's description
How to housetrain a dog of any age! This clear, concise booklet can help your puppy or adult dog learn a lifetime of good habits. In addition to a step-by-step plan to get your dog to eliminate outside and outside only. Way to Go! is loaded with practical information about how long you can expect housetraining to take, tips for knowing when your puppy needs to go outside, how to handle night time, how to clean up accidents, and how to teach your dog to eliminate on cue.
An illustrated discussion of Fischli and Weiss's famous film The Way Things Go, marking the twentieth anniversary of its first screening, explores why this captivating work continues to fascinate viewers. The Way Things Go (Der Lauf der Dinge) is a thirty-minute film by Swiss artists Peter Fischli and David Weiss featuring a series of chain reactions involving ordinary objects. It is also one of the truly amazing works of art produced in the late twentieth century. Admired, even loved, by members of the public as much as it is praised by the more specialist audience of artists, critics, and curators, The Way Things Go was perhaps the most popular work shown at Documenta 8, Kassel, in 1987. The work embodies many of the qualities that make Fischli and Weiss's work among the most captivating in the world today: slapstick humor and profound insight; a forensic attention to detail; a sense of illusion and transformation; and the dynamic exchange between states of order and chaos. In discussing what makes The Way Things Go utterly compelling to its viewers—whether they have seen it one time or many times—Jeremy Millar leaves no doubt as to why this film was chosen for the One Works series. As everyday objects crash, scrape, slide, or fly into one another with devastating, impossible, and persuasive effect, viewers find themselves witnessing a spectacle that seems at once prehistoric and postapocalyptic. Millar tells us why this extraordinary film speaks to us at the beginning of the twenty-first century. If history is “just one thing after another,” then The Way Things Go is truly a historic work. Jeremy Millar is an artist. He is the author of Place (with Tacita Dean) and has contributed to many artist's monographs. He has also curated many solo and group exhibitions internationally. Swiss artists Peter Fischli and David Weiss received Europe's most coveted art prize, the Roswitha Haftmann Prize, in November 2006. A major retrospective of their work, “Flowers and Questions,” originating at the Tate, London, travels to Zurich and Hamburg in 2007 and 2008.