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The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
Science fiction.
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.
For fans of Maggie Stiefvater and Holly Black comes a dark mystery set in a secret New Orleans voodoo society. Claire Kincaid would love to be normal. But as a descendant of Marie Laveau, the most powerful voodoo queen in history, that’s just not possible. Even worse, Claire’s lack of interest in the craft makes her an outsider in her community, putting her secret romance with the voodoo Guild leader’s son at odds. But when mysterious strangers start requesting black market items from local voodoo shops, including the one her family owns, Claire decides to investigate. With the help of some unlikely allies and her gorgeous boyfriend, Claire must uncover the dark truths her family has kept hidden from her and unravel a dangerous plot that threatens to destroy every member of the Guild, including her family and the boy she loves.
During the 1970s on a magic mushroom harvesting adventure in the Bayou, a young, aspiring rock and roll musician discovers the voice of Voodoo, which not only alters his life, but the life of his band, the Divebomberz. When the band is on the verge of making it big, tragedy strikes, and Jesse is confronted with the hard truth that life is often a spiritual obstacle course designed to see if you can get over yourself. A book for rock and rollers of all ages and for restless souls who have chased a dream only to discover that what they really needed was with them all along.
Lex Dove thought he was done with the killing game. A retired British wetwork specialist, he’s living the quiet life in the Caribbean, minding his own business. Then a call comes, with one last mission: to lead an American black ops team into a disused Cold War bunker on a remote island near his adopted home. The money’s good, which means the risks are high. Dove doesn’t discover just how high until he and his team are a hundred feet below ground, facing the horrifi c fruits of an experiment blending science and voodoo witchcraft. As if barely human monsters weren’t bad enough, a clock is ticking. Deep in the bowels of the earth, a god is waiting. And His anger, if roused, will be fearsome indeed.