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"Warriors, come out to play!" New York City's toughest gang returns in this thrilling sequel to the 1979 cult-favorite film, The Warriors! With a night of nonstop violence behind them, Swan's band of surviving hooligans must rally to save one of their own -- the hot-headed Ajax, captured by police and incarcerated with delinquents from every borough in the city. With Gramercy Riffs, Baseball Furies, and more rival hoodlums confined to close quarters, the prison is even more deadly than the streets outside, and the desperate war chief Swan must launch an all-out assault on the jail to save his friend. Can you dig it?
What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!
The basis for the cult-classic film and the inspiration for a concept album written by Lin-Manuel Miranda and Eisa Davis, executive produced by Nas, releasing from Atlantic Records on October 18 Every gang in the city meets on a sweltering July 4 night in a Bronx park for a peace rally. The crowd of miscreants turns violent after a prominent gang leader is killed, and chaos prevails over attempts at order. The Warriors follows the Dominators as they make their nocturnal journey to their home territory without being killed. The police are prowling the city in search of anyone involved in the mayhem. An exhilarating novel that examines New York City teenagers left behind by society, who form identity and personal strength through their affiliation with their "family," The Warriors weaves together social commentary with ancient legends for a classic coming-of-age tale. This edition includes a new introduction by the author.
An ALA Top Ten Best Graphic Novel for Children The second book in this graphic nonfiction series about real FBI cases is a gripping account of an escape from Alcatraz, the infamous island prison. CASE NO. 002: THE ROCK June 12, 1962 SAN FRANCISCO BAY, CALIFORNIA 7:18 A.M. A corrections officer at Alcatraz Federal Penitentiary tries to awaken inmate AZ-1441, Frank Morris. But when he shakes the unresponsive man, his head rolls off the pillow and crashes to the floor! Soon the guards realize that Morris and two other inmates, brothers John and Clarence Anglin, had done the seemingly impossible: escaped from the notorious island prison. This is the incredible true story of the daring and inventive escape and a decades-long manhunt in a case that remains unsolved to this day. Comics panels, reproductions of documents from real FBI files, and photos from the investigation combine for a thrilling read for sleuths of all ages. This entry in the Unsolved Case Files series is just as compelling as the first book, Unsolved Case Files: Escape at 10,000 Feet, which Kirkus praised as "compulsively readable."
Come and join Bindi Irwin on her next wildlife adventure! The Irwins fly down to Tasmania to take part in a fundraising concert to raise money for the endangered Tasmanian devil. After a terrific start, things take a dramatic turn for the worse when a self-obsessed celebrity, Adam Starr, causes the real stars of the show to escape. Devils on the loose!
Condemned to burn in the eighth circle of Dante's Hell, Odysseus, legendary thief and liar of Homer's Odyssey and Iliad, decides he is going to break out. His adventure begins with a prayer to Athena Parthenos, who appears to him bearing gifts: his armor, his famous bow, a mysterious leather pouch, and seven unusual arrows. She then sends him on a quest through the Underworld along with Diomedes, his friend from the Trojan War who had been sharing in his eternal punishment. To complete their escape, the goddess warns them, they must recover their squandered honor and learn to use "the eighth arrow". At turns exciting, humorous, and edifying, this action-packed epic follows Odysseus and Diomedes as they journey through all the circles of Dante's Hell, where they encounter various characters from Greek mythology, ancient history, and Renaissance literature, including Helen of Troy, Cerberus, Penelope, Homer, Harpies, Centaurs, and eventually Satan himself. With witty banter and wily stratagems, the two Greek warriors fight their way through the obstacles that stand between them and redemption. The Eighth Arrow is a thoroughly entertaining jailbreak story. Full of allusions to great works of old, it is also gently educational, and as such it can be read as a guide or a companion to Dante's Inferno and the works of Homer.
A new legend begins in The Never King, a thrilling fantasy adventure by James Abbott. Xavir Argentum is rotting in gaol. Sentenced to life in the squalor of Hell’s Keep, punishment for an atrocity he didn’t commit, the once legendary commander is all but forgotten. His elite band of warriors are dead – and the kingdom he was poised to inherit is oppressed by the tyrant who framed him. For half a decade now, Xavir has ruled nothing but a prison gang. Yet vengeance comes to those who wait. When a former spymaster infiltrates the Keep, bearing news of his old enemy’s treachery, plans are forged. A few are compelled to restore peace – an exiled queen, an outcast witch, and an unlikely alliance of rogues and heroes. But peace and vengeance make poor companions. And first, Xavir must make his escape . . .
A group of kids from hell come to Earth on one of the craziest nights of the year—Halloween—in this “entertaining, high-octane” (Kirkus Reviews) middle grade adventure about teamwork, friendship, shattering expectations, and understanding the world (or otherworld) around us. Malachi and his friends are just your regular average kids from hell. The suburbs that is, not the fiery pit part. But when Hell’s Bells ring out—signaling that a soul has escaped from one of the eternal circles, Mal and his friends can’t help but take the opportunity for a little adventure. Before they know it, they’ve somehow slipped through the veil and found themselves in the middle of Salem, Massachusetts, on Halloween night. And what’s even worse, they’ve managed to bring the escaped soul with them! As the essence of one of history’s greatest manipulators gains power by shifting the balance on Earth, Mal and his squad-mates—along with some new friends that they meet along the way—work desperately to trap the escapee, save the people of Earth from the forces of evil, and find the portal back to their own dimension. If they can’t manage it before their parents realize they’re gone, they’ll be grounded for an eternity. And an eternity in hell is a very, very long time.
A rogue werewolf is slaughtering humans in the Montana wilderness and Charles Cornick must find the killer before his crimes expose the pack to the world. But is the badly wounded Alpha wolf up to the task, even with his mate Anna at his side? Cry Wolf is the latest series of supernatural adventure by New York Times best selling fantasy author Patricia Briggs. Set in the same world as her popular Mercy Thompson novels, it's filled with beloved old characters and exciting new ones. Be sure to see what happens when Alpha and Omega come together!
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.