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Something has happened to drive Rick over the edge. There's no turning back now as we reach the two-year mark on the zombie movie that never ends. Join the thousands of readers already enjoying this book as we ask, "Where do we go from here?" And trust us - this is only the beginning.
What level of threat do the Whisperers pose to the communities' safety? Carl's not waiting around to find out. Also, the return of Michonne.
THE WALKING DEAD DELUXE hits its one-year anniversary! Something has happened to drive Rick over the edge, and there's no turning back now. This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator commentary.
The new era of peace and prosperity is interrupted by a new type of enemy. One that travels amongst the walkers. One that will turn whispers of their appearance to screams. Collects THE WALKING DEAD #133-138
After a devastating act of war by the Whisperers, Rick must chart a path for his community. But when his leadership is questioned, how will he respond?
Beyond THE WALKING DEAD... RICK GRIMES2000! RickGrimes was a small-town police officer. Then the world fell to the walking dead.But the dead were only the start... and a new tale of alien horror beginshere. Superstarwriter Robert Kirkman (INVINCIBLE, FIRE POWER) and superstar artist Ryan Ottley(INVINCIBLE, Amazing Spider-Man) present the wildest WALKING DEAD story ever.This hardcover collects the entire RICK GRIMES 2000 story originally serializedin the pages of SKYBOUND X. SUPERHEROES, HORROR
From the beginning, both Robert Kirkman's comics and AMC's series of The Walking Dead have brought controversy in their presentations of race, gender and sexuality. Critics and fans have contended that the show's identity politics have veered toward the decidedly conservative, offering up traditional understandings of masculinity, femininity, heterosexuality, racial hierarchy and white supremacy. This collection of new essays explores the complicated nature of relationships among the story's survivors. In the end, characters demonstrate often-surprising shifts that consistently comment on identity politics. Whether agreeing or disagreeing with critics, these essays offer a rich view of how gender, race, class and sexuality intersect in complex new ways in the TV series and comics.
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it. From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches. The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.
The zombie has cropped up in many forms—in film, in television, and as a cultural phenomenon in zombie walks and zombie awareness months—but few books have looked at what the zombie means in fiction. Tim Lanzendörfer fills this gap by looking at a number of zombie novels, short stories, and comics, and probing what the zombie represents in contemporary literature. Lanzendörfer brings together the most recent critical discussion of zombies and applies it to a selection of key texts including Max Brooks’s World War Z, Colson Whitehead’s Zone One, Junot Díaz’s short story “Monstro,” Robert Kirkman’s comic series The Walking Dead, and Seth Grahame-Smith’s Pride and Prejudice and Zombies. Within the context of broader literary culture, Lanzendörfer makes the case for reading these texts with care and openness in their own right. Lanzendörfer contends that what zombies do is less important than what becomes possible when they are around. Indeed, they seem less interesting as metaphors for the various ways the world could end than they do as vehicles for how the world might exist in a different and often better form.
In 1968, George Romero's film Night of the Living Dead premiered, launching a growing preoccupation with zombies within mass and literary fiction, film, television, and video games. Romero's creativity and enduring influence make him a worthy object of inquiry in his own right, and his long career helps us take stock of the shifting interest in zombies since the 1960s. Examining his work promotes a better understanding of the current state of the zombie and where it is going amidst the political and social turmoil of the twenty-first century. These new essays document, interpret, and explain the meaning of the still-budding Romero legacy, drawing cross-disciplinary perspectives from such fields as literature, political science, philosophy, and comparative film studies. Essays consider some of the sources of Romero's inspiration (including comics, science fiction, and Westerns), chart his influence as a storyteller and a social critic, and consider the legacy he leaves for viewers, artists, and those studying the living dead.